A really deadly monster!

Stone Ape God
Colossal Elemental (Earth)
Hit Dice: 48d8+1824 (2040 hp)
Initiative: +16 (-4 Dex, +20 Improved Initiative)
Speed: 20ft.
AC: 45 (-8 size,-4 Dex, +47 natural), touch -2, flat-footed 45
Attacks: Slam +92 (+36 Base, +64 Str, -8 size)
Damage: Slam 4d10+64
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks: Slow, forces of nature, psionics, trample 10d10+64
Special Qualities: Elemental, godlike, DR 35/+3
Saves: Fort +64, Ref +12, Will +33
Abilities: Str 96, Dex 2, Con 87, Int 44, Wis 45, Cha 43
Skills: Spot +50, Listen +44, Climb +50, Survival +45, Intimidate +51, Concentration +45, Balance +51, Spellcraft +48, Hide +32, Tumble +48, Jump +51, Intuit Direction +45, Stabilize Self +48, Use Magic Device +48, Move Silently +47, Sense Motive +49.
Feats: Improved Initiative(x5), Dodge, Combat Expertise, Pain Touch, Extra Stunning Attacks, Freezing the Lifeblood, Distant Touch*, Improved Unarmed Strike, Stunning Fist, Stone Monkey*, Black Panda Mastery I*, Black Panda Mastery II*
Climate/Terrain: Warm forest
Organization: Solitary or cult (1 and 1-4 evil elder xorn, 2-8 evil Large earth elementals, 10-60 evil stone spikes, 10-100 apes, 25-250 monkeys, and 100-1000 cultists)
Challenge Rating: 47 (50 if using Deities and Demigods)
Treasure: Special (Stone Ape God’s eyes are rubies worth 20,000 gp each)
Alignment: Always neutral evil
Advancement: -
* Feat described in Dragon #309.
Stone Ape God is an evil being 20,000 years old. He resembles a 70’ tall gorilla statue missing one arm carved from solid rock. He commands a cult of apes, monkeys, humans, and beings from the plane of elemental Earth. His sole function seems to be corrupting nature. He was injured by an epic wizard, whose name is no longer remembered, several thousand years ago. The wizard’s stonebreaker spell (known to be an epic destroy effect) blew off Stone Ape God’s left arm. The wounded god angrily crushed the wizard under its mighty feet.
STONE APE GOD’S REALM: Stone Ape God rules a section of tropical jungle about 50 miles on a side in the deepest jungles. A typical cult following he is encountered with is described above; the total populations in his realm are five times that. His cultists are 1st-level commoners.
COMBAT
Slow (Sp): At will, Stone Ape God can use slow as a spell-like ability. This lasts 40 rounds, and is otherwise like the spell cast by a 35th-level wizard.
Forces of Nature (Ex): Stone Ape God can use these spells, as if cast by a 35th-level wizard, three times per day, as extraordinary abilities: burning hands, call lightning, conjure elemental (earth), earthquake, endure elements (all), fireball, flesh to stone, gust of wind, lightning bolt, shocking grasp, stone to flesh, transmute rock to mud, transmute mud to rock.
Psionics (Sp): At will: daze, far hand, finger of fire, inkling, know direction.
Trample (Ex): Stone Ape God can trample Gargantuan or smaller creatures for 10d10+64.
Godlike (Ex): No need for food, water, or air; suffer no ill effects from any plane. If using Deities and Demigods, replace this with divine rank 0.
 

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Well, that certainly is interresting. A good challenge for an epic level party. Anyways, i don't have dragon #309 so I don't know what those feats do. But I like the creature never the less. :D

Good work.
 


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