Kitsunekaboom
First Post
This is a being that exists in my campaign setting, which is a nice idylic little tree city. BWAHAHAHA!
Gyrthrax, the Black Wings of Chaos (Shadow Dragon Old + Half-Breed Red Dragon + Half-Fiend + Possessing)
Huge Outsider (Chaos, Evil, Fire, Shadow)
Hit Dice: 25d12+175 (337)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 80 Ft. Fly 150 Ft. (Poor)
AC: 39 (-2 Size, +2 Dex, +29 Natural)
Attacks: Bite +37 melee, 2 Claw +37 Melee, 2 Wings +37 melee, Tail Slap +37;
Crush DC: 29
Damage: Bite 2d8+14, Claws 2d6+7, Wings 1d8+7, Tail Slap 2d6+21, Crush 2d8+21
Face/Reach: 10ft By 40ft/10ft
Special Attacks: Breath Weapon, Spell-like abilities, Spells, Possession
Special Qualities: DR: 10/+1, Immunities, Shadow Blend, SR: 27, Incorporeal
Saves: Fort: +21, Ref: +16, Will: +23
Abilities: Str:39, Dex:12, Con:25, Int:28, Wis:28, Cha:33
Skills: Bluff +37, Concentration +34, Diplomacy +31, Escape Artist +22, Intimidate +23,
Jump +39, Knowledge (Arcana) +34, Knowledge (Geography) +34,
Knowledge (History) +34, Knowledge (Nature) +34,
Knowledge (Planes) +34, Knowledge (Religion) +34, Listen +34, Move Silently +12, Scry +29, Search +34, Sense Motive +19, Spellcraft +34, Spot +34
Feats: Cloak Alignment#, Flyby Attack, Hover, Improved Flyby Attack@,
Improved Initiative, Improved Multiattack@, Multiattack
Climate/Terrain: Any underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double Standard
Alignment: Always Chaotic Evil
Advancement: By Age
@ = Savage Species
Gyrthax is a horrifying dragon from the planes of shadow. He cares for neither man nor beast, only amassing more power for himself. His father was a half-fiend red dragon, his mother was a shadow dragon, and the bizarre crossbreeding gave Gyrthax a unique ability among dragon-kind, the ability to bodilly possess a mortal.
He has possessed kings, paladins, sorcerers, and more. He stays only long enough to commit horrible acts using those bodies, and to amass more power for himself.
He has one other highly unique ability, he feeds on fear, horror, pain, anger, and the very idea of destruction. When his black shadow falls on a kingdom few survive, and even fewer of the survivors keep their sanity. Gyrthrax stops at nothing, and has turned whole kingdoms into anarchic revels of destruction and suffering.
Combat
Blindsight (Ex): A dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing the vibrations and other environmental clues) with a range of 210 feet.
Breath Weapon (Su): A Shadow Dragon can breath a Cone of smoky shadows 50 ft. long dealing 5 negative levels damage, A Reflex save DC: 29 halves damage. A save DC: 29 is required to remove the negative level. This is usable once every 1d4 rounds. Or a Cone of Fire 50 ft. long dealing 16d10 damage. A Reflex save DC: 29 halves the damage.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Frightful Presence (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 210 Feet are subject if they have fewer hit dice than the dragon. A will save DC: 29 remains immune for one day. On a failure, creatures with 4 or fewer hit dice become panicked for 4d6 rounds and those with 5 or more are shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Immunities: Dragons are immune to Sleep and Paralysis effects. Shadow Dragons are immune to Energy Drain. A Half-Fiend is immune to poison. They also have acid, cold, electricity, and fire resistance 20.
Incorporeal Form (Su): At will as a full-round action the possessor may assume an incorporeal form. While in this form, the possessor can only be harmed by other incorporeal creatures. +1 or better weapons, spells, supernatural abilities, or spell-like effects. There is a 50% chance the possessor will ignore any damage inflicted by a corporeal creature via any source other than force effects such as magic missile. In this state, the creature loses its natural armor modifier but gains a deflection modifier of +6.
While incorporeal, the possessor can pass through solid objects, cannot be heard unless it wishes to be, ignores natural and all physical armor, and has no Strength score. Its dexterity modifier applies to both melee and ranged attacks.
Keen Senses (Ex): A dragon sees four times as well as a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 800 feet.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.
Possession (Su): While in its incorporeal form the possessor can attempt to hijack a living creature’s body by overpowering its intellect and personality. This counts as a mind-influencing effect.
The possessor must be within 5 feet of its potential victim. As a standard action, it makes a Charisma check opposed by its victim’s Will save. If the possessor succeeds, it gains control of its victim’s body for one day for each point by which it beat its target’s save. After this time, the possessor once again makes a Charisma check opposed by a Will save. This process continues until the creature fails its Charisma check.
Use the possessed template to determine the possessor’s stats while it controls its victim’s body. Any spell that can force an outsider to return to the outer planes may be used to force a possessor out of its victim’s body.
Using this ability drains the possessor’s willpower and endurance. It may only use this ability once per day. As a standard action, the possessor may abandon the body it controls. The victim immediately regains control but is unconscious for 1d4 minutes due to the psychic trauma of the possession. If the victim’s body dies while the possessor controls it, the possessor dies along with it.
Shadow Blend (Su): During any conditions other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Spell-like abilities: 3/day – Mirror Image, nondetection, suggestion; 2/day – Dimensional Door;
Spell-Like Abilities: 3/day-Darkness, Poison, Unholy aura; 1/day – Blasphemy, Contagion, Desecreate, Destruction, Horrid Wilting, Summon Monster IX (Fiends Only), Unhallow, Unholy Blight; as a 25th level sorcerer.
