G'day people!
Browsing on the Wizards boards, and I came upon this thread, where Ed Stark gives some insights into The Complete Warrior.
Interesting was this quote:
Ed: I'm pleased you folks like the book! If there's anything in particular you like about it and would like to see replicated in future books (particularly, but not limited to, future "Complete" books), please don't hesitate to post suggestions!
Also interesting:
Querent: ...my only question is whether or not there will be a comprehensive list of "DELETED" prestige classes and Core Classes that WotC determines should not exist in 3.5.
Ed: Good question. I tried to address that briefly in the introduction to Complete Warrior . Any character class or prestige class or feat or other option you think is appropriate for your game is appropriate. Anything you don't like, you shouldn't use.
We modified certain game elements in CW not only because we felt they needed modification, but because we received enough interest in them to pursue a 3.5 update.
There are definitely 3.0 prestige classes, feats, and other game elements out there I would just as soon see drop out of D&D (for a variety of reasons), but I don't feel so strongly about those opinions that I feel the need to compile such an official list. I certainly didn't put anything in CW I wasn't happy with, but there are almost certainly game elements that got left out not because we didn't like them but because they either didn't fit or couldn't be made ready for the release. That doesn't mean they aren't useful for 3.5.
I'll think about this question some more and try to get back to you with further thoughts as I have them.
And in this thread:
Ed:Thrown weapons aren't really an optimal choice in D&D. The prestige class optimizes them somewhat because there are a bunch of us who think that hucking around big rocks or whipping razor-thin daggers is pretty cool.
A lot of the prestige classes in this book were designed--or revised--with that sort of thing in mind. Take an interesting but mechanically sub-optimal choice and make it more interesting and at least on par with other choices. I look forward to reading peoples' takes on the different classes and optimization ideas.
Hope you find this interesting.
Cheers!
Browsing on the Wizards boards, and I came upon this thread, where Ed Stark gives some insights into The Complete Warrior.
Interesting was this quote:
Ed: I'm pleased you folks like the book! If there's anything in particular you like about it and would like to see replicated in future books (particularly, but not limited to, future "Complete" books), please don't hesitate to post suggestions!
Also interesting:
Querent: ...my only question is whether or not there will be a comprehensive list of "DELETED" prestige classes and Core Classes that WotC determines should not exist in 3.5.
Ed: Good question. I tried to address that briefly in the introduction to Complete Warrior . Any character class or prestige class or feat or other option you think is appropriate for your game is appropriate. Anything you don't like, you shouldn't use.
We modified certain game elements in CW not only because we felt they needed modification, but because we received enough interest in them to pursue a 3.5 update.
There are definitely 3.0 prestige classes, feats, and other game elements out there I would just as soon see drop out of D&D (for a variety of reasons), but I don't feel so strongly about those opinions that I feel the need to compile such an official list. I certainly didn't put anything in CW I wasn't happy with, but there are almost certainly game elements that got left out not because we didn't like them but because they either didn't fit or couldn't be made ready for the release. That doesn't mean they aren't useful for 3.5.
I'll think about this question some more and try to get back to you with further thoughts as I have them.
And in this thread:
Ed:Thrown weapons aren't really an optimal choice in D&D. The prestige class optimizes them somewhat because there are a bunch of us who think that hucking around big rocks or whipping razor-thin daggers is pretty cool.
A lot of the prestige classes in this book were designed--or revised--with that sort of thing in mind. Take an interesting but mechanically sub-optimal choice and make it more interesting and at least on par with other choices. I look forward to reading peoples' takes on the different classes and optimization ideas.
Hope you find this interesting.
Cheers!
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