Grummok (age 46): Male Gargoyle Rog 4/Asn3; CR 11; Medium Magical Beast; HD 4d10+7d6+66; hp 118; Init +8; Spd 45 ft., fly 75 ft. (good); AC 25 (+4 Dex, +4 natural, +5 studded leather armor, +2 ring); Atk +15 melee (1d4+6, 2 claws), +11 melee (1d6+2, bite), +11 melee (1d6+2 gore) or +14/+9 melee (1d4+7/19-20 x2, +3 fleshgrinding dagger); SA sneak attack +4d6, death attack, poison use; SQ darkvision 60 ft., uncanny dodge (Dex to AC, can’t be flanked), DR 15/+1, freeze, evasion; AL NE; SV Fort +13, Ref +15, Will +5; Str 18, Dex 18, Con 22, Int 14, Wis 12, Cha 12.
Skills (84 pts): Bluff +6, Craft (poison making) +7, Disguise +10, Escape Artist +10, Gather Information +8, Hide +27, Intimidate +5, Listen +10, Move Silently +22, Open Lock +10, Spot +10, Tumble +5.
Feats: Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote), Improved Initiative
Languages: Undercommon, Terran, Drow
Possessions: +2 shadowed studded leather armor, boots of elvenkind, wire garrote, ring of magic fang +2, belt of giant strength +4, +3 fleshgrinding dagger, +2 dagger, ring of protection +2
Assassin Spells Prepared: (2/1; save DC 12 + spell level): 1st -- change self, angry ache. 2nd – alter self
Freeze (Ex): Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.
Death Attack: If Grummok studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Grummok's choice). A victim who fails his or her Fortitude saving throw (DC 15) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.
Poison Use: Grummok is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.
The death of Shebon Mot placed Grummok in a precarious position, his reputation and prestige within the guild continued to grow but he quickly learned that Shebon had had many allies that were displeased with the drow assassin’s sudden demise. The cult of Baalzebul, of which Shebon Mot had been an influential member, had marked Grummok for death and the attempts on the gargoyles life began soon after Shebon’s assassination..
Jen Kedar Everhate warned Grummok about Shebon Mot’s involvement with the dire following of Baalzabul and bade him to be extremely careful. Grummok saw little reason to worry, thinking his position in the guild would shield him from most attacks and he felt more than capable of dealing with individual cultists in direct combat if need be. Un-phazed by the possible threat to his life, Grummok accepted and completed every contract that was sent his way. From competing nobles to rival merchants, the gargoyle killed indiscriminately and quickly established a reputation for professionalism and discreetness.
Grummok’s first encounter with the cult of Baalzebul occurred three weeks after the death of Shebon Mot. Grummok had been performing a job for some duergar weapon merchants and had been staking out a drow sword maker, who was undercutting the duergar’s prices. The merchant owned a small house and storefront in the district of artisans and he and his small family ran a thriving business. The quality of the drow merchant’s blades was second to none and many of the duergar’s former customers had begun to buy their swords from him instead of paying more for a lower quality blade from the duergar.
The hit was an easy one, the drow merchant had no idea that he had earned the enmity of the duergar weapon smiths, and there were no defenses installed in his small house to speak of. Grummok simply crept through the second story window of the drow merchant’s house and strangled him in his sleep. The duergar had been very specific in their instructions and had demanded the death of the drow sword maker’s family as well. Grummok of course fulfilled his contract to the letter and the drow’s wife and two sons went under the knife.
With his grisly mission compete Grummok had stolen silently from the sword makers house and taken to the air, heading back to the assassins guild to report the fulfillment of his contract. Flushed with success the gargoyle let his mind wander while on the wing and his momentary slip in concentration nearly cost him his life. From out of the thick darkness that hung over the city of Erelhei-Cinlu the faint whisper of an arcane incantation drifted to the gargoyle’s keen ears. Startled from his reverie Grummok reacted almost too late as a lightning bolt flashed from the blackness and narrowly missed as the gargoyle performed a fantastic midair contortion to avoid the deadly bolt of energy.
