CharlesRyan
Adventurer
After coming to the UK for the 4E launch and WWDDGD, Rob Heinsoo stayed on for a couple extra days and was kind enough to run a D&D session for a group of us last night. The adventure was set in his campaign world, which he outlines here: Rob's WotC Blog. It was really less of an adventure and more of a string of pretty darn tough encounters, mashed together without even a short rest so that our 3rd-level characters didn't get to recharge dailies or healing surges.
Despite that, we completely owned him.
Partly it was the rolls: At one point, Rob's flying sharks failed to roll higher than 3 on 2d10 damage three times in a row.
Partly it was creative player reaction to challenging tactical situations, like when all the PCs except the wizard were unfortunately prone at the feet of two really mean orc commanders, and the wizard cast a shock sphere just above ground level, catching the standing orcs but not the prone PCs (the room was already established as being very high-ceilinged).
It certainly wasn't for any lack of trying on Rob's part; his bad guys were scary, gruesome, vicious, and aggressive.
A great time was had by all!
Despite that, we completely owned him.
Partly it was the rolls: At one point, Rob's flying sharks failed to roll higher than 3 on 2d10 damage three times in a row.
Partly it was creative player reaction to challenging tactical situations, like when all the PCs except the wizard were unfortunately prone at the feet of two really mean orc commanders, and the wizard cast a shock sphere just above ground level, catching the standing orcs but not the prone PCs (the room was already established as being very high-ceilinged).
It certainly wasn't for any lack of trying on Rob's part; his bad guys were scary, gruesome, vicious, and aggressive.
A great time was had by all!