Spells; as a 11th level sorcerer
Cast: (6/9/9/9/7/6)
Known: (9/5/5/4/3/2)
Gyrthrax, the Black Wings of Chaos (Shadow Dragon Old + Half-Breed Red Dragon + Half-Fiend + Possessing)
Huge Outsider (Chaos, Evil, Fire, Shadow)
Hit Dice: 25d12+175 (337)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 80 Ft. Fly 150 Ft. (Poor)
AC: 39 (-2 Size, +2 Dex, +29 Natural)
Attacks: Bite +37 melee, 2 Claw +37 Melee, 2 Wings +37 melee, Tail Slap +37;
Crush DC: 29
Damage: Bite 2d8+14, Claws 2d6+7, Wings 1d8+7, Tail Slap 2d6+21, Crush 2d8+21
Face/Reach: 10ft By 40ft/10ft
Special Attacks: Breath Weapon, Spell-like abilities, Spells, Possession
Special Qualities: DR: 10/+1, Immunities, Shadow Blend, SR: 27, Incorporeal
Saves: Fort: +21, Ref: +16, Will: +23
Abilities: Str:39, Dex:12, Con:25, Int:28, Wis:28, Cha:33
Skills: Bluff +37, Concentration +34, Diplomacy +31, Escape Artist +22, Intimidate +23,
Jump +39, Knowledge (Arcana) +34, Knowledge (Geography) +34,
Knowledge (History) +34, Knowledge (Nature) +34,
Knowledge (Planes) +34, Knowledge (Religion) +34, Listen +34, Move Silently +12, Scry +29, Search +34, Sense Motive +19, Spellcraft +34, Spot +34
Feats: Cloak Alignment#, Flyby Attack, Hover, Improved Flyby Attack@,
Improved Initiative, Improved Multiattack@, Multiattack
Climate/Terrain: Any underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 22
Treasure: Double Standard
Alignment: Always Chaotic Evil
Advancement: By Age
@ = Savage Species
Gyrthax is a horrifying dragon from the planes of shadow. He cares for neither man nor beast, only amassing more power for himself. His father was a half-fiend red dragon, his mother was a shadow dragon, and the bizarre crossbreeding gave Gyrthax a unique ability among dragon-kind, the ability to bodilly possess a mortal.
He has possessed kings, paladins, sorcerers, and more. He stays only long enough to commit horrible acts using those bodies, and to amass more power for himself.
He has one other highly unique ability, he feeds on fear, horror, pain, anger, and the very idea of destruction. When his black shadow falls on a kingdom few survive, and even fewer of the survivors keep their sanity. Gyrthrax stops at nothing, and has turned whole kingdoms into anarchic revels of destruction and suffering.
Combat
Blindsight (Ex): A dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing the vibrations and other environmental clues) with a range of 210 feet.
Breath Weapon (Su): A Shadow Dragon can breath a Cone of smoky shadows 50 ft. long dealing 5 negative levels damage, A Reflex save DC: 29 halves damage. A save DC: 29 is required to remove the negative level. This is usable once every 1d4 rounds. Or a Cone of Fire 50 ft. long dealing 16d10 damage. A Reflex save DC: 29 halves the damage.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Frightful Presence (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 210 Feet are subject if they have fewer hit dice than the dragon. A will save DC: 29 remains immune for one day. On a failure, creatures with 4 or fewer hit dice become panicked for 4d6 rounds and those with 5 or more are shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Immunities: Dragons are immune to Sleep and Paralysis effects. Shadow Dragons are immune to Energy Drain. A Half-Fiend is immune to poison. They also have acid, cold, electricity, and fire resistance 20.
Incorporeal Form (Su): At will as a full-round action the possessor may assume an incorporeal form. While in this form, the possessor can only be harmed by other incorporeal creatures. +1 or better weapons, spells, supernatural abilities, or spell-like effects. There is a 50% chance the possessor will ignore any damage inflicted by a corporeal creature via any source other than force effects such as magic missile. In this state, the creature loses its natural armor modifier but gains a deflection modifier of +6.
While incorporeal, the possessor can pass through solid objects, cannot be heard unless it wishes to be, ignores natural and all physical armor, and has no Strength score. Its dexterity modifier applies to both melee and ranged attacks.
Keen Senses (Ex): A dragon sees four times as well as a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 800 feet.
Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.
Possession (Su): While in its incorporeal form the possessor can attempt to hijack a living creature’s body by overpowering its intellect and personality. This counts as a mind-influencing effect.
The possessor must be within 5 feet of its potential victim. As a standard action, it makes a Charisma check opposed by its victim’s Will save. If the possessor succeeds, it gains control of its victim’s body for one day for each point by which it beat its target’s save. After this time, the possessor once again makes a Charisma check opposed by a Will save. This process continues until the creature fails its Charisma check.
Use the possessed template to determine the possessor’s stats while it controls its victim’s body. Any spell that can force an outsider to return to the outer planes may be used to force a possessor out of its victim’s body.
Using this ability drains the possessor’s willpower and endurance. It may only use this ability once per day. As a standard action, the possessor may abandon the body it controls. The victim immediately regains control but is unconscious for 1d4 minutes due to the psychic trauma of the possession. If the victim’s body dies while the possessor controls it, the possessor dies along with it.
Shadow Blend (Su): During any conditions other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Spell-like abilities: 3/day – Mirror Image, nondetection, suggestion; 2/day – Dimensional Door;
Spell-Like Abilities: 3/day-Darkness, Poison, Unholy aura; 1/day – Blasphemy, Contagion, Desecreate, Destruction, Horrid Wilting, Summon Monster IX (Fiends Only), Unhallow, Unholy Blight; as a 25th level sorcerer.
Spells; as a 11th level sorcerer
Cast: (6/9/9/9/7/6)
Known: (9/5/5/4/3/2)