Krishnath
First Post
Well, I think it's time for another fey of the month, so without further delay, it's:
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Unseen Walker
Medium-Size Fey
Hit Dice: 6d6 (21 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 30'
AC: 13 (+3 Dex)
Attacks: Sickle +3 melee, Spell +3 melee touch, Spell +6 ranged touch
Damage: Sickle 1d6, or by spell
Face/Reach: 5' by 5'/5'
Special Attacks: Spells
Special Qualities: Ethreal jaunt, Nature sense, SR 17, Trackless Step, Woodland Stride,
Saves: Fort +4 (+2), Ref +8, Will +8,
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 16, Cha 17
Skills: Concentration +8, Diplomacy +7, Knowledge (nature) +9, Listen +8 (+2), Search +4, Sense Motive +7, Spellcraft +9, Spot +8 (+2), Survival +11,
Feats: Alertness, Great Fortitude, Improved Initiative
Climate/Terrain: Any forest
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral
Advancment: By character class.
Unseen Walkers are among the most reclusive of fey, and in many text they are mentioned as mere fables, created by peoples active imaginations, but the truth is that they are out there.
An Unseen Walker looks like a young female elf of almost ethereal beauty, it's skin is almost translucent and their hair a golden bloned. Their eyes are always green, blue, or grey.
Their tears are said to hold magical properties. Healing the wounded and sick.
Combat:
Unseen Walkers are incredibly reclusive, and will flee at the smallest sign of danger using their Ethereal Jaunt ability. Only if rendered unable to flee will the Unseen Walker fight, and even then it will rather surrender rather than face death.
Spells: The Unseen Walker casts spells as a 6th level druid.
Ethereal Jaunt (Sp): This is as the spell cast by a 20th level sorcerer, useable at will. When using this ability, the Unseen Walker is effectively invisible, incorporeal, and capable of moving in any direction, including solid objects.
Nature Sense (Ex): An Unseen Walker can identify animals and plants just by looking at them with perfect accuracy, she can also determine wether or not water is safe to drink or dangerous.
Trackless Step (Su): An Unseen Walker leaves no trail in natural sorrundings and cannot be tracked.
Woodland Stride (Su): An Unseen Walker can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed without suffering damage or other impairment. However such areas that have been enchanted or magically manipulated to impede movement still affect her.
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Comments are highly appreciated.
Later,
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Unseen Walker
Medium-Size Fey
Hit Dice: 6d6 (21 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 30'
AC: 13 (+3 Dex)
Attacks: Sickle +3 melee, Spell +3 melee touch, Spell +6 ranged touch
Damage: Sickle 1d6, or by spell
Face/Reach: 5' by 5'/5'
Special Attacks: Spells
Special Qualities: Ethreal jaunt, Nature sense, SR 17, Trackless Step, Woodland Stride,
Saves: Fort +4 (+2), Ref +8, Will +8,
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 16, Cha 17
Skills: Concentration +8, Diplomacy +7, Knowledge (nature) +9, Listen +8 (+2), Search +4, Sense Motive +7, Spellcraft +9, Spot +8 (+2), Survival +11,
Feats: Alertness, Great Fortitude, Improved Initiative
Climate/Terrain: Any forest
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral
Advancment: By character class.
Unseen Walkers are among the most reclusive of fey, and in many text they are mentioned as mere fables, created by peoples active imaginations, but the truth is that they are out there.
An Unseen Walker looks like a young female elf of almost ethereal beauty, it's skin is almost translucent and their hair a golden bloned. Their eyes are always green, blue, or grey.
Their tears are said to hold magical properties. Healing the wounded and sick.
Combat:
Unseen Walkers are incredibly reclusive, and will flee at the smallest sign of danger using their Ethereal Jaunt ability. Only if rendered unable to flee will the Unseen Walker fight, and even then it will rather surrender rather than face death.
Spells: The Unseen Walker casts spells as a 6th level druid.
Ethereal Jaunt (Sp): This is as the spell cast by a 20th level sorcerer, useable at will. When using this ability, the Unseen Walker is effectively invisible, incorporeal, and capable of moving in any direction, including solid objects.
Nature Sense (Ex): An Unseen Walker can identify animals and plants just by looking at them with perfect accuracy, she can also determine wether or not water is safe to drink or dangerous.
Trackless Step (Su): An Unseen Walker leaves no trail in natural sorrundings and cannot be tracked.
Woodland Stride (Su): An Unseen Walker can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed without suffering damage or other impairment. However such areas that have been enchanted or magically manipulated to impede movement still affect her.
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Comments are highly appreciated.

Later,