Silverblade The Ench
First Post
I think they went a bit overboard on nerfing magic items :/
I can see why, but I think it's a tad much, however, a more important pair of issues linked to that:
I don't like the mechanics for limiting daily magic item use AT ALL.
I understand there's a desire to stop "Power Gamer X" from having a golf bag of stuff, but even more importantly, it's yet MORE crap to have to worry about in game, ugh!
Linking additonal re-use it to "Milestones"...omg...no no NO!!! More stuff to track, more stuff I absolutely do not want from 4th ed, I want 4th ed for simplicity as a DM, nor should I expect PCs to have to consider it.
"Milestones"...gah! maybe it's just me but I find that concept ludicrous, very false and unceccessary complication :/
Completing a quest or goal = cool. "Milestones" = totally artificial. Two fights without rest = a "milestone", like...eh, so?
That's not good for the game, IMHO. Defeating a "leader baddie" ( a miniboss if you wish), that's somehting, or a favourite recurring villain. Two fights is just two fights!! Nothing spectacular in it.
If Joe Bob has won 10 items, you know what? Joe Bob deserves to USE 10 items in a day.
It's also less bloody stuff for a DM to keep track of, it' s bad for the game having the DM force a player to not use an item he's got, for a totally metagaming, non-immersive reason. See what I mean?
It's not that
"Hey Bob, it's only a 1/day item! you've already used it!"
Which is fine.
It's
"hey Bob! rules say you can only use a daily magic item power a total of ONCE a day at your level, so, even though you have three such items, I can't let you use the other two today!"
No way I'm telling that to my players, that will PO them off hugely. :/
Likewise saying:
"You hit a milestone, you can use one more daily power!"
is jarring and breaks the immersion cause it's so obviously dumb
Needs a major re-think, IMHO. If you've nerfed items hard AND do this to players, that's not cool for the fun and even logic of the game.
"Milestones" are yet another layer of compelxity to have to track that shouldn't be in a FRPG.
Instead, try to prevent "golf bag of items" and swapping stuff around in some other way...like: magic item daily power's won't work unless worn for more than an hour or whatever.
I preffer DM common sense to deal with limiting items:
"No, you are not pulling out your second pair of Gauntlets of Butt Scratching just so you can get Mighty Butt Stab again!"
These are the only things in 4th ed that do feel like "computer gaming" to me, BAD computer gaming. Terribly artifical things put in by bad game design to make it feel liek you've "achieved" something, when you are being given what you should have, free, anyway, and a little "ding" that's got nothing to do with anything. And the CPU can can keep track of that junk, where as it's more harrasment a real person, me, wants to avoid completely when I play D&D.
Sigh :/
Rest of 4th ed is mostly brilliant IMHO, by the way
I can see why, but I think it's a tad much, however, a more important pair of issues linked to that:
I don't like the mechanics for limiting daily magic item use AT ALL.
I understand there's a desire to stop "Power Gamer X" from having a golf bag of stuff, but even more importantly, it's yet MORE crap to have to worry about in game, ugh!
Linking additonal re-use it to "Milestones"...omg...no no NO!!! More stuff to track, more stuff I absolutely do not want from 4th ed, I want 4th ed for simplicity as a DM, nor should I expect PCs to have to consider it.
"Milestones"...gah! maybe it's just me but I find that concept ludicrous, very false and unceccessary complication :/
Completing a quest or goal = cool. "Milestones" = totally artificial. Two fights without rest = a "milestone", like...eh, so?
That's not good for the game, IMHO. Defeating a "leader baddie" ( a miniboss if you wish), that's somehting, or a favourite recurring villain. Two fights is just two fights!! Nothing spectacular in it.
If Joe Bob has won 10 items, you know what? Joe Bob deserves to USE 10 items in a day.
It's also less bloody stuff for a DM to keep track of, it' s bad for the game having the DM force a player to not use an item he's got, for a totally metagaming, non-immersive reason. See what I mean?
It's not that
"Hey Bob, it's only a 1/day item! you've already used it!"
Which is fine.
It's
"hey Bob! rules say you can only use a daily magic item power a total of ONCE a day at your level, so, even though you have three such items, I can't let you use the other two today!"
No way I'm telling that to my players, that will PO them off hugely. :/
Likewise saying:
"You hit a milestone, you can use one more daily power!"
is jarring and breaks the immersion cause it's so obviously dumb

Needs a major re-think, IMHO. If you've nerfed items hard AND do this to players, that's not cool for the fun and even logic of the game.
"Milestones" are yet another layer of compelxity to have to track that shouldn't be in a FRPG.
Instead, try to prevent "golf bag of items" and swapping stuff around in some other way...like: magic item daily power's won't work unless worn for more than an hour or whatever.
I preffer DM common sense to deal with limiting items:
"No, you are not pulling out your second pair of Gauntlets of Butt Scratching just so you can get Mighty Butt Stab again!"

These are the only things in 4th ed that do feel like "computer gaming" to me, BAD computer gaming. Terribly artifical things put in by bad game design to make it feel liek you've "achieved" something, when you are being given what you should have, free, anyway, and a little "ding" that's got nothing to do with anything. And the CPU can can keep track of that junk, where as it's more harrasment a real person, me, wants to avoid completely when I play D&D.
Sigh :/
Rest of 4th ed is mostly brilliant IMHO, by the way
