Prestige Class: Caladonian Ranger

Crothian

First Post
Again, I'm posting one of my more wilderness oriented Prestige Classes in hopes of sparking interest in them with the eagerly anticipated MotW book coming out. This one is based off an orginazation in my home brew world. The background is mostly dealing with my homebrew history.

Caladonian Rangers

Caladonian Rangers have been around longer then their home country of Calador. The very first Caladonian Rangers were used as scouts by Calas the First as he was conquering what is now Calador and beyond. For over 500 years this organization has rose to meet any and all challenges. Only the Sylvan elves are known to be more deadly in the woods.
In the days following King Robert Towns crowning, the Rangers funding was cut to support a larger standing army and guard. It’s the King’s opinion that the Rangers are too expensive to train and that their current missions don’t compliment his visions for his country. It’s documented that for every one Ranger; the Guard can produce twenty men. The Rangers are also given the most dangerous mission on a daily basis. That mission is to penetrate the forbidden woods and find a way through it as well as travel throughout Calador and protect people from common bandits and highwaymen. The Rangers have very strict requirements. They prefer people who can think on their feet, are not afraid of doing the impossible, and have little to no family. Being a Caladonian Ranger is a very dangerous life. They can also be sent all over Calador and even beyond. They have traveled throughout the Corsirian Empire and up into the Elven lands.

Hit Die: d10

Requirements:
Alignment: Any Non Evil
Base Attack Bonus: +6
Proficiency: Any Bow
Feats: Tracking, Point Blank Shot, Weapon Focus: Any Bow, Precise Shot
Hide: 5 ranks
Intuit Direction: 5 ranks
Knowledge (nature): 5 ranks
Move Silently: 5 ranks
Wilderness Lore: 9 ranks

Class Skills: 4+Int Modifier per level
Caladonian Ranger’s class skills and the key ability for each are: Animal Empathy (Cha), Climb (Str), Craft (Wis), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge: Nature and Geography (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis)

ATTACK SAVING THROWS
LEVEL BONUS FORT REF WILL SPECIAL
-------------------------------------------------------
1 +1 +2 +2 +0 Wilderness Ghost, Sense Ambush, Broad Weapon Focus, Required Ranks
2 +2 +3 +3 +0 Trackless; 2/day, Additional Favorite Enemy
3 +3 +3 +3 +1 Ranged Disarm, Ranged Pin
4 +4 +4 +4 +1 Ranged Sunder
5 +5 +4 +4 +1 Ambush
6 +6 +5 +5 +2 Trackless; 4/day, Additional Favorite Enemy
7 +7 +5 +5 +2 +2 Dexterity
8 +8 +6 +6 +2 Superior Forest Movement
9 +9 +6 +6 +3 Fire from Cover
10 +10 +7 +7 +3 Trackless; 6/day, Additional Favorite Enemy

Class Features:

Wilderness Ghost: In the Forest you are trained to move without being noticed. You gain a +4 circumstance bonus to all of your hide and move silently skill checks while in the forest. This ability cannot function if you are wearing medium or heavy armor. This is an extraordinary ability.

Sense Ambush: One of the first things a Caladonian Ranger learns is how to spot opponents, and other things hiding in the wild forests. Very little can escape the sight of a Caladonian Ranger. You gain a +4 to Listen, Search, Spot, and Wilderness Lore (Track only) checks in the forest. This is an extraordinary ability.

Broad Weapon Focus: The Caladonian Ranger’s Weapon Focus now applies to all bows (not crossbows).

Required Ranks: At first level the Ranger must have at least 2 ranks in craft Fletching. If he already has two ranks in Craft: Fletching, he does not need to allocate more skill points to the skill.

Trackless: The ability of a Ranger to go unnoticed must not go understated, for these highly dangerous wilderness warriors can seem to walk across a bed of leaves without leaving a trace. Indeed, even the most skilled trackers can easily loose the trail of a skilled Ranger, if he doesn't want to be found. This functions as the 'Pass without trace' spell, except that it is an innate exceptional ability; thus, it is not a spell and is not subject to dispelling or antimagic fields. The ability can be used a variable number of times per day, up until 10th level where it can be used six timers per day. The duration of the ability varies, however; it lasts 10 minutes for every level the Ranger possesses (add ½ of the any levels gained in ranger and/or druid).

