Another Tasked Genie Conversion: The Warmonger

Krishnath

First Post
This is only my second completed conversion, so please bear with me. Comments and constructive critizism is welcomed.


Genie, Tasked Warmonger
Medium-sized Outsider (Earth, Evil, Law)
Hit Dice:
7d8+21+3 (55 hp)
Initiative: +0 (Dex)
Speed: 20' (MW Halfplate); Base 30'
AC: 22 (+5 Natural, +7 MW Halfplate Armor)
Attacks: MW Scimitar +12/+7 melee; or spell +11 melee touch; or spell +7 ranged touch
Damage: MW Scimitar 1d6+4/18-20 (x2)
Face/Reach: 5' by 5'/5'
Special Attacks: Spell-like abilties,
Special Qualities: Inspire greatness,
Saves: Fort +8, Ref +5, Will +8
Abilities: Str 19, Dex 11, Con 17, Int 16, Wis 16, Cha 16
Skills: Bluff +13, Concentration +12, Diplomacy +13, Intimidate +13, Knowledge (Politics) +13, Knowledge (War) +16 (+3), Listen +12, Spot +12,
Feats: Leadership (B), Skill Focus (Knowledge: War), Toughness,

Climate/Terrain: Any land and underground
Organization: Solitary (Usually leading an army)
Challenge Rating: 4
Treasure: Standard
Alignment: Lawful Evil
Advancement: 8-10 HD (Medium-Size), 11-21 HD (Large); or by character class.

Warmonger genies are strategists and advisers to generals, laying plans for warfare among the genies emirs and caliphs. They are always found leading soldiers and mercenaries, and where there is no war for them to fight, they start one.
Tasked Warmonger Genies resmeble hairy humanoids with dark skin. Their hairy bodies glistening with a red oily liquid that resembles blood. They are heavy built and tend to obesity. The average Warmonger stands about 5' tall and ways around 200 lbs. They favor heavy armor and are very fond of wearing sashes, medals, clusters of medals, and prescious metals signifying military ranks and orders, as well as acessories that show their bravery and combat skill.

Combat:
Tasked Warmongers live and breathe war and are excellent strategists that will only pull back if they're fighting a loosing battle, and even then, it is usually to regroup and launch another attack. They tend to stay at the back of their troops, leading and directing them.
Spell-Like Abilities: At will - Fear and Remove Fear; 2/day - Magic Weapon, Shield of Faith, and Suggestion. These are as the spells cast by a 7th level sorcerer, save DC 13 plus spell level.
Inspire Greatness (Su): All of the Tasked Warmongers troops get a +2 morale bonus on saves against morale effects. If the Tasked Warmonger is slain this instead changers to a -2 morale penalty until the end of combat.

Tasked Warmonger Genie Characters:
The Tasked Warmongers favored class is Fighter, and most Tasked Warmonger genie leaders are Fighters or Fighter/Clerics. Tasked Warmonger Genie Clerics can choose between the Earth, Evil, Law, and War domains. A Tasked Warmonger Genies ECL is +10


Later,
 

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Leadership would be a required feat for these guys for sure! I like this, I like this alot. They would compliment a meglomaniac Sha'ir's bound Efreet perfectly!

Bottled Patton for the general on the go!

A pic for this TG must be created...I envision Andre the giant crossed with an Efreet or Pit Fiend.



:D
 

Cool critter Krishnath.

What Knowledge skills are you using? I been trying to find one place that has a good list of knowledge skills, so far I been using Knowledge from all different sources. Knowledge (Military) and Knowledge (Weapons) are the two I use to cover the "war" aspect so far, im not sure what Knowledge (War) includes. I normally use Diplomacy as something akin to Knowledge (Politics).

Just one very, very little thing. Wouldn't it be cooler if they had spell-like abilities that were more battle-minded, ie. could affect more creatures. Here im talking Bless and Prayer for example. Suggestion is a kewl enough SL-ability to have though. If he could use it silenced/stilled, the political aspects of the spell are quite kewl (even though im not fond of always letting politics rely on spells).

Keep em Comming Krishnath (and I know you will).
:)
 

Psyco Jim: This creature is a straight conversion, the only thing I added off hand is the skills, subtypes, and feats. And yes Leadership is pretty much a prerequisite to be a good commander. The CR is correct, using the CR calculator, the creatures CR would be 3. But since it is able to use Fear at will, I increased it to 4.

Shiv: I'm glad you like it, just remember it's not much larger that a dwarf, and has a tendency to grow fat. :D

Clay: I use whatever knowledge skills I think fits, but in addition to the ones in the PHB, I use the following in my campaign (some of these are found in other official sources, in which case it is noted):

Knowledge: Dragon Lore (Everything there is to know about dragons and their kin.)
Knowledge: Far Realms (The outsider, what lies beyond the outer planes, home of the great old ones.)
Knowledge: Politics (Well it's pretty obvious, no? Found in Sword and Fist™)
Knowledge: War (Seige Engines, Strategy, Tactics, and the like. Found in Sword and Fist™)

and so on, and so forth, but these are the four most important. There is one for fey (Fey Lore), and several others.

Later,
 

What did you think of the concept of making the Genie's spell like abilities some that can affect larger groups of people rather than single-target ones? You could even make a tasked genie that was a protector-genie, with the ability to cast Shield Other at will, high hitpoints and regeneration/fast healing. It could be a perfect guardian of the higher-ranked genies. Anyways, nice0r creature, even though im not sure what its a conversion from (Im not so well-versed in the intricacies of D&D lore).

By the way, are you ever in the ENworld chatroom Krishnath?
 

Clay: Well I am working on new tasked genies, as well as additional conversions.
I am also working on a group of genies I so far refer to as 'guardian genies'.
As for where the genies I have converted are from, I would say Al'Quadim is the most likely answer.

And I do *Not* chat, as I feel that it is a waste of time and energy.

Later,
 

Chat is pretty much a waste unless it's within a circle of close friends or family.

How about Genies for different regions?

East Asian, Roman-like, or even African genies? Being extraplanular creatures and eager to exploit humanity, I'm certain that they would seek out and adapt to other human cultures...

If a campaign world does have diverse cultures and a decent trade network, genies would be carted to the four corners of the world, assimilating with the local culture...Especially Task Genies, who spend more time with the public than other genies.
 


Chat is a waste of time eh? hmmm.... im sad to hear that..

I would say that I could more likely imagine Efreeti in a african based setting. I have no argumentation for why it should be like this, although I think that it feels... "right". Roman Genies are definitely something I could imagine, aristocrathic and decadent to the bone. When I think of an East-Asian setting, Genies arent something I can imagine in it, even though it could probably be done with the right flavour text (My favourite East-Asian setting monster is still the Ogre Mage, again, I dont know why).

How about a slave-trading genie? Give it Web, Entangle, Hold Person etc. I know this proposal is a little inspired by Enemies and Allies, but I like the concept of it.
 

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