Krishnath
First Post
The title says it all, this thread is for your homebrew half-breeds. Be they half-dwarves, goblin/orcs, half-goblins, or whatnot. Only rule is that the creature must be an acceptable player race, with a total ECL no greater than +5.
Now, let's get this show on the road. Here's the Ogel (ogre/woodelf) to start things off:
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Ogel
Small Giant (Elf, Orge)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 30'
AC: 13 (+1 size, +1 Dex, +1 natural)
Base Attack/Grapple: +2/-1
Attack: Longsword +3 melee, or Longbow +3 ranged
Full Attack: Longsword +3 melee, or Longbow +3 ranged
Damage: Longsword 1d8+1, Longbow 1d8
Face/Reach: 5'/5'
Special Attacks: Ogel traits
Special Qualities: Ogel traits
Saves: Fort +4, Ref +1, Will +2 (+2)
Abilities: Str 13, Dex 12, Con 13, Int 12, Wis 11, Cha 10
Skills: Craft +4 (any), Knowledge (Architecture and Engineering) +4, Listen +3, Spot +3, Survival +7 (+4),
Feats: Iron Will,
Climate/Terrain: Temperate Hills and Forest
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class.
LA: +2
An Ogel is usually the end result when a tribe of neutral ogres settle near a wood elf encampment.
Ogel inherit few traits from their parent races, they are significally shorter than other elves, and a lot shorter than any ogre, standing about 3'9'' in height. They are heavily built and strong like their ogre kin, and dexterous as their woodelf kin. Their skin is usually a light sandy brown, but other earth shades are not uncommon. They eyes are allways green or brown. Their hair is usually a redish brown or raven black. An ogels ears are long and pointed like those of an elf. They are also exceptionally intelligent compared to their parent races. The ogels biggest trait however, is it's very large nose, that some bullies compare to a potato, these bullies however soon end up with several broken bones.
An ogel has the same life expectancy as a dwarf.
Ogel Society:
Ogels have no society of their own, instead they tend to live among their parent races, more often than not, among the woodelves. Ogres tend to appreciate the ogels natural aptitude to build stuff, while elves tend to appreciate their calm heads and their logical nature. Although welcome among both elves and ogres, the ogels are never entirely accepted, often becoming the subject of cruel pranks as they grow up. Ogels get along better with gnomes and dwarves than with any other races, as they identify with the dwarves hard work and craftmanship, and the gnomes affinity for nature and building things. They are always welcomed and accepted among these two races, which causes many ogels to spend some time with either of the two races. The ogels however always feels the call of nature sooner or later, and will eventually return to the wilderness.
Combat:
Ogels do not really enjoy combat as much as their ogre parent, but they do not shy away from confrontations. They are intelligent combatants, and tend to focus primarily on spellcasters before turning on other opponents. They are quite capable of advanced tactics, and are often used as tacticians by both ogres and wood elves. If given time to prepare for an attack, the ogel will build traps and pitfalls to improve it's advantage over it's enemy.
Ogel Traits: Ogels have the following racial traits:
Giant Blood: An ogel is a giant despite it's size, and thus is immune to spells and effects that do not affect giants.
Elf Blood: An ogel is considered an elf, and thus is affected by spells or effects that specifically target elves. It may also choose elven racial prestige classes such as the Bladesinger without penalty.
Ogre Blood: An ogel is considered an ogre for any spell or effect that specifically work only on ogres.
Irresistably Cute (Ex): All non-elven humanoids find the ogel incredibly cute and cudly, which grants the ogel a +2 racial bonus on bluff and diplomacy checks against them. The bonus increases to +4 if the humanoids gender is the opposite of the ogels.
Magic Resistance (Ex): Ogels tend not to belive in things they cannot touch or feel, granting them a +2 racial bonus to will saves against spells, spell-like, and supernatural abilities.
Rage (Ex): If angered an ogel must make a will save (DC: 10 plus the ogels current HD/2) or go on a murderous rampage against whomever did them wrong that lasts for 10 rounds plus the ogels con mod. When raging the ogel looses complete control over itself, attacking with it's best weapon until either the rage ends or either it or it's opponent is dead. If someone tries to prevent this rage, the ogel will attack them aswell. If the ogel kills it's opponent, it must make a will save (same DC), or start eating the still fresh corpse. The ogel is not winded at the end of the rage, and can not choose to fail the will save or end the rage voluntarily.
Poison Resistance (Ex): Ogels get a +4 racial bonus on fortitude saves against all poisons.
Weapon Knowledge (Ex): An ogel is proficient with longswords and with all bows.
Survivalist (Ex): Ogels get a +4 racial bonus on survival checks.
Ogel Characters:
An ogels favored class is Expert, and most ogels take to this class with glee.Ogel adventurers however tend to become fighters or rangers. Ogel leaders are all but unheard of, but tend to be experts, or expert/druids. Ogel clerics favor the elven pantheon.
Due to it's many abilities, unbalanced ability scores and additional HD, the ogel has an LA of +2, for a total ECL of +4. Thus a 3rd level ogel ranger is the equivalent of a 7th level character.
