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Silliest thing you've seen in a serious campaign...

Halivar

First Post
Just wondering. Once my DM let a player roll up an "Archaic Monkey-mancer", just because he fancied it. They wrote up the class in about five minutes and he joined the campaign. All his spells were monkey or banana related. "magic missile" became "magic monkey", which would conjure monkey-shaped animated energy that would scratch for 1d4+1 hp and disappear.

We haven't gotten to "disintigrate" yet, I suppose it'll be.... interesting... to see what they come up with for that.

What is the most oddball thing you have ever seen in a campaign?
 
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I had a Dwarven cleric in spike plate mail armor who liked to grapple, there was no Improve grapple, so the DM and I came up with

Feat: Dwarven Fooze-ball tackle ( which is exactly like improve grapple)

Trust me, at the time it was funny.
 

I still enjoy the story about the time we couldn't kill an incapacitated giant.

The relevant PCs were a pretty potent sorcerer and my werejaguar-evil ranger character. We were making our way through the Aztec underworld when we encountered a band of jungle giants. While the rest of the group was engaged with the rest of the band, the sorcerer and myself went after a lone archer who was pegging the group pretty hard from afar. It's a short fight - the end of the first round sees him prone and held, the target of a ludicrously high-DC Hold Monster spell from the sorcerer.

So I wandered over, and attempted to coup de grace him. I figured an easy kill, so I just went for the throat with my teeth. (Remember, werejaguar - I had a bite attack.) No problem. A bit of damage later, I had dealt something on the order of 25 points to the critter. I figured there was no way the thing would make a DC 35 Fort save. The DM told us it needed a 20 to live. He rolled it... and rolled a 20. The thing was still alive. Held, yes, but still alive.

So the sorcerer goes up to it and does a coup de grace as well. He's not very good in combat, but he hits it. His dagger does all of 2d4+2 on a crit. He rolls a total of four damage. On a coup de grace. Of course, the thing easily makes the save. And it's still alive.

By this time, the rest of the party has mostly mopped up the rest of the giants, and is starting to watch us try to finish off this poor critter we've got at our mercy... but it's still alive.

So my turn comes around again. I step up to the plate, and go for another bite to the throat. Hey, it works for real cats. I can only miss on a natural 1. My teeth snap for the creature's jugular... and bounce off a piece of jewelry I didn't see. Another natural one. By this time, the rest of the party was laughing uproariously, as we tried to finish off the only opponent still alive.

Ignoring the mockery, the sorcerer tries again. He deals another pathetic damage roll - maybe six this time. Pathetic, and it's still alive.

The rest of the party wanders over, but declines to help. They watch us try to finish the poor thing off. I do finally manage to finish the thing with a decent damage roll the next round, and a failed Fort save from the DM. It's finally dead.

We still get ribbed for it, on occasion.
 



An awesome GURPs fantasy campaign I played years ago was reasonably serious on most levels. There were, however, two particularly silly things about it that I remember:

1) While sailing the seas one time, we came upon a rope ladder hanging down from the sky. We anchored the ship and started to climb up. It lead to a glowing, star-shaped, house sized structure. Lodged into the side of this "star" was a spacecraft. We found the door and entered. We found a stranded alien. Through another series of adventures, we discovered that the magic of the world was controlled by this race of aliens.

2) Another feature of the world included the race of Smurfs (yeah, from the cartoon TV show). The only redeaming quality of them is that one could pop off their heads and drink thier blue blood. If one could capture and drink a "six-pack" of smurfs, the drinker recieved permanent magical benifits.

:D

FM
 

Halivar said:
Once my DM let a player roll up an "Archaic Monkey-mancer", just because he fancied it. They wrote up the class in about five minutes and he joined the campaign. All his spells were monkey or banana related. "magic missile" became "magic monkey", which would conjure monkey-shaped animated energy that would scratch for 1d4+1 hp and disappear.

We haven't gotten to "disintigrate" yet, I suppose it'll be.... interesting... to see what they come up with for that.
Consider that stolen. I can see an NPC sorceror using Spell Thematic (Monkey) very soon.

Hmmm... most silly? Our party is sailing across the sea, and runs across a floating atol. A sea drake had stashed some loot in a small niche there, so we took that... and then the island began to shake. The pillars on the outside suddenly seemed very leglike, and retracted in, and the atol began to spin, and spout blue flames from the leg holes. We had landed on Gamera.
 

Personally, Arc, speaking as your DM, I'd say that the Loonies were sillier then Gamera (which was quite silly, but merely a twist on the zaratan gambit).

You see, the Loonies were a troupe of ever-so-slightly insane minstrels whose business plan was to sing annoying songs and tell bad jokes until they were paid to leave.

Demiurge out.
 

Then there was the time our DM ran a long running, deeply intricate campaign in which our party was trying to save the world from a dark prophecy in which "The Evil Nine" would be assembled to enslave the lands. We were aided by some of the friendlier Incarnations (god-like guys, cf. Gaiman or Piers Anthony), including Fate (my character's mother), Time, Justice, etc.

In the awe-inspiring climax, it came down to Time having to make a mad dash across the chamber to stop the Nine from coming into being. He got a cramp in his side and didn't make it.

It turned out the entire campaign had been a set-up for a bad pun...

"A stitch in Time saves Nine," were the gleeful words of our DM, right before we pelted him with cheetohs.
 

Ridiculous experience in Vampire World of Darkness game.

Most of us were vampires, with a "henchman" being a weird umbrood type mage.

Half the party hated the Tremere character. After a deadly encounter in the umbra which turned against the party, I struck. To save my butt I emptied a clip from my Steyr assault rifle into the Tremere, then bargained for my life with the elder who witnessed my style and appreciated it.

Next session the now torpored Tremere is "reanimated" to walk in front of the party, as a decoy, while bound in det cord, with 3 stakes in his heart.

Now, as it happened this Tremere was in line to be an Archon, so the local high ups got wind of this and came calling to collect the body.

While we slept, the umbrood, who was quite a character in and of himself, took the Tremere out into the sun. No damage. Tried to cut off his head. No good. Blows up the det cord. Pieces of Tremere here and there but still no good.

See, despite the fact we had done everything inhumanly possible to give Mr. Tremere the final death, since his player didn't show up for that episode, the Storyteller let all that crap happen to his character, but refused to kill him off.

But ultimately, that's small potatoes compared to a Son of Ether and Akashic brother collaborating to correspond the Earth away for the split second that Ming the Merciless's comet-planet passed through the same space.
 

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