INTRO INFORMATION (skip if uninterested)
I have a question regarding a PrC I recently created for a player in my group. The character in question is currently a mutli-classed sorcerer/fighter, who recently met what he believes to be the god of the sun. This creature is not actually the sun god, but instead a very powerful fallen angel.
The player is planning on pledging himself to this creature, in the belief that he will be serving a holy power. However, I'm screwing with him. As he advances in this creature's service, he will become more and more evil, without even realizing it. It's subtle, but it should work out.
(please begin reading again)
Is the following prestige class too powerful?
Devotee
Hit Die: d8
Requirements:
To qualify to become a Devotee, a character must fulfill all the following criteria.
Alignment: Special
The character may have any alignment upon becoming a Devotee, however every other level beginning with 1st the character’s alignment shifts one step towards his patron’s.
BAB: +5
Skills: Knowledge (Religion) 5 ranks, Concentration 5 ranks
Feats: Weapon Focus (Patron's favored weapon), Divine
Mastery, Disciple
Class Skills:
The Devotee’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Religion), Spellcraft (Int).
Skill Points at Each Level: 4 + Int modifier.
The Devotee
Level: BAB Fort Ref Will Spells/day Special
1 +0 +0 +0 +2 - Signature Weapon
2 +1 +0 +0 +3 +1
3 +2 +1 +0 +3 -
4 +3 +1 +1 +4 +1
5 +3 +1 +1 +4 -
6 +4 +2 +2 +5 +1
7 +5 +2 +2 +5 -
8 +6 +2 +2 +6 +1
9 +6 +3 +3 +6 -
10 +7 +3 +3 +7 +1
Related feats:
Disciple
Prerequisites:
Must have pledged service to a powerful creature, whether a god, celestial, demon, devil or spirit.
Benefit:
Once per day when performing a service for or in the name of your chosen patron you may add a +1 bonus to any one attack, ability check, skill check, save, or damage roll.
Divine Mastery
Prerequisites:
Divine Spellcaster level 1+
Benefit:
Each time you take this feat, you are allowed to take one of your spell slots and, instead of preparing a spell, spend the slot to spontaneously cast any divine spell they know of that level or lower.
Please let me know if this class is too powerful or perhaps too weak or anything. Thanks.
I have a question regarding a PrC I recently created for a player in my group. The character in question is currently a mutli-classed sorcerer/fighter, who recently met what he believes to be the god of the sun. This creature is not actually the sun god, but instead a very powerful fallen angel.
The player is planning on pledging himself to this creature, in the belief that he will be serving a holy power. However, I'm screwing with him. As he advances in this creature's service, he will become more and more evil, without even realizing it. It's subtle, but it should work out.
(please begin reading again)
Is the following prestige class too powerful?
Devotee
Hit Die: d8
Requirements:
To qualify to become a Devotee, a character must fulfill all the following criteria.
Alignment: Special
The character may have any alignment upon becoming a Devotee, however every other level beginning with 1st the character’s alignment shifts one step towards his patron’s.
BAB: +5
Skills: Knowledge (Religion) 5 ranks, Concentration 5 ranks
Feats: Weapon Focus (Patron's favored weapon), Divine
Mastery, Disciple
Class Skills:
The Devotee’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Religion), Spellcraft (Int).
Skill Points at Each Level: 4 + Int modifier.
The Devotee
Level: BAB Fort Ref Will Spells/day Special
1 +0 +0 +0 +2 - Signature Weapon
2 +1 +0 +0 +3 +1
3 +2 +1 +0 +3 -
4 +3 +1 +1 +4 +1
5 +3 +1 +1 +4 -
6 +4 +2 +2 +5 +1
7 +5 +2 +2 +5 -
8 +6 +2 +2 +6 +1
9 +6 +3 +3 +6 -
10 +7 +3 +3 +7 +1
Related feats:
Disciple
Prerequisites:
Must have pledged service to a powerful creature, whether a god, celestial, demon, devil or spirit.
Benefit:
Once per day when performing a service for or in the name of your chosen patron you may add a +1 bonus to any one attack, ability check, skill check, save, or damage roll.
Divine Mastery
Prerequisites:
Divine Spellcaster level 1+
Benefit:
Each time you take this feat, you are allowed to take one of your spell slots and, instead of preparing a spell, spend the slot to spontaneously cast any divine spell they know of that level or lower.
Please let me know if this class is too powerful or perhaps too weak or anything. Thanks.