metaldragon0
First Post
Metal Creature
Metal creatures are a mystery to most sages and scholars. While they resemble normal creatures, they appear to be made completely out of some kind of metal. Certain creatures that have skin or hair patterns may retain them, though it seems to be random. For example, a metal tiger could retain its stripes in the form of black metallic color. No one is exactly sure what they are or how they come to be. Metal creatures are relatively rare and can appear in almost any plane. Metal creatures behave almost exactly like their normal counterparts. They also appear in almost any normal metallic color, but typically silver, iron gray, and chrome. Even black Adamantite is possible.
Creating a Metal Creature
“Metal” is a template that can be added to any corporeal creature of the following base types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin. Creature type changes to "elemental (Earth, Native)." It still uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: changes to d8 and add 2 hit dice.
Armor Class: Natural armor class increases by +4
Speed: Same as base creature.
Special Attacks: A metal creature retains all the special attacks of the base creature and also gains the following.
-Bonus Attacks: Due to their nature of being made completely out of metal, metal creatures gain +1 to all damage rolls and +2 to fortitude saves.
Special Qualities: A metal creature retains all the special qualities of the base creature and also gains the following ones:
-Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
-Darkvision with a range of 60 feet
-Damage reduction: see the table below
Hit Dice Damage Reduction
1-7 _
8-11 5/adamantine
12+ 10/adamantine
-Weapon Resistance: Again, due to their composition, Metal Creatures receive only half damage from piercing and slashing weapons and full damage from bludgeoning weapons.
-Note: The following two special qualities override fire and cold subtype qualities. Despite this, creatures own attacks will not affect itself.
-Fire Immunity: Metal creatures are immune to all fire/heat attacks due to their composition. Even on the elemental plane of fire, or submerged into lakes of magma, the metal creature will not be destroyed, just extremely hot to the touch. In fact, fire heals; fire damage will heal its amount in hp.
-Cold Vulnerability: The reason for this weakness is currently not known. When a metal creature receives at least 15 points of cold based damage, they are partially frozen and are affected as per a slow spell. When a metal creature receives at least 30 points of cold damage it is frozen stiff and cannot moves. A metal creature reduced to one fourth or less hit points from such attacks is permanently frozen in place, even if thawed out. The only way to reverse the effect is to apply an equal amount of fire/heat damage as was inflicted in cold. Until that time, the metal creature is completely vulnerable and useless except for decoration of some kind. Damage reduction is disabled because the frozen living metal is unable to heal itself. Destroyed frozen metal creatures shatter into fragments.
Saves: Same as base creature except noted above.
Abilities: Same as the base creature.
Skills: Same as base creature.
Climate/Terrain: Same as base creature.
Organization: Same as the base creature.
Challenge Rating: Up to 3 HD, same as base creature. 3 HD to 7 HD, same as base creature +1. 8+ HD, same as the base creature +2.
Treasure: Same as base creature.
Alignment: Same as base creature.
Advancement: Same as base creature.
METAL LION
Large Elemental (Earth, Native)
Hit Dice: 7d8+10 (32 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 19 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+6)
Full Attack: 2 claws +7 melee (1d4+6) and bite +2 melee (1d8+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Darkvision, scent, elemental traits, fire immunity, cold vulnerability
Saves: Fort +8, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run
Environment: Warm plains
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 4
Advancement: 8–10 HD (Large)
Level Adjustment: —
Metal lions are typically golden metal colored but can be any metal color. They tend to be slightly more aggressive than the normal version.
Combat
-Bonus Attacks: Due to their nature of being made completely out of metal, metal creatures gain +1 to all damage rolls and +2 to fortitude saves (already figured into stats).
-Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
-Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
-Rake (Ex): Attack bonus +7 melee, damage 1d4+3.
-Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
-Darkvision with a range of 60 feet
-Weapon Resistance: Again, due to their composition, Metal Creatures receive only half damage from piercing and slashing weapons and full damage from bludgeoning weapons.
-Fire Immunity: Metal creatures are immune to all fire/heat attacks due to their composition. Even on the elemental plane of fire, or submerged into lakes of magma, the metal creature will not be destroyed, just extremely hot to the touch. In fact, fire heals; fire damage will heal its amount in hp.
-Cold Vulnerability: The reason for this weakness is currently not known. When a metal creature receives at least 15 points of cold based damage, they are partially frozen and are affected as per a slow spell. When a metal creature receives at least 30 points of cold damage it is frozen stiff and cannot moves. A metal creature reduced to one fourth or less hit points from such attacks is permanently frozen in place, even if thawed out. The only way to reverse the effect is to apply an equal amount of fire/heat damage as was inflicted in cold. Until that time, the metal creature is completely vulnerable and useless except for decoration of some kind. Damage reduction is disabled because the frozen living metal is unable to heal itself. Destroyed frozen metal creatures shatter into fragments.
