Psion
Adventurer
Update - this thread was started long ago. Skip to page 2 for recent developments and points I am interested in input on -- namely, the cities. 
Okay, reading Portals & Planes has intrigued me with one of the concepts. To with, the idea for one "pathway" (or in MotP lingo, "transitive plane") is the river of worlds. The basic concept is that you can sail between different worlds/planes. (And watching "Sinbad" only made it worse.)
This is cool in a lot of ways. If you have LotR style elven legends of sailing to the afterlife, it actually makes sense!
This really intrigued me on the idea of making a sort of "Elric" style "Sailor on the Seas of Fate" game, perhaps a bit episodic in style, where the players travel to exotic lands and get exposed to new cultures and situations.
Things I am wondering about:
1) How to approach such a campaign. All I have told my players is I am planning something nautical. Do you think it would be better to surprise them, or to let them know what is going on so they can make character with a bit better tuned skills.
2) How to run episodic games like this. Usually, one has a lot of luxury in being able to use a single consistant game. Throwing the doors wide to a bunch of different world concepts provides for a lot of variety, but it is also very daunting changing scenery so much with fewer consistent references than the norm for D&D campaigns.
So does anyone have any experience running games where the PCs are total wanderers, and they inexplicably work their ways into many important events of places they have never been, like many SF series?
3) Any other thoughts/ideas? This campaign idea is in its infancy, and I am looking for any ideas on making it compelling and interesting.

Okay, reading Portals & Planes has intrigued me with one of the concepts. To with, the idea for one "pathway" (or in MotP lingo, "transitive plane") is the river of worlds. The basic concept is that you can sail between different worlds/planes. (And watching "Sinbad" only made it worse.)
This is cool in a lot of ways. If you have LotR style elven legends of sailing to the afterlife, it actually makes sense!
This really intrigued me on the idea of making a sort of "Elric" style "Sailor on the Seas of Fate" game, perhaps a bit episodic in style, where the players travel to exotic lands and get exposed to new cultures and situations.
Things I am wondering about:
1) How to approach such a campaign. All I have told my players is I am planning something nautical. Do you think it would be better to surprise them, or to let them know what is going on so they can make character with a bit better tuned skills.
2) How to run episodic games like this. Usually, one has a lot of luxury in being able to use a single consistant game. Throwing the doors wide to a bunch of different world concepts provides for a lot of variety, but it is also very daunting changing scenery so much with fewer consistent references than the norm for D&D campaigns.
So does anyone have any experience running games where the PCs are total wanderers, and they inexplicably work their ways into many important events of places they have never been, like many SF series?

3) Any other thoughts/ideas? This campaign idea is in its infancy, and I am looking for any ideas on making it compelling and interesting.
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