Nuisance: The Bony Ear Goblin

Andrew D. Gable

First Post
I didn't make the name (which reminds me of Ren & Stimpy's magic nose goblins ;)), it's another I statted for the creator of The Green Empress and Necromalgam. These guys are often domesticated by goblins, lizard men, and kobolds. Not too sure on the skill points: should it only have 4? I'm using what I can figure out of 3.5 rules.

Bony Ear Goblin
Small Aberration

Hit Dice: 1d8 (5 hp)
Initiative: +3 (Dex)
Speed: 30 ft. swim, fly 20 ft. (good)
AC: 14 (+1 size, +3 Dex)
Base Attack/Grapple: +0/-1
Attack: Bite -1 melee or horn -1 melee
Full Attack: Bite -1 melee or horn -1 melee
Damage: Bite 1d4-1 plus poison, horn 1d4
Face/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., hard to hold
Saves: Fort +0, Ref +3, Will +3
Abilities: Str 7, Dex 16, Con 11, Int 2, Wis 12, Cha 2
Skills: 4 skill points?
Climate/Terrain: Any aquatic or marsh
Organization: Swarm (5-20) or school (20-40)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic neutral
Advancement: 2-3 (Small)

Poison (Ex): The venomed bite of the bony ear goblin bypasses any damage reduction.

Hard to Hold (Ex): The bony ear goblin may use both its horn and bite attacks if grappled by a foe.
 

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His sketch of the critter. The bony ear goblin is the front one (the one that looks like a demented goblin shark).
 

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Very nice, and quite original I might add, I like it. :D

As for the skill points, 4 is correct.

As for skill suggestions, try these four: Hide, Listen, Spot, and Survival,

Also, it should have one feat, I suggest Alertness or Weapon Finesse (Bite)

Later,
 

I find them so funny, dont know why. Just the Goblins face looks as though it has a fish-like intelligence to it. Alertness is always a good choice for a feat for an animalistic creature O_o
 

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