Metal creatures are a mystery to most sages and scholars. While they resemble normal creatures, they appear to be made completely out of some kind of metal. Certain creatures that have skin or hair patterns may retain them, though it seems to be random. For example, a metal tiger could retain its stripes in the form of black metallic color. No one is exactly sure what they are or how they come to be. Metal creatures are relatively rare and can appear in almost any plane. Metal creatures behave almost exactly like their normal counterparts. They also appear in almost any normal metallic color, but typically silver, iron gray, and chrome. Even black Adamantite is possible.
Creating a Metal Creature
“Metal” is a template that can be added to any corporeal creature of the following base types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin. Creature type changes to "elemental (Earth, Native)." It still uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: changes to d8 and add 2 hit dice.
Armor Class: Natural armor class increases by +4
Speed: Same as base creature.
Special Attacks: A metal creature retains all the special attacks of the base creature and also gains the following.
-Bonus Attacks: Due to their nature of being made completely out of metal, metal creatures gain +1 to all damage rolls and +2 to fortitude saves.
Special Qualities: A metal creature retains all the special qualities of the base creature and also gains the following ones:
-Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
-Darkvision with a range of 60 feet
-Damage reduction: see the table below
Hit Dice Damage Reduction
1-7 _
8-11 5/adamantine
12+ 10/adamantine
-Weapon Resistance: Again, due to their composition, Metal Creatures receive only half damage from piercing and slashing weapons and full damage from bludgeoning weapons.
-Note: The following two special qualities override fire and cold subtype qualities. Despite this, creatures own attacks will not affect itself.
-Fire Immunity: Metal creatures are immune to all fire/heat attacks due to their composition. Even on the elemental plane of fire, or submerged into lakes of magma, the metal creature will not be destroyed, just extremely hot to the touch. In fact, fire heals; fire damage will heal its amount in hp.
-Cold Vulnerability: The reason for this weakness is currently not known. When a metal creature receives at least 15 points of cold based damage, they are partially frozen and are affected as per a slow spell. When a metal creature receives at least 30 points of cold damage it is frozen stiff and cannot moves. A metal creature reduced to one fourth or less hit points from such attacks is permanently frozen in place, even if thawed out. The only way to reverse the effect is to apply an equal amount of fire/heat damage as was inflicted in cold. Until that time, the metal creature is completely vulnerable and useless except for decoration of some kind. Damage reduction is disabled because the frozen living metal is unable to heal itself. Destroyed frozen metal creatures shatter into fragments.
Saves: Same as base creature except noted above.
Abilities: Same as the base creature.
Skills: Same as base creature.
Climate/Terrain: Same as base creature.
Organization: Same as the base creature.
Challenge Rating: Up to 3 HD, same as base creature. 3 HD to 7 HD, same as base creature +1. 8+ HD, same as the base creature +2.
Treasure: Same as base creature.
Alignment: Same as base creature.
Advancement: Same as base creature.
METAL LION
Large Elemental (Earth, Native)
Hit Dice: 7d8+10 (32 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 19 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+6)
Full Attack: 2 claws +7 melee (1d4+6) and bite +2 melee (1d8+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Darkvision, scent, elemental traits, fire immunity, cold vulnerability
Saves: Fort +8, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run
Environment: Warm plains
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 4
Advancement: 8–10 HD (Large)
Level Adjustment: —
Metal lions are typically golden metal colored but can be any metal color. They tend to be slightly more aggressive than the normal version.
Combat
-Bonus Attacks: Due to their nature of being made completely out of metal, metal creatures gain +1 to all damage rolls and +2 to fortitude saves (already figured into stats).
-Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
-Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
-Rake (Ex): Attack bonus +7 melee, damage 1d4+3.
-Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
-Darkvision with a range of 60 feet
-Weapon Resistance: Again, due to their composition, Metal Creatures receive only half damage from piercing and slashing weapons and full damage from bludgeoning weapons.
-Fire Immunity: Metal creatures are immune to all fire/heat attacks due to their composition. Even on the elemental plane of fire, or submerged into lakes of magma, the metal creature will not be destroyed, just extremely hot to the touch. In fact, fire heals; fire damage will heal its amount in hp.
-Cold Vulnerability: The reason for this weakness is currently not known. When a metal creature receives at least 15 points of cold based damage, they are partially frozen and are affected as per a slow spell. When a metal creature receives at least 30 points of cold damage it is frozen stiff and cannot moves. A metal creature reduced to one fourth or less hit points from such attacks is permanently frozen in place, even if thawed out. The only way to reverse the effect is to apply an equal amount of fire/heat damage as was inflicted in cold. Until that time, the metal creature is completely vulnerable and useless except for decoration of some kind. Damage reduction is disabled because the frozen living metal is unable to heal itself. Destroyed frozen metal creatures shatter into fragments.
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