Fey of the Month #2: The Unseen Walker

Krishnath

First Post
Well, I think it's time for another fey of the month, so without further delay, it's:

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Unseen Walker
Medium-Size Fey
Hit Dice:
6d6 (21 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 30'
AC: 13 (+3 Dex)
Attacks: Sickle +3 melee, Spell +3 melee touch, Spell +6 ranged touch
Damage: Sickle 1d6, or by spell
Face/Reach: 5' by 5'/5'
Special Attacks: Spells
Special Qualities: Ethreal jaunt, Nature sense, SR 17, Trackless Step, Woodland Stride,
Saves: Fort +4 (+2), Ref +8, Will +8,
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 16, Cha 17
Skills: Concentration +8, Diplomacy +7, Knowledge (nature) +9, Listen +8 (+2), Search +4, Sense Motive +7, Spellcraft +9, Spot +8 (+2), Survival +11,
Feats: Alertness, Great Fortitude, Improved Initiative

Climate/Terrain: Any forest
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral
Advancment: By character class.

Unseen Walkers are among the most reclusive of fey, and in many text they are mentioned as mere fables, created by peoples active imaginations, but the truth is that they are out there.
An Unseen Walker looks like a young female elf of almost ethereal beauty, it's skin is almost translucent and their hair a golden bloned. Their eyes are always green, blue, or grey.
Their tears are said to hold magical properties. Healing the wounded and sick.

Combat:
Unseen Walkers are incredibly reclusive, and will flee at the smallest sign of danger using their Ethereal Jaunt ability. Only if rendered unable to flee will the Unseen Walker fight, and even then it will rather surrender rather than face death.
Spells: The Unseen Walker casts spells as a 6th level druid.
Ethereal Jaunt (Sp): This is as the spell cast by a 20th level sorcerer, useable at will. When using this ability, the Unseen Walker is effectively invisible, incorporeal, and capable of moving in any direction, including solid objects.
Nature Sense (Ex): An Unseen Walker can identify animals and plants just by looking at them with perfect accuracy, she can also determine wether or not water is safe to drink or dangerous.
Trackless Step (Su): An Unseen Walker leaves no trail in natural sorrundings and cannot be tracked.
Woodland Stride (Su): An Unseen Walker can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed without suffering damage or other impairment. However such areas that have been enchanted or magically manipulated to impede movement still affect her.

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Comments are highly appreciated. :D

Later,
 

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Very kewl. I can see why theyre called Unseen Walker. Its a fun concept as well, having some Fey that absolutely rock at being unseen, rock at running away, rock at moving with stealth, but cant fight at all :)

How often can they use Etheral Jaunt?

Why do you always type in Blue?
 

I am glad you like it, I just wish that other people would tell me what they think also.

As for the Ethereal Jaunt they can use it at will, it says so in the text. And I type in blue because I can :p
 



hehe, see you there now, usual problem of 5 thread discussions :)

I was actually looking at the Fey, im not sure if she's a CR 6. Even though she is a rather hard to catch and has druid spells, she lacks in combat power (which actually goes very well with her image).

Whats the Survival skill?
 

Survival is the new name for wilderness lore. Also one of the 'designers' (I think it was Cook.) mentioned at one time that a creature should never have a lower CR than their caster level if the creature was able to cast spells as for example a sorcerer or an cleric.
 

Ahhh, kewl. If only I myself knew stuff, that would rock :)

Wilderness Lore always had me a little confused. I think its one of the more useless skills if you dont have track. Its an Epic DC (40 I think) to move at normal speed while gathering food. A lowly cleric could cast Create Food & Water at a far lower level.
 

Well, what do you do if you don't have access to a cleric? or that the cleric forgot to memorize create food and water?

Anyone other than Clay_more have any comments on my new fey?
 

I could see her as "Often neutral good", but your alignment works, too.

Caught off-guard, she would definitely be a CR 2, but the etherealness at will makes her next to impossible to touch, and added spellcaster class abilities would beef up her offense.

I have a sketch I thought might make a tiny or diminutive fey, if you've got any ideas...

monster2lo.jpg
 
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