trentonjoe
Explorer
Could you guys help me with this?
I took worgs, changed their hit dice to 5, made them large, added the fiendish template, gave the a swim speed, and the improved Bull rush feet to boot. I know the skill points are a little short but other than that did I meake any glaing errors? What about CR?
Fiendish Sea Worgs
Large Size magical beasts
Hit Dice: 5d10+20 (47 hp)
Initiative: +1(Dex)
Speed: 50 ft., swim 30
AC: 14 (+1 Dex, +4 natural, -1 size)
Attacks: Bite +11 melee
Damage: Bite 1d6+10
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Trip, Smite Good
Special Qualities: Scent, Cold and Fire resistance 10, DR 5/+1, SR 10
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 25, Dex 13, Con 19, Int 6, Wis 14, Cha 10
Skills: Hide +7, Listen +9, Move Silently +7, Spot_+9, Wilderness Lore +2*
Feats: Alertness, Improved Bull rush
Climate/Terrain: water
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 4
Alignment: Neutral evil
I took worgs, changed their hit dice to 5, made them large, added the fiendish template, gave the a swim speed, and the improved Bull rush feet to boot. I know the skill points are a little short but other than that did I meake any glaing errors? What about CR?
Fiendish Sea Worgs
Large Size magical beasts
Hit Dice: 5d10+20 (47 hp)
Initiative: +1(Dex)
Speed: 50 ft., swim 30
AC: 14 (+1 Dex, +4 natural, -1 size)
Attacks: Bite +11 melee
Damage: Bite 1d6+10
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Trip, Smite Good
Special Qualities: Scent, Cold and Fire resistance 10, DR 5/+1, SR 10
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 25, Dex 13, Con 19, Int 6, Wis 14, Cha 10
Skills: Hide +7, Listen +9, Move Silently +7, Spot_+9, Wilderness Lore +2*
Feats: Alertness, Improved Bull rush
Climate/Terrain: water
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 4
Alignment: Neutral evil