An Evil DM Trick Statted: Undead Babies

demiurge1138

Inventor of Super-Toast
Plenty of really evil DMs have used the undead baby gambit once in rder to unnerve their PCs. But, now that zombie stats are dependent on a base creature, there are no more generic Tiny zombies, and no zombie babies.

What's a DM to do?
Comments are appreciated.

Plague of the Firstborn
Tiny Undead (Swarm)
Hit Dice: 16d12 (104 hp)
Initiative: +7
Speed: 30ft, climb 15ft
AC: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16
Base Attack/Grapple: +8/-
Attack: Swarm (4d6 plus Strength damage)
Full Attack: Swarm (4d6 plus Strength damage)
Face/Reach: 10ft/0ft
Special Attacks: Distraction, frightful presence, strength damage, telepathy
Special Qualities: Cold resistance 10, darkvision 60ft, DR 10/silver, fire vulnerability, half damage from slashing and piercing weapons, hivemind, swarm traits, turn resistance +4, undead
Saves: Fort +5, Ref +10, Will +11
Abilities: Str 3, Dex 16, Con -, Int 6, Wis 12, Cha 20
Skills: Climb +4, Listen +22, Spot +22
Feats: Ability Focus (frightful presence), Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Climate/Terrain: Any land or underground
Organization: Solitary, pack (2-4 swarms), nightmare (7-13)
CR: 11
Treasure: None
Alignment: Always neutral evil
Advancement: None
LA: -

A plague of the firstborn is a hideous conglomerate of any good-aligned creature’s worst nightmare; undead babies.

A plague of the firstborn contains about 300 writhing bawling undead infants. The babies still have most of their flesh, but it has taken a sickly gray pallor. Their teeth and nails have grown to tiny points, capable of rending flesh. Their eyes are white, pupil-less orbs. They cry and scream constantly, and their screams also project telepathically into the minds of nearby creatures.

The first plague of the firstborn was created as an act of divine wrath. An evil god blighted an entire kingdom who had offended him by killing their firstborn infants and raising them as the undead. Since then, evil gods have given their followers the ability to create plagues of the firstborn. A plague of the firstborn can be created with a create greater undead cast by a 20th level or higher cleric.

Combat
A plague of the firstborn attacks by simply overwhelming its victims. It first whines and bawls, as it has little need for stealth. It uses its innate unnerving nature to its advantage, swarming over victims and devouring them, body and soul. A plague of the firstborn’s natural attacks act as evil-aligned weapons for the purposes of overcoming damage reduction.

Distraction (Ex): Any living creature vulnerable to the plague of the firstborn’s swarm attack that begins its turn with the plague of the firstborn in its square must make a Fortitude save (DC 18) or be nauseated. Even with a successful save, spellcasting or concentrating within the swarm requires a Concentration check (DC 20+ spell level). Using a skill requiring patience and concentration requires a Concentration check (DC 20).

Frightful Presence (Ex): Any creature that is within 30 feet of and can see a plague of the firstborn must make a Will save (DC 25) or be shaken for 5d6 rounds. A creature that makes its save cannot be affected by the same plague’s frightful presence for 24 hours.

Hivemind (Ex): Any plague of the firstborn with 1 hit point per hit die forms a hive mind, giving it an intelligence of 6. When a plague of the firstborn is reduced below 16 hit points, it becomes mindless.

Strength Damage (Su): The attacks of a plague of the firstborn attacks the spirit of its victims, dealing 1d8 points of Strength damage to any creature in its space. A creature reduced to 0 Strength dies, and rises as a free-willed shadow within 1d4 rounds.

Swarm: Not subject to flanking, sneak attacks, critical hits, and any spell that effects a specific number of creatures. They are never staggered, disabled or dying, and cannot be tripped, grappled or bull-rushed. They take half again (+50%) as much damage from any effect that effects an area.

Telepathy (Su): A plague of the firstborn can communicate telepathically with any intelligent creature within 100 feet. Most of this communication is screaming and bawling, echoing its actual vocalizations, but it can also transmit emotions and feelings (such as rage and hunger) rather then coherent speech.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, sneak attacks, critical hits, subdual damage, ability drain or damage, fatigue, exhaustion, death by massive damage and any effect requiring a Fortitude save (unless it also effects objects). Undead are destroyed at 0 hit points. Undead do not need to eat, sleep or breathe.

Demiurge out.
 
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You sir, are one sick man.

But seriously, don't ever run these things. Not because of their power, or how gruesome they are, but because of the torrent of dead baby jokes that will follow. For an hour. Or two. And are most definitely not Eric's Grandma Approved.
 

Arc: Only if the players are inmature, in which case, one wouldn't use the undead baby swarm anyways.
 
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Holy cats! That's brilliant!

One thing I think you badly need to add is a note as to how turning affects this thing- after all, its made up of dozens of low-HD undead, right? So maybe turning would just inflict damage on it or something...
 

Jester: I considered that, but then decided to just have them turn as one creature, since they have one set of hit dice. Maybe the babies just bolster each other from turning effects, I don't know. All I know is that it was a hot afternoon and I didn't want to have to work out any complex mechanics :D

Krishnath: You, of all people, after having lenghty debate/arguements with several of my group members (Arc, specifically) about powergaming, should know how immature my players can be. ;) But, I am going to try to run these at some point, get in some playtesting. Those who make dead baby jokes'll just be the first to die :D

Demiurge out.
 
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demiurge1138 said:
Krishnath: You, of all people, after having lenghty debate/arguements with several of my group members (Arc, specifically) about powergaming, should know how immature my players can be. ;) But, I am going to try to run these at some point, get in some playtesting. Those who make dead baby jokes'll just be the first to die :D

ROTFLMAO! :p
 
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demiurge1138 said:
But, I am going to try to run these at some point, get in some playtesting. Those who make dead baby jokes'll just be the first to die :D
That assumes that I'd die. :D

I like the low blow you slipped in there, it's good to see you've still got some livelyness. Now, I hate to be pot calling kettle black, but... ;)
 

Damn... just realized this: A level 11 wizard can toast this entire thing in 1 round. Flat. Consider a fireball with DC 10+3+6 (mr. wizard buys a headband of int). Our swarm of dead babies fails the save on an 8 or lower. Fireball does 10d6 (average 35 points of damage). Fire vulnerability doubles that to 70. Swarm vulnerability adds 50%, so it's now 82.

Assume for argument's sake that the swarm fails the save (40% chance), and the wizard rolls 42 damage (not uncommon, it's only 70% of maximum damage). That's 42x2 + 21 = 105 points of damage.

Mmmm baybee, quick experience!
 
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