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Please feel free to leave your comments, critizism, and homebrew half-breeds below.
Now, let's get this show on the road. Here's the Ogel (ogre/woodelf) to start things off:
-
Ogel
Small Giant (Elf, Orge)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 30'
AC: 13 (+1 size, +1 Dex, +1 natural)
Base Attack/Grapple: +2/-1
Attack: Longsword +3 melee, or Longbow +3 ranged
Full Attack: Longsword +3 melee, or Longbow +3 ranged
Damage: Longsword 1d8+1, Longbow 1d8
Face/Reach: 5'/5'
Special Attacks: Ogel traits
Special Qualities: Ogel traits
Saves: Fort +4, Ref +1, Will +2 (+2)
Abilities: Str 13, Dex 12, Con 13, Int 12, Wis 11, Cha 10
Skills: Craft +4 (any), Knowledge (Architecture and Engineering) +4, Listen +3, Spot +3, Survival +7 (+4),
Feats: Iron Will,
Climate/Terrain: Temperate Hills and Forest
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class.
LA: +2
An Ogel is usually the end result when a tribe of neutral ogres settle near a wood elf encampment.
Ogel inherit few traits from their parent races, they are significally shorter than other elves, and a lot shorter than any ogre, standing about 3'9'' in height. They are heavily built and strong like their ogre kin, and dexterous as their woodelf kin. Their skin is usually a light sandy brown, but other earth shades are not uncommon. They eyes are allways green or brown. Their hair is usually a redish brown or raven black. An ogels ears are long and pointed like those of an elf. They are also exceptionally intelligent compared to their parent races. The ogels biggest trait however, is it's very large nose, that some bullies compare to a potato, these bullies however soon end up with several broken bones.
An ogel has the same life expectancy as a dwarf.
Ogel Society:
Ogels have no society of their own, instead they tend to live among their parent races, more often than not, among the woodelves. Ogres tend to appreciate the ogels natural aptitude to build stuff, while elves tend to appreciate their calm heads and their logical nature. Although welcome among both elves and ogres, the ogels are never entirely accepted, often becoming the subject of cruel pranks as they grow up. Ogels get along better with gnomes and dwarves than with any other races, as they identify with the dwarves hard work and craftmanship, and the gnomes affinity for nature and building things. They are always welcomed and accepted among these two races, which causes many ogels to spend some time with either of the two races. The ogels however always feels the call of nature sooner or later, and will eventually return to the wilderness.
Combat:
Ogels do not really enjoy combat as much as their ogre parent, but they do not shy away from confrontations. They are intelligent combatants, and tend to focus primarily on spellcasters before turning on other opponents. They are quite capable of advanced tactics, and are often used as tacticians by both ogres and wood elves. If given time to prepare for an attack, the ogel will build traps and pitfalls to improve it's advantage over it's enemy.
Ogel Traits: Ogels have the following racial traits:
Giant Blood: An ogel is a giant despite it's size, and thus is immune to spells and effects that do not affect giants.
Elf Blood: An ogel is considered an elf, and thus is affected by spells or effects that specifically target elves. It may also choose elven racial prestige classes such as the Bladesinger without penalty.
Ogre Blood: An ogel is considered an ogre for any spell or effect that specifically work only on ogres.
Irresistably Cute (Ex): All non-elven humanoids find the ogel incredibly cute and cudly, which grants the ogel a +2 racial bonus on bluff and diplomacy checks against them. The bonus increases to +4 if the humanoids gender is the opposite of the ogels.
Magic Resistance (Ex): Ogels tend not to belive in things they cannot touch or feel, granting them a +2 racial bonus to will saves against spells, spell-like, and supernatural abilities.
Rage (Ex): If angered an ogel must make a will save (DC: 10 plus the ogels current HD/2) or go on a murderous rampage against whomever did them wrong that lasts for 10 rounds plus the ogels con mod. When raging the ogel looses complete control over itself, attacking with it's best weapon until either the rage ends or either it or it's opponent is dead. If someone tries to prevent this rage, the ogel will attack them aswell. If the ogel kills it's opponent, it must make a will save (same DC), or start eating the still fresh corpse. The ogel is not winded at the end of the rage, and can not choose to fail the will save or end the rage voluntarily.
Poison Resistance (Ex): Ogels get a +4 racial bonus on fortitude saves against all poisons.
Weapon Knowledge (Ex): An ogel is proficient with longswords and with all bows.
Survivalist (Ex): Ogels get a +4 racial bonus on survival checks.
Ogel Characters:
An ogels favored class is Expert, and most ogels take to this class with glee.Ogel adventurers however tend to become fighters or rangers. Ogel leaders are all but unheard of, but tend to be experts, or expert/druids. Ogel clerics favor the elven pantheon.
Due to it's many abilities, unbalanced ability scores and additional HD, the ogel has an LA of +2, for a total ECL of +4. Thus a 3rd level ogel ranger is the equivalent of a 7th level character.
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Please feel free to leave your comments, critizism, and homebrew half-breeds below.
