Fallen One
Small Humanoid (Fallen)
Hit Dice: 1/2d8-1 (1 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 13 (+1 size, +1 Dex, +1 small round steel shield)
Attacks: Small halfspear -1 melee; or javelin +2 ranged; or claws -1 melee
Damage: Small halfspear 1d4-2; or javelin 1d6-2; or claws 1d3-2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Tearing grapple
Special Qualities: Darkvision 90 ft.
Saves: Fort -1, Ref +3, Will -2
Abilities: Str 6, Dex 12, Con 9, Int 4, Wis 6, Cha 4.
Skills: Spot +2, Listen +2
Feats: Improved Initiative
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Climate/Terrain: Any underground
Organization: Pair, gang (3-8), or band (9-36)
Challenge Rating: 1/8
Treasure: Standard (coins only)
Alignment: Always neutral evil
Advancement: By character class
LA: +0.
Ability Modifiers: Str -4, Dex +2, Con -2, Int -6, Wis -4, Cha -6.
Aging: 1 (+1d4)/5 (+1d8)/10 (+2d8)/15 (+3d8)
Height: 2'9" (+1d4")
Weight: 25 lb. (+2d6 lb.)
COMBAT
Fallen ones strike with both claws, combining them into a single attack, when unarmed.
Tearing Grapple (Ex): A fallen one deals claws damage whenever it makes a successful grapple check (grapple penalty -6).
Carver
Small Humanoid (Fallen)
Hit Dice: 1d8 (4 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+1 size, +2 Dex, +1 small round steel shield, +2 leather)
Attacks: Small halfspear +1 melee; or javelin +3 ranged; or 2 claws +1 melee
Damage: Small halfspear 1d4; or javelin 1d6; or claw 1d2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Tearing grapple
Special Qualities: Darkvision 100 ft.
Saves: Fort +0, Ref +4, Will -1
Abilities: Str 10, Dex 14, Con 11, Int 6, Wis 8, Cha 6.
Skills: Spot +2, Listen +2
Feats: Improved Initiative
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Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-8), or band (9-36)
Challenge Rating: 1/3
Treasure: Standard (coins only)
Alignment: Always neutral evil
Advancement: By character class
LA: +0.
Ability Modifiers: Str +0, Dex +4, Con +0, Int -4, Wis -2, Cha -4.
Aging: 2 (+2d4)/10 (+2d8)/20(+4d8)/30(+6d8)
Height: 3'5" (+1d4")
Weight: 30 lb. (+2d8 lb.)
COMBAT
Carvers strike with two claw attacks when unarmed.
Tearing Grapple (Ex): A carver deals damage from both claws whenever it makes a successful grapple check (grapple penalty -4).
Dark One
Small Humanoid (Fallen)
Hit Dice: 2d8+6 (15 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+1 size, +2 Dex, +1 small round steel shield, +2 leather)
Attacks: Small halfspear +6 melee; or javelin +4 ranged; or 2 claws +6 melee
Damage: Small halfspear 1d4+4; or javelin 1d6+4; or claw 1d2+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Tearing grapple
Special Qualities: Darkvision 110 ft.
Saves: Fort +0, Ref +4, Will -1
Abilities: Str 18, Dex 14, Con 17, Int 6, Wis 8, Cha 6.
Skills: Spot +4, Listen +4
Feats: Improved Initiative
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Climate/Terrain: Any underground
Organization: Solitary, pair, or gang (3-8)
Challenge Rating: 1
Treasure: Standard (coins only)
Alignment: Always neutral evil
Advancement: By character class
LA: +1 (ECL +3).
Ability Modifiers: Str +8, Dex +4, Con +6, Int -4, Wis -2, Cha -4.
Aging: 4 (+4d4)/20(+4d8)/40(+8d8)/60(+12d8)
Height: 3'9" (+1d4")
Weight: 40 lb. (+3d8 lb.)
COMBAT
Dark ones strike with two claw attacks when unarmed.
Tearing Grapple (Ex): A dark one deals damage from both claws whenever it makes a successful grapple check (grapple bonus +0).
Foul Chant (Su): A dark one can take a full-round action to chant. Other creatures with the fallen subtype gain +1 to attack and damage rolls in the area of the chanting. Multiple dark ones chanting do not cause a stacking effect.