demiurge1138
Inventor of Super-Toast
Yet another kaiju, inspired from the nostalgic discussion on the Kamakiras thread. Enjoy. Comments and yada yada yada are always welcome.
PS: I think regular monstrous spiders shoudl have something like liquefy.
Spiga
Colossal Magical Beast (Kaiju)
Hit Dice: 53d10+ 583 (874 hp)
Initiative: +5
Speed: 50ft, climb 30ft
AC: 31 (-8 size, +1 Dex, +28 natural)
Base Attack/Grapple: +53/+87
Attacks: 2 claws +63 melee, sting +63 melee
Damage: Claw 6d4+18 (15-20, x3), sting 3d6+9 (15-20, x3) plus poison
Face/Reach: 80ft/20ft
Special Attacks: Augmented criticals, liquefy, poison, web
Special Qualities: Acid resistance 50, darkvision 60ft, DR 20/epic, electricity resistance 50, immune to mind-influencing effects, SR 37
Saves: Fort +39, Ref +31, Will +18
Abilities: Str 46, Dex 13, Con 32, Int 2, Wis 13, Cha 28
Skills: Hide +12*, Listen +15, Move Silently +15, Spot +15
Feats: Ability Focus (poison, web), Alertness, Battle Roar, Cleave, Combat Reflexes, Great Cleave, Improved Critical (claw, stinger), Improved Initiative, Improved Multiattack, Lightning Reflexes, Power Attack, Skill Focus (Hide), Weapon Focus (claw, sting)
Epic Feats: Epic Skill Focus (Hide)
Climate/Terrain: Warm or temperate forest
Organization: Unique
CR: 27
Treasure: Standard
Alignment: Neutral
Spiga, known to some cultures as Kumonga, is a monstrous spider-like creature that preys on young kaiju.
Spiga resembles a giant hairy brown tarantula with a leg span of about 150 feet. Its two multifaceted eyes are the color of the residue of an oil slick. It is notable for its disproportionably small mandibles, between which extends a harpoon-like retractable stinger.
Spiga was created by the same magical weather experiments that created the kamakiras (q.v.). It preys on other kaiju, especially the kamakiras, and will attack anything that is large enough to catch its attention, from large mammals to dinosaurs to young kaiju.
Combat
Spiga ignores small creatures unless directly threatened; it usually fights creatures that it considers potential prey. It will usually open combat with a web, then inject its venom until the foe stops moving. Then, it proceeds to liquefy its prey’s organs and drink them through its stinger.
Liquefy (Ex): After Spiga has immobilized prey, such as by its venom, it begins to digest them while they still live. Three times per day, after making a successful sting attack on an immobilized foe, it injects a concentrated digestive acid that deals 1/10th of the foe’s standard hit points (acid resistance applies) until the creature dies. Affected creatures can make saving throws (DC 47) each round for no damage. A successful save prevents the creature from having to make more saves, but Spiga can attempt to liquefy the prey again. Liquefaction can also be halted by a neutralize poison or heal spell. Creatures killed by this effect leave nothing but a husk of skin; even bones are dissolved.
Poison (Ex): Spiga injects its poison with a successful sting attack. Spiga’s venom causes paralysis and ossification of muscles. Fort DC 49, damage paralysis for 1d10 rounds/2d6 Dex damage.
Web (Ex): Eight times per day, Spiga can cast a web from a nozzle above the stinger. This is similar to an attack with a net, but has a maximum range of 200ft, with a 30ft range increment, and is effective against targets of up to Colossal size. The web anchors the target in place, entangling them (-2 to all attack rolls, -4 to effective Dexterity) and preventing them from moving. An entangled creature can free itself with an Escape Artist check (DC 38) or a successful Strength check (DC 44). Spiga does not lay webs as a normal web-spinning spider does. The webs have 100 hit points and DR 20/fire.
Skills and Feats: When in its natural habitat, Spiga receives a +20 bonus to Hide checks. The Battle Roar feat allows Spiga to make a terrifying roar as an attack action. All creatures within 1,200 feet of Spiga with 6 or less Hit Dice are instantly shaken for 3d6 rounds. Creatures with 7 or more Hit Dice may make Will saves (DC 62) to avoid the same effect.
