sorcerer 6/rogue 2/fighter 2/PRC: Eldrich Knight 2
[b]Str[/b] 12 +1 4 pt [b]Hp:[/b]76
[b]Dex[/b] 15 +2 8 pt [b]Exp:[/b]66,000
[b]Con[/b] 14 +2 6 pt [b]BAB:[/b]+8/+5
[b]Int[/b] 15 +2 8 pt [b]Grapple:[/b]+9
[b]Wis[/b] 12 +1 4 pt [b]Inititive:[/b] +6
[b]Chr[/b] 18 +4 8 pt [b]move[/b] 30 feet
Levels 4, 8 and 12 ability increase:
+1 to charisma at each.
[b]Encumbrance:[/b]
Carrieing: 43.5 lb
Lite: to 43 lb
Med: 44 to 86 LB
Hvy: 87 to 130 LB
Lift over head: 130 LB
Lift off ground: 260 LB
Push/ drag: 650 LB
[b]SAVES: [u]base abil misc total[/u][/b]
[u]Fort[/u] 8 +2 -- +10
[u]Reflex[/u] 3 +2 -- +5
[u]will[/u] 5 +1 -- +6
special:
Sepulchral vest:+5 Sacred bonus
on save vs undead effects
[b]ARMOR:[/b][u]chain mail, mitheral +3[/u]
[B][U]ARMOR CLASS;[/u][/b] 22
[B][U]TOUCH[/B][/U] 17
[b][U]FLATFOOTED:[/B][/U] 20
[b][u]add +2 ac vs undead from Choker of Life Protection[/b][/u]
[b][u]Armor stats[/b][/u]
[b]type:[/b] light [b]bonus:[/b] +5 [b]max dex:[/b]+4
[b]spell fail:[/b]20% [b]ACP: [/b]-2
[b]Mv:[/b] 30 [b]wt:[/b] 20 lb
armor bonus +5, dex +2, magic +3, ring of protection +2
[b]WEAPONS:[/b]
[u][b] att dam crit rng type[/u][/b]
[u]Rapier[/u] +12/+7 d6+3 15-20/X2 --- P
[u]Lt X bow[/u] +11/+6 d8+1 19-20/x2 80 P
[u]S. Sword [/u] +11/+6 d4+3 19-20/x2 --- P/S
[u]Club[/u] +11/+6 d6+3 x2 --- b
vs undead: +13/+8 3d6+5 b
[b][u]Rapier:[/b][/u] +1, Keen
[b][u]X bow bolts:[/b][/u] mwk or magic +1(add 1 for +2)
[b][u]Short sword:[/b][/u] +1,
- spell storing: (disrupt undead, gtr +10d8 vs undead)
[b][u]club: [/b][/u] +1, Undead bane
[b]FEATS:[/b]
[i]Sneak attack[/i] (class)
[i]Trap finding[/i] (class)
[i]Evasion[/i] (class)
[i]Improved Inititive[/i] (Human)
[i]2 Weapon fighting[/i] (Char lev 1)
[i]2 Weapon Defense[/i] (Char lev 3)
[i]Weapon Finesse[/i] (Fighter lev 1)
[i]somatic weaponry[/i](Fighter lv 2) -Comp mage pg 47
[i]Practiced Spellcaster[/i](Char lv 6) -Comp arcane pg 82
[i]Acidic splatter[/i](Char Lev 9) -Comp mage pg 37
[i]Weapon focus, rapier[/i] (Eldrich Knight lev 1)
[i]Quick Draw[/i] (Char Level 12 )
[u]Skill points[/u] 105
[b]SKILLS:[/b] Ranks Abil misc total
Appraise int +1 +2 -- +3
Balence dex +1 +2 -- +3
Bluff cha +1 +4 -- +5
Climb str +2 +1 -- +3
Conctr con +8 +2 -- +10
Dciph Script int +2 +2 -- +4
Disable Dev int +9 +2 +2 +13
Disguise cha +1 +4 -- +5
Esc Art dex +1 +2 -- +3
Gath info cha +5 +4 -- +9
Hide dex +6 +2 -- +8
Jump str +5 +1 -- +6
Know: Arcana int +5 +2 -- +7
Know: local int +2 +2 -- +4
Listen wis +8 +1 -- +9
Move silent dex +8 +2 -- +10
Open Locks dex +8 +2 +2 +12
Ride dex +2 +2 -- +4
Search int +7 +2 -- +9
Sense Motive wis +2 +1 -- +3
Slight of Hand dex +1 +2 -- +3
Spellcraft int +6 +2 +2 +10
Spot wis +7 +1 -- +8
Swim str +1 +1 -- +2
Tumble dex +4 +2 +2 +8
Use Mag Dev cha +1 +4 +2 +7
Use Rope dex +1 +2 -- +3
mwk picks : +2 to opn locks and dis dev
syn:
jump --> tumble
Know arcana --> spellcraft
spellcraft --> use mag dev
[b][u]LANGUAGES:[/b][/u]
[b][u]SPELLS:
casts spells at: +4 levls from feat (praticed
spell caster); + 1 lv from eldrich knight lev 2
acid spells cast at lev 12
all others: Casts as 11th level[/b][/u]
[b]spells per day: spells kwn:[/b]
lv 0: 6 + 0 (ch) = 6 7
lv 1: 6 + 1 (ch) = 7 5
lv 2: 6 + 1 (ch) = 7 3
lv 3: 4 + 1 (ch) = 5 2
[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]
[u][b]0 level:[/u] 00000 0[/b]
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
Light M: fire fly or pinch of phospherecent moss
Mend
*Launch bolt M: x bow bolt to be fired
[u][b]1st level:[/u] 00000 00[/b]
Expeditious retreat
Feather Fall
*low light vision M: a small candle
magic missle
*Persistant Blade F: silvered dagger
[u][b]2nd level:[/u] 00000 00[/b]
Melf's acid arrow F: a dart M:pwded rubarb leaf and
an adder's stomach
Bulls str M: hair or dung of bull
Resist energy
[u][b]3rd level:[/u] 00000[/b]
*Disrupt undead, Gtr
*Acid breath M: handfull of fire ants (live or dead)
[b][u]Special:[/u][/b]
Acidic Splatter Feat (Comp mage pg 37):
with a 2nd lev or higher acid spell you can summon a
glob of acid that has a range of 5 ft / lv of highest
spell available and does 1d6 per level of spell
available (at spell level 2 or higher)
[u] [b]cost weight[/b][/u]
Chain mail,+3 13,150.00 20.0 lb (A)
Rapier, +1 8,320.00 2.0 lb (C)
club, +1 8,300.00 3.0 lb (B)
Xbow, lt 35.00 4.0 lb (B)
bolts,mw *50 (7 gp ea) 350.00 5.0 lb (B)
bolts,+1 *30 (47 gp ea) 1,410.00 3.0 lb (C)
bolts,+2 *20 (167gp ea) 3,340.00 2.0 lb (C)
S. Sword, +1 8,310.00 2.0 lb (B)
Bedroll 0.10 5.0 lb (B)
Flint/steel 1.00 ---- (B)
Grapple 1.00 4.0 lb (B)
Rope, silk (100') 20.00 5.0 lb (B)
rataions x 7 3.50 7.0 lb (B)
sunrods x 6 14.00 6.0 lb (B)
spell comp pouch 5.00 2.0 lb (b)
thieve's tools, mw 100.00 2.0 lb (B)
whetstone 0.02 1.0 lb (B)
torch 0.05 5.0 lb (B)
Focus: Candel X 10 0.10 --- (B)
Belt pouch 1.00 0.5 lb (A)
Focus: silvered dagger X 2 44.00 4.0 lb (B)
explorer's oputfit [u] --- --- [/u] (A)
total 1 43,404.77 gp
[b]SPECIAL ITEMS:[/b]
Ring of Protection +2 8,000 gp (A)
Body slot: Ring 1
Ring of Sustance 2,500 gp (A)
Body slot: Ring 2
Sepulchral vest 2,000 gp (A)
Body slot: Torso
Gauntlet's of Ghost fighting 4,000 gp (A)
Body slot: Hands
Choker of Life Protection 14,000 gp (A)
Body slot: Throat
Heward's Handy Haversack 2,000 gp (A)
Quiver of "E" 1,800 gp (A)
bag of holding type I 2,500 gp (A)
Boots of striding & springing [u] 5,500 gp[/u] (A)
Body slot: feet
total 2 42,300 gp
[b]Potions[/b]
healthful rest X2 100 (B)
cure mod wounds X3 900 (B)
blur 300 (B)
Blessed Bandage X15 [u] 150 [/u](B)
total 3 1,450 gp
total 1 43,404.77 gp
total 2 42,300.00 gp
total 3 [u] 1,450.00 gp [/u]
spent so far: 87,154.77 gp
[u][i][b]Cash:[/b][/u][/i] 844gp 11sp 13cp
coins in belt pouch (1 lb) except 820 gp
Location codes:
A = person 43.5 lb
B = heward's 50 lb
C = Quiver
Master list of equipment special features:
-Bag of holding TypeI wt:15lb cap:250lb 30 ft^3
carrieing: 820 gp (16 lb)
-Ring of Sustance no need for food or water,
