korasukage
First Post
Hey All Just wondering if you could all let me know what you think about this prc. I posted it some time ago on other boards and it was well received. Now, I have updated it to 3.5 and I just want to make sure that it is balanced. So any thoughts would be appreciated. Well its all been edited so take a look at the finished PrC.
Shadowmage
Hit Die: d4
Requirements:
Hide: 5
Move Silently: 5
Knowledge(Arcana): 7
Knowledge(Planes): 7
Feats: Silent Spell, Stealthy
Spellcasting: The ability to cast a 1st, 2nd and 3rd level arcane spell with the dakness/shadow descriptor.
Class Skills: Decipher Script, Hide, Knowlegde(Various), Spellcraft, Concentration, Move Silently, Profession(various), and Bluff.
Skill points per level: 2+Int
......Base
......Attack.Fort..Ref...Will
.............Save..Save..Save...Special Abilities
1st....+0....+0....+0.....+2....Blacksight, Blackened Soul, Spellcasting
2nd....+1....+0....+0.....+3....Shadowcloak(+2), Shadowed Casting
3rd....+1....+1....+1.....+3....Summon Darkness
4th....+2....+1....+1.....+4....Pierce the Darkness
5th....+2....+1....+1.....+4....Shadowcloak(+4), Shadowmeld
6th....+3....+2....+2.....+5....Dark Abode
7th....+3....+2....+2.....+5....Potent Darkness
8th....+4....+2....+2.....+6....Shadowcloak(+6)
9th....+4....+3....+3.....+6....Shadow Walk
10th...+5....+3....+3.....+7....Shadow Soul
Blacksight(Ex): This ability grants darkvision 60'. If the pc already possesses darkvision the range is increased by 60'.
Blackened Soul: Once this prestige class is taken the Shadowmage cannot cast spells with the light descriptor. He also suffers a -2 to his effective caster level when casting spells of the evocation school(though this does not apply to spells with the darkness/shadow descrptor).
Spellcasting: Every level of this prestige class adds a level of
spellcaster, except level one.
Shadowcloak(Su): By wrapping the shadows about himself the pc gains a +2to hide checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Shadowed Casting(Su): By using the surrounding gloom the pc naturally obfuscates his spellcasting. This results in a +4 to the dc of spellcraft checks to discern what spell the character is casting. This functions only so long as the character is in an area of darkness/shadow.
Potent Darkness(Su): When casting spells in darkness or shadow the pc instinctively draws additional power from the surrounding gloom. This causes all spells with the darkness/shadow descriptor to be more potent. The result is a +1 to spell save dc as well as a +1 to caster level.
Pierce the Darkness(Su): This grants the Shadowmage the ability to see through magical darkness with their Blacksight ability.
Dark Abode(Sp): Effectively the same as rope trick but creates a pocket dimension on the plane of Shadow. So long as there is shadow or darkness this ability can be activated. This ability can be used once per day. Dark Abode ends instantly if the area that this ability was used in suddenly is without shadows or darkness. Activating this ability is a standard action.
Summon Darkness(Sp): This allows the character to cast Darkness once a day as per the spell. Using this ability is a standard action.
Shadowmeld(Su): The pcs control over shadow is such that he can seemingly dissappear into them at will. Shadowmeld allows the character to dissappear into shadow as the shadowdancer ability hide in plain sight.
Shadow Walk(Sp): As per the spell once per day.
Shadow Soul(Su): The character, through constant exposure to the planeof shadow, has now become imbued with shadowstuff. The result is the ability to grant the shadowmage himself the "shadowed" template(note that this is not the undead shadow type put the template in Manual of the Planes). This is a week long ritual that requires the expenditure of 750xp. Also not that the pc now is considered an outsider with all advantages and drawbacks thereof.
Edits
1) Added move silently as a requirement.
2) Added Stealthy as a feat requirement.
3) Added Shadowmeld at 5th level.
Shadowmage
Hit Die: d4
Requirements:
Hide: 5
Move Silently: 5
Knowledge(Arcana): 7
Knowledge(Planes): 7
Feats: Silent Spell, Stealthy
Spellcasting: The ability to cast a 1st, 2nd and 3rd level arcane spell with the dakness/shadow descriptor.
Class Skills: Decipher Script, Hide, Knowlegde(Various), Spellcraft, Concentration, Move Silently, Profession(various), and Bluff.
Skill points per level: 2+Int
......Base
......Attack.Fort..Ref...Will
.............Save..Save..Save...Special Abilities
1st....+0....+0....+0.....+2....Blacksight, Blackened Soul, Spellcasting
2nd....+1....+0....+0.....+3....Shadowcloak(+2), Shadowed Casting
3rd....+1....+1....+1.....+3....Summon Darkness
4th....+2....+1....+1.....+4....Pierce the Darkness
5th....+2....+1....+1.....+4....Shadowcloak(+4), Shadowmeld
6th....+3....+2....+2.....+5....Dark Abode
7th....+3....+2....+2.....+5....Potent Darkness
8th....+4....+2....+2.....+6....Shadowcloak(+6)
9th....+4....+3....+3.....+6....Shadow Walk
10th...+5....+3....+3.....+7....Shadow Soul
Blacksight(Ex): This ability grants darkvision 60'. If the pc already possesses darkvision the range is increased by 60'.
Blackened Soul: Once this prestige class is taken the Shadowmage cannot cast spells with the light descriptor. He also suffers a -2 to his effective caster level when casting spells of the evocation school(though this does not apply to spells with the darkness/shadow descrptor).
Spellcasting: Every level of this prestige class adds a level of
spellcaster, except level one.
Shadowcloak(Su): By wrapping the shadows about himself the pc gains a +2to hide checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Shadowed Casting(Su): By using the surrounding gloom the pc naturally obfuscates his spellcasting. This results in a +4 to the dc of spellcraft checks to discern what spell the character is casting. This functions only so long as the character is in an area of darkness/shadow.
Potent Darkness(Su): When casting spells in darkness or shadow the pc instinctively draws additional power from the surrounding gloom. This causes all spells with the darkness/shadow descriptor to be more potent. The result is a +1 to spell save dc as well as a +1 to caster level.
Pierce the Darkness(Su): This grants the Shadowmage the ability to see through magical darkness with their Blacksight ability.
Dark Abode(Sp): Effectively the same as rope trick but creates a pocket dimension on the plane of Shadow. So long as there is shadow or darkness this ability can be activated. This ability can be used once per day. Dark Abode ends instantly if the area that this ability was used in suddenly is without shadows or darkness. Activating this ability is a standard action.
Summon Darkness(Sp): This allows the character to cast Darkness once a day as per the spell. Using this ability is a standard action.
Shadowmeld(Su): The pcs control over shadow is such that he can seemingly dissappear into them at will. Shadowmeld allows the character to dissappear into shadow as the shadowdancer ability hide in plain sight.
Shadow Walk(Sp): As per the spell once per day.
Shadow Soul(Su): The character, through constant exposure to the planeof shadow, has now become imbued with shadowstuff. The result is the ability to grant the shadowmage himself the "shadowed" template(note that this is not the undead shadow type put the template in Manual of the Planes). This is a week long ritual that requires the expenditure of 750xp. Also not that the pc now is considered an outsider with all advantages and drawbacks thereof.
Edits
1) Added move silently as a requirement.
2) Added Stealthy as a feat requirement.
3) Added Shadowmeld at 5th level.
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