Demiurge out.
PS: I think regular monstrous spiders shoudl have something like liquefy.
Spiga
Colossal Magical Beast (Kaiju)
Hit Dice: 53d10+ 583 (874 hp)
Initiative: +5
Speed: 50ft, climb 30ft
AC: 31 (-8 size, +1 Dex, +28 natural)
Base Attack/Grapple: +53/+87
Attacks: 2 claws +63 melee, sting +63 melee
Damage: Claw 6d4+18 (15-20, x3), sting 3d6+9 (15-20, x3) plus poison
Face/Reach: 80ft/20ft
Special Attacks: Augmented criticals, liquefy, poison, web
Special Qualities: Acid resistance 50, darkvision 60ft, DR 20/epic, electricity resistance 50, immune to mind-influencing effects, SR 37
Saves: Fort +39, Ref +31, Will +18
Abilities: Str 46, Dex 13, Con 32, Int 2, Wis 13, Cha 28
Skills: Hide +12*, Listen +15, Move Silently +15, Spot +15
Feats: Ability Focus (poison, web), Alertness, Battle Roar, Cleave, Combat Reflexes, Great Cleave, Improved Critical (claw, stinger), Improved Initiative, Improved Multiattack, Lightning Reflexes, Power Attack, Skill Focus (Hide), Weapon Focus (claw, sting)
Epic Feats: Epic Skill Focus (Hide)
Climate/Terrain: Warm or temperate forest
Organization: Unique
CR: 27
Treasure: Standard
Alignment: Neutral
Spiga, known to some cultures as Kumonga, is a monstrous spider-like creature that preys on young kaiju.
Spiga resembles a giant hairy brown tarantula with a leg span of about 150 feet. Its two multifaceted eyes are the color of the residue of an oil slick. It is notable for its disproportionably small mandibles, between which extends a harpoon-like retractable stinger.
Spiga was created by the same magical weather experiments that created the kamakiras (q.v.). It preys on other kaiju, especially the kamakiras, and will attack anything that is large enough to catch its attention, from large mammals to dinosaurs to young kaiju.
Combat
Spiga ignores small creatures unless directly threatened; it usually fights creatures that it considers potential prey. It will usually open combat with a web, then inject its venom until the foe stops moving. Then, it proceeds to liquefy its prey’s organs and drink them through its stinger.
Liquefy (Ex): After Spiga has immobilized prey, such as by its venom, it begins to digest them while they still live. Three times per day, after making a successful sting attack on an immobilized foe, it injects a concentrated digestive acid that deals 1/10th of the foe’s standard hit points (acid resistance applies) until the creature dies. Affected creatures can make saving throws (DC 47) each round for no damage. A successful save prevents the creature from having to make more saves, but Spiga can attempt to liquefy the prey again. Liquefaction can also be halted by a neutralize poison or heal spell. Creatures killed by this effect leave nothing but a husk of skin; even bones are dissolved.
Poison (Ex): Spiga injects its poison with a successful sting attack. Spiga’s venom causes paralysis and ossification of muscles. Fort DC 49, damage paralysis for 1d10 rounds/2d6 Dex damage.
Web (Ex): Eight times per day, Spiga can cast a web from a nozzle above the stinger. This is similar to an attack with a net, but has a maximum range of 200ft, with a 30ft range increment, and is effective against targets of up to Colossal size. The web anchors the target in place, entangling them (-2 to all attack rolls, -4 to effective Dexterity) and preventing them from moving. An entangled creature can free itself with an Escape Artist check (DC 38) or a successful Strength check (DC 44). Spiga does not lay webs as a normal web-spinning spider does. The webs have 100 hit points and DR 20/fire.
Skills and Feats: When in its natural habitat, Spiga receives a +20 bonus to Hide checks. The Battle Roar feat allows Spiga to make a terrifying roar as an attack action. All creatures within 1,200 feet of Spiga with 6 or less Hit Dice are instantly shaken for 3d6 rounds. Creatures with 7 or more Hit Dice may make Will saves (DC 62) to avoid the same effect.
Demiurge out.