Singed but unhurt, Grummok frantically scanned the area for any sign of his attacker. The gargoyle’s assailant was either beyond the range of his darkvision or hiding with the use of magic. Grummok hovered in midair, presenting himself as an easy target and listening for any sound of further spellcasting. If the mage who had thrown the lightning bolt was wise he would not cast a spell with a verbal component and alert Grummok to his location, as it turned out he wasn’t. Again the flowing tongue of the arcane drifted out of the darkness as the mage prepared to throw another spell at Grummok. The gargoyle wasted no time and plunged ahead, homing in on the sound of the spellcaster’s voice. Another lightning bolt lanced out at the gargoyle, but this time he was prepared for it and gracefully rolled his body out of the way avoiding the bolt easily.
Now the mage had not only betrayed his position with his voice but the last lightning bolt he had cast confirmed his location visually as well. Grummok perceived the invisible mage as a faint shimmering in the air below him about one hundred feet from his current position and the gargoyle screeched a challenge and dove at the now vulnerable mage. In the midst of his dive, Grummok pulled an enchanted dagger from a hidden sheath built into his armor. The dagger once belonged to Shebon Mot, Grummok’s former mentor, and when the gargoyle slew him he claimed it for himself. The dagger was a vicious weapon imbued with a special power called flesh grinding which allowed it to remain in the flesh of a victim and burrow or “grind” further into the wound without its wielder having to lift a finger. Grummok had also poisoned the blade with a nasty substance of his own creation called “breath stealer”, the virulent poison attacked the lungs of a victim destroying the tiny air sacks in the organ and ensuring a slow death by suffocation.
As Grummok descended on the invisible mage, the spellcaster attempted to cast another spell at the onrushing gargoyle, but the first words of the incantation had barely left his lips before Grummok slammed into him claws and dagger flailing. The mages invisibility saved him from much of Grummok’s tearing teeth and claws but the enchanted dagger found its mark and the mage howled in pain as the blade began to dig into his flesh. Grummok fell back and circled the stricken mage as he cursed and screamed, until finally the screams became frantic gasps for air as the terrible poison went to work on the mages lungs. The mage’s death was not a pleasant one, as the fleshgrinder burrowed into his abdomen and the “breath stealer” poison seared his lungs into useless lumps of flesh. With his death, the mage’s spells failed and he became visible, his corpse falling towards the city below.
Grummok followed the descending corpse, which crashed in a broken heap on the roof of one of the many buildings that lined the streets of the Ghetto of Artisans. Grummok landed softly beside the slain wizard and began a thorough search of the corpse. The wizard had been a half-drow, made obvious by the grayish cast to his skin and human coloration of his hair. He was dressed in thick red robes, unadorned but finely made. Around his neck hung a curious medallion on a silver chain; a gold circle with the etched impression of a fly’s head in astonishing detail. Grummok recognized the symbol immediately; it was a representation of Baalzebul in his guise as Lord of the Flies. It seemed that Shebon’s allies had attempted to avenge their slain brother at last. Well, Grummok thought, they would certainly have to do better than this if they expected to slay him. Still, caution would be the best policy and Grummok resigned himself to watching his back more carefully until he could deal with the threat of the cultists on a larger scale.
The weeks that followed the failed attempt on Grummok’s life saw the gargoyle take and complete three more contracts. The cultists of Baalzebul left Grummok unmolested during this time but he kept a wary eye out for the devotees of the arch-devil. Grummok bent his efforts over the next six months to discovering all he could about Baalzebul and his worship; he also scoured the city through the guilds huge network of spies and informants for the whereabouts of individual cultists. Soon he had a list of over a dozen names and locations of persons believed to be worshipers of the arch-devil Baalzebul. Then, after consulting with his guild master, Jen Kedar, Grummok prepared to do a little freelance work. He would show his would be murderers what a real assassin was capable of, their infernal patron be damned.