Child of The Bear Prestige Class

Shane_Leahy

First Post
For your review...

This is a prestige class made for Kingdoms of Kalamar but can be put into any game world. It is a druid or shaman prestige class. The Bear is the Neutral God of Nature. Some ideas borrowed/stolen from Animal Lord Prestige class. I wanted a full spell-casting prestige class with some nice abilities that were not over powering.

Child of the Bear

Flavor Text ((Still working on this))


Hit Dice: d8.

Requirements
To qualify to become a Child of the Bear, a character must fulfill all the following criteria.

Skills: Knowledge (religion) 4 ranks, Knowledge (nature) 6 ranks, Survival 8 ranks.
Feats: Power Attack.
Special: Ability to shape change into a bear.
Special: Follower of The Bear.

Class Skills
The Child of the Bear’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).

Skill points at Each Level: 4 + Int modifier.


Level Special
1 Bear Friend
2 Bear Sense
3 Totem Form (1/day)
4 Bear Tongue
5 Bear Farspeech
6 Totem Form (2/day)
7 Bear’s Ally
8 Bear’s Peace
9 Totem Form (3/day)
10 Spirit of the Bear

BAB and Saves as Druid

Class Features
All the following are class features of the Child of the Bear prestige class.

Weapon and Armor Proficiency: Child of the Bear gains no proficiency with any weapon or armor.

Spells per day: When a new Child of the Bear level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he already had. He does not gain any other benefits.

Bear Friend: The Child of the Bear gains the Wild Empathy ability when dealing with bears. If he already has the Wild Empathy ability from another class (such as Shaman), then the levels stack. The Child of the Bear also gains an Animal Companion that must be a bear. He can choose a Black bear at first level, a brown bear at 4th level, a polar bear at 7th level, or a Dire Bear at 9th level. This ability works the same as for a Druid’s Animal companion. If the Child of the Bear already has an Animal companion that is a bear, then he may add the Child of the Bear’s level to the class that grants the companion to determine its power.

Bear Sense: At second level, the Child of the Bear can sense any bears within a radius of miles equal to his Child level squared. For example, a 6th level child could sense all bears within 36 miles.

Totem Form: The Child of the Bear gains the Totem Form ability as per the Shaman. He must choose which type of bear (black, brown or polar) is his totem form. This ability differs from the Druid’s wildshape. If the Child already has Totem Form, then he can stack the number of times used. For example, a 6th Shaman/6th Level Child of the Bear could use Totem Form, 4 times a day.

Bear Tongue: A Child of the Bear gains the ability to speak with all bears at will as though a speak with animals spell were in effect. The bears’ responses, of course, are limited by their intelligence and perceptions.

Bear Farspeech: The Child’s ability to communicate grows such that he can converse telepathically with any bear that he can sense with his Bear Sense.

Bear’s Ally: All bears summoned by the Child of the Bear gain a +4 enhancement bonus to strength and constitution.

Bear’s Peace: The Child of the Bear’s bond with bears becomes so great that bears are automatically considered to be friendly. If a bear is being magically compelled to attack the Child, then it must a will save (DC 10 + ½ Child’s level, + Chr modifier) to be able to attack. Bears summoned by a spell must also make this check. If a Child of the Bear ever attacks a bear outside of self defense, loses this ability and all bears will attack him on sight until amends to The Bear can be made (DM’s call).

Spirit of the Bear: The Child of the Bear can now become one with The Bear without taking the form of a bear. For a number of times per day equal to 1 + Wis modifier, the Child gains one of the following abilities:

Strength of the Bear: Gains the strength of his Totem Form.
(Black: 19, Brown: 27, Polar: 27)
Health of the Bear: Gains the constitution of his Totem Form.
(Black: 15, Brown: 19, Polar: 19)
Quickness of the Bear: Gains the dexterity of his Totem Form.
(Black: 13, Brown: 13, Polar: 13)
Hide of the Bear: Gains the Natural Armor of his Totem Form.
(Black: +2, Brown: +5, Polar: +5)
Vision of the Bear: Gains Low-light vision.
Nose of the Bear: Gains Scent.
Claws of the Bear: Unarmed attack does damage as the claw attack of his Totem Form.
(Black: 1d4, Brown: 1d8, Polar: 1d8)
Teeth of the Bear: Unarmed attack does damage as the bite attack of his Totem Form.
(Black: 1d6, Brown: 2d6, Polar: 2d6)
Swim like a Bear: Gains a +4 to Swim checks, if the Totem Form is a Polar Bear then gains a swim speed of 30 ft.
Move like a Bear: Gains the benefit of the Run and Endurance Feats.
Fight like a Bear: Gains improved Grab.

Each of these abilities last for 1 round plus Charisma modifier. Only one ability may be used at a time. The Child of the Bear does not appear to be any different when using the Spirit of the Bear, but if he is viewed with a True Seeing or similar spell, then a ghostly image of a bear is interposed over his body.
 

log in or register to remove this ad



What is the activation method for Spirit of the Bear? Is there a reason (mechanics-wise) why a player would choose the black bear for his totem?
 

Incredibly cool. I only have one quibble: There's no reason to choose anything but a Polar Bear for your totem, from a statistical standpoint: it has the best stats of the three, period. Perhaps you could change a few other class features so that they only work (or work better for) bears of your Totem type, to encourage characters in, for instance, a black bear heavy area to choose black bear as their totem?
 


The Totem Form comes from the ability of the Shaman (KoK class). The Totem must be appropriate to the terrain that the Shaman is from. This means that it is a totally roleplaying situation. If you want a Polar Bear, then you must be from the Cold Plains area