need 2 hours of sleep for 8 hours of rest
-Quiver of Ellohanna Always weighs 2 lb
[u]Area 51:[/u]holds 60 arrows, carries +1 bolts and +2 bolts
[u]Area 2:[/u] holds 18 javalins, Holds Rapier, +1
[u]Area 3:[/u] holds 6 bows, empty
-Heward's Handy Haversack 2 X 20 lb cap, 1 X 80 lb cap
weight: 5 lb, item you want is always on top,
no AOA to retrieve items
-Short sword +1, spell storing (disrupt undead, gtr)
-Club +1, undead bane: extra +2 and +2d6 dam vs undead
-Rapier +1, Keen: Doubles critical threat range
-Chain mail, mitheral, +3 type: light, bonus: +5,
max dex:+4, sp fail:20%, ACP: -2, Mv: 30, wt: 20 lb
-Sepulchral vest +5 Sacred bonus on saves
vs undead effects for 1 round, 3 times per day
-Gauntlets of Ghost Fighting: Ignore miss chance of
incorporial undead, +1d6 dam vs incorporial undead
Magic item comp pg. 216
-Choker of Life Protection: Negate 3 neg levls per day,
+2 Ac vs undead, detect undead at will (for possessing two
pieces of set) Magic item comp pg. 216
-Blessed bandage: immediatley stableize target
-Boots spring and stride: + 10' movement and
+5 competance bonus to jump
Race: Human Class: Hexblade
Str: 18 +4 Level: 12 XP: 70.000
Dex: 14 +2 BAB: +12 HP: 128
Con: 16 +3 Grapple: +16 Dmg Red: -
Int: 14 +2 Speed: 30' Spell Res: N/A
Wis: 08 -1 Init: +2 Spell Save: N/A
Cha: 18 +4 ACP: ? Alignment: CN
(Str +1 at 4th, Cha +1 at 8th & Con +1 at 12th level)
AC: 26 (10 base + 2 dex + 7 armour + 2 defl + 2 nat. armor + 3 shield)
Touch: 14
Flat-Footed: 24
Saves:
FORT: +15 (4 base + 3 con + 4 res. + 4 cha)
REF: +14 (4 base + 2 dex + 4 res. + 4 cha)
WILL: +15 (8 base - 1 wis + 4 res. + 4 cha)
Bab: 12
Attacks:
[U]Skills[/U]
Bluff: +14 (10 ranks + 4 Cha)
Concentration: +11 (8 ranks + 3 Con)
Diplomacy: +21 (15 ranks + 4 Cha + 2 syn)
Intimidate: +21 (15 ranks + 4 Cha + 2 syn)
Knowledge Arcane: +9 (5 ranks + 2 Int + 2 syn)
Spellcraft: +9 (5 ranks + 2 Int + 2 syn)
Use Magic Device: +5 (1 ranks + 4 Cha)
[U]Feats[/U]
H: Practised Spellcaster
1: Power Attack
3: Imp. Buckler Defense
6: Combat Expertise
9: Imp trip
12: Combat Reflexes
Hexblade Bonus:
5: Combat Casting
10: SF: Transmutation
[B]Class Features[/B]
Greater Hexblade Curse 3/day
Arcane Resistance
Mettle
Dark Companion
Bonus Feats
Aura of Unluck 1/day
[B]Spells Known[/B]
(4) 1 - Backbiter, Charm Person, Entropic Shield, T.'s Hideous Laughter
(4) 2 - Alter Self, Glitterdust, Invisibility, Whirling Blade
(3) 3 - Hound of Doom, Slow, Dispel Magic
Languages: Common, Abyssal, Infernal
[sblock=Equipment]
Guisarme +2 8.309
Mithral Breastplate
moderate fortification +2 20.200gp 15lbs
Ring of Protection + 2 8.000
Mithral Buckler +2 5.015gp
Vest of resistance + 4 16.000gp
Amulet of nat armor +2 8.000gp
Cloak of Charisma +2 4.000gp
Belt of Strength +2 4.000gp
83.524
-1.691
Handy Haversack 2.000gp 12lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp
4.416,12
MW Morningstar.
+1.691
Remaining money: 59gp 8sp 8cp[/sblock]