Please critique this divine spellcaster/warrior PrC

It is called the Fist of Amet-Thun. Amet-Thun is a god of death. But the particuarities of this religion may be supplanted by other deities that belong to the campaign setting you use.

I would like to call attention, in particular, to the use of domain spells independent of a normal spellcasting progression. I intend this as a way of allowing the character to cast some fairly powerful spells, while hopefully not making the class all too powerful.

Did I succeed in making a fairly balanced PrC?

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I just got a few questions:

1) What source book are the Divine Vigor and Divine Armor feats from?

2) What is Anima Projection? You refer to it once as being Cha dependent, and then never refer to it again.

3) Why Smite Ethereal? While I love crunchy bits, crunchy bits need a firm grounding in fluff (pun intended) to make proper sense. In this case, I have no clue what the stated purpose of this class is, or why they ought to have smite ethereal. Not saying it doesn't work, I'd just like to know what you're thinking.

4) Exotic weapon proficiency (two-bladed sword) is unnecessary. I'd say scrap it.

5) Rebuke undead is redundant. You must be able to cast clerical spells with LE or LN alignment and have Greater Rebuking (I think you meant this when you said Greater Turning), which means you can rebuke dead anyhow. Or, do you perhaps mean that class levels stack with other classes that rebuke undead?

6) Bonemail is flavo-rific, but not very powerful. By the time you get Bonemail III, you're at minimum a Clr5/Fist10. By level 15, this guy is going to want fullplate, and that +5 AC bone armor isn't going to cut it.

7) Spellcasting is not so much underpowered as it is dull. You only get domain spells? While it's nice to cast them as if you were a full cleric (perhaps a little too nice, if you know what I mean), it's not very interesting or varied. Consider full +1 divine spellcasting levels at small intervals (maybe 4-5 spread throughout the class).

It looks like you want an ethereal slayer. In this case, I'm not sure about the "servant of the god of death" thing. I guess I just think it's too much for one class. I'd suggest keeping the flavor and mechanics in sync.

Consider adding more crunchy bits in the off levels that the class doesn't get anything to offset what is otherwise a pretty drastic loss of clerical abilities.

Just my thoughts.
 
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Halivar said:
I just got a few questions:

1) What source book are the Divine Vigor and Divine Armor feats from?

2) What is Anima Projection? You refer to it once as being Cha dependent, and then never refer to it again.

3) Why Smite Ethereal? While I love crunchy bits, crunchy bits need a firm grounding in fluff (pun intended) to make proper sense. In this case, I have no clue what the stated purpose of this class is, or why they ought to have smite ethereal. Not saying it doesn't work, I'd just like to know what you're thinking.

4) Exotic weapon proficiency (two-bladed sword) is unnecessary. I'd say scrap it.

5) Rebuke undead is redundant. You must be able to cast clerical spells with LE or LN alignment and have Greater Rebuking (I think you meant this when you said Greater Turning), which means you can rebuke dead anyhow. Or, do you perhaps mean that class levels stack with other classes that rebuke undead?

6) Bonemail is flavo-rific, but not very powerful. By the time you get Bonemail III, you're at minimum a Clr5/Fist10. By level 15, this guy is going to want fullplate, and that +5 AC bone armor isn't going to cut it.

7) Spellcasting is not so much underpowered as it is dull. You only get domain spells? While it's nice to cast them as if you were a full cleric (perhaps a little too nice, if you know what I mean), it's not very interesting or varied. Consider full +1 divine spellcasting levels at small intervals (maybe 4-5 spread throughout the class).

It looks like you want an ethereal slayer. In this case, I'm not sure about the "servant of the god of death" thing. I guess I just think it's too much for one class. I'd suggest keeping the flavor and mechanics in sync.

Consider adding more crunchy bits in the off levels that the class doesn't get anything to offset what is otherwise a pretty drastic loss of clerical abilities.

Just my thoughts.

Thank you so much for your response!

1) I'm not entirely sure where Divine Vigor and Divine Armor come from originally. I got them from Gryphon's Book of 3rd Edition Feats. I believe Divine Vigor is a WotC feat, but I don't have all my books here to check. Divine Vigor uses a turning attempt to grant +10 movement and +2 Con for a number of minutes equal to your Cha modifier. It is a prerequisite feat for Divine Armor, which gives your body or armor a divine enhancement bonus to AC, equal to your Cha modifier. It only lasts a few rounds--but it is rather unclear, which makes me think it is probably not a feat from a reliable source. Maybe I should scrap that.

2) "Anima Projection" is a mistake. It should read "Rebuke Undead." (It was something I was toying with for a different PrC I was developing.)

3) Smite Ethereal is the equivalent (in my campaign setting) of Smite Good or maybe Smite Chaotic. It works the same way as the paladin's smite ability.

4) The two-bladed sword is unnecessary--agreed. But on the other hand, doesn't it add flavor by creating a highly unique favored weapon. It's actually not a very powerful ability, since the PC would have to have TWF to really make good use of it.

5) Rebuke Undead is there simply to indicate that your levels in the PrC stack with levels in your previous class.

6) Part of the idea behind the Bonemail thing is actually to weaken the class by creating a restriction. I don't want the Fist to be a Tank. The goal is to create a spellcaster who is also fairly skilled in combat ... without creating a monster. So, I tried to come up with a flavorful way of cancelling the medium and heavy armor proficiencies that the character will have gained from a fighter class.

7) The thought behind using the domain spells is that if you only give spellcasting level advancement every other level (like the War Priest), the value of having the spells is diminished, and you get a watered down cleric. I would rather give the cleric a few powerful spells than a full range of weak spells. There are those, I am aware, who do not share the philosophy that multiclassing a spellcaster creates a weak character. But I do think it weakens them, so I wanted to create a PrC that allows the character to branch out without becoming useless. I just hope I haven't given too much power in doing this.

I can see why the crunchy stuff may seem confusing, since much of it is unique to my campaign setting. A servant of the death god is very much in sync with being an ethereal slayer, because Shadow vs. Ethereal is the fundamental dualism of this fantasy world. It's supposed to echo the traditional Evil vs. Good dualism while at the same time creating more ambiguity, and allowing characters to play darker heroes without being truly sinister.

Does this help?
 

In summary, here's the basic outline of the class:

d10
+1 BAB per level
2 skill points per level
saving throws as fighter
turning as cleric
+1 spellcaster level advancement at every level FOR DOMAIN SPELLS ONLY

... and then there's some crunchy stuff, including a Smite ability with two advancements spread out over ten levels.

Does that sound fairly balanced, on the whole?
 

It doesn't look overpowered to me. You might want to lose the "Skill points at 1st level" line though. This is a PrC, not a core class.

I am not sure how the Bonemail prevents the character from becoming a tank, though. It doesn't say anywhere that the Fist of Amet-Thun cannot wear any other armour.
 

FireLance said:
It doesn't look overpowered to me. You might want to lose the "Skill points at 1st level" line though. This is a PrC, not a core class.

I am not sure how the Bonemail prevents the character from becoming a tank, though. It doesn't say anywhere that the Fist of Amet-Thun cannot wear any other armour.

Thanks for the reply!

Yes the skillsx4 was a mistake.

As for the bonemail, you're right. It is not the only armor he could wear. But it is his focus for casting and turning. He wouldn't be much without it. I suppose the player could kind of "cheat" by always using a substitute necklace of bone, worn over platemail. If he did that, I suppose I'd just mock and scold him and then shrug my shoulders. It's not that big of a deal. It's mostly a flavor thing.
 

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