Khisanth the Ancient
Explorer
I didn't like the way they did the megalodon in the MM2, so here's my D&D conversion of the Carcharodon megalodon.
And, it's supposed to have incredible bite damage. Its jaws were many times bigger and more powerful than T.rex's - it could swallow a cow whole!!!
CARCHARODON
Gargantuan Animal (Aquatic)
Hit Dice: 21d8+264 (370 hp)
Initiative: +2
Speed: Swim 80 ft. (16 squares)
Armor Class: 24 (–2 size, +2 Dex, +14 natural), touch 10, flat-footed 22
Base Attack/Grapple: +15/+29
Attack: Bite +25 melee (6d8+21)
Full Attack: Bite +25 melee (6d8+21)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Keen scent
Saves: Fort +14, Ref +13, Will +12
Abilities: Str 38, Dex 15, Con 35, Int 1, Wis 12, Cha 10
Skills: Listen +11, Spot +11, Swim +20
Feats: Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)
Environment: Cold aquatic
Organization: Solitary or school (2–5)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 22–42 HD (Gargantuan), 43-63 HD (Colossal)
Level Adjustment: —
Carcharodons attack any creature they notice. Carcharodons are immense, growing to a length of 60 feet and weigh more than 80,000 pounds.
Combat
Carcharodons bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a carcharodon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A carcharodon can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d8+6 points of bludgeoning damage plus 2d6+4 points of acid damage per round from the carcharodon’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the carcharodon’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan carcharodon’s gullet can hold 2 Huge, 8 Large or Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Keen Scent (Ex): A carcharodon can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A carcharodon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
And, it's supposed to have incredible bite damage. Its jaws were many times bigger and more powerful than T.rex's - it could swallow a cow whole!!!
CARCHARODON
Gargantuan Animal (Aquatic)
Hit Dice: 21d8+264 (370 hp)
Initiative: +2
Speed: Swim 80 ft. (16 squares)
Armor Class: 24 (–2 size, +2 Dex, +14 natural), touch 10, flat-footed 22
Base Attack/Grapple: +15/+29
Attack: Bite +25 melee (6d8+21)
Full Attack: Bite +25 melee (6d8+21)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Keen scent
Saves: Fort +14, Ref +13, Will +12
Abilities: Str 38, Dex 15, Con 35, Int 1, Wis 12, Cha 10
Skills: Listen +11, Spot +11, Swim +20
Feats: Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)
Environment: Cold aquatic
Organization: Solitary or school (2–5)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 22–42 HD (Gargantuan), 43-63 HD (Colossal)
Level Adjustment: —
Carcharodons attack any creature they notice. Carcharodons are immense, growing to a length of 60 feet and weigh more than 80,000 pounds.
Combat
Carcharodons bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a carcharodon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A carcharodon can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d8+6 points of bludgeoning damage plus 2d6+4 points of acid damage per round from the carcharodon’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the carcharodon’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan carcharodon’s gullet can hold 2 Huge, 8 Large or Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Keen Scent (Ex): A carcharodon can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A carcharodon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.