Additional Favorite Enemy: This works exactly like the Ranger ability. A Caladonian Ranger can take Favorite Enemy: Bandit, and then get the bonus against all bandits despite their race.

Ranged Disarm, Ranged Pin, and Ranged Sunder: A Caladonian Ranger is trained not just in killing but in capturing and detaining enemies. To aid in this they are trained in how to fire arrows and get different result. The Caladonian Ranger gets the feats Ranged Disarm, Ranged Pin at third level and Ranged Sunder at fourth level.

Ambush: You are trained in the art of ambushing. If you get surprise you can make a full round action as long as that action is just using your bow.

Superior Forest Movement: Caladonian Rangers get +10 to their speed in the forests and gain the Endurance Feat.

Fire From Cover: As long as the Caladonian Ranger is using his bow in the forest he gains the benefit of at least one-half cover (+4 AC, +2 Reflex) as he can use the trees, brush, and rocks to his advantage.


Caladonian Ranger Arrow Code
Each Ranger has a specific code in the fletching of an arrow. On special arrows there will be a colored band that has certain meaning. Very few outside the Ranges know of this code. It’s a secret way they have to leave messages. The take a small colored string and attached it to the arrow. The arrow is either given to someone to transport, left in an obvious place, or fired in the general direction where help may be.
White: Nothings wrong, all’s well, come ahead
Green: Send a healer
Purple: Send a priest
Gray: Send another Ranger
Brown: Watch for a more elaborate message
Blue: Treachery
Red: Send Military Aid. Fletching is broken off to indicate how much. One piece broken off send a squad to the whole thing broken off, mobilize the whole army.
Black: Death, Catastrophe.
Without Fletching: Total disaster, send help or rescue immediately
Broken Arrow: Disaster, all hope gone, do not attempt rescue
Broken Arrowhead: Person whose code is in Fletching is dead.

Fire Pit Code: Fire Pits are also a way to relay messages without other realizing it. In a normal fire pit, one side will be knocked over. Different sides knocked in have different meanings.
North: Wait here
West: Come fast
East: Go Back
South: Bring help
 

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I like it.

I'm not sure if my players will ever visit Calador, but if they did, I hope they'd meet these fellows under friendly terms. My only gripe is that so many bonuses depend on a forest setting, and I just have a problem with the idea of a ranged sunder feat. Envisioning an arrow hurtling down from above and shattering a sword- I just can't see it. Breaking up the bonus archery feats and broadening the possibilities might make the class more customizeable. I like the whole customizeable concept, like in Tarin Greenflame's ranger class thread. It solves a lot of problems.
So, in closing, pretty good, if restrictive, and nice arrow code, btw.
 
Last edited:

Shinsetsu said:
I like it.

I'm not sure if my players will ever visit Calador, but if they did, I hope they'd meet these fellows under friendly terms. My only gripe is that so many bonuses depend on a forest setting, and I just have a problem with the idea of a ranged sunder feat. Envisioning an arrow hurtling down from above and shattering a sword- I just can't see it. Breaking up the bonus archery feats and broadening the possibilities might make the class more customizeable. I like the whole customizeable concept, like in Tarin Greenflame's ranger class thread. It solves a lot of problems.
So, in closing, pretty good, if restrictive, and nice arrow code, btw.

Thanks for the replies. The Ranged Sunder is actually stolen from one of the early 3rd edition Dragon magazines. I like it cause it gives them options. The bonuses in Wilderness are because Calador is all wilderness. And it's a balancing issue as the bonus would be to high if they worked everywhere.

Ya, people ike customizible characters, but that's what the feats every 3rd level and other choices are for. Since many prestige classes are orginizations, it makes sense that all the abilities are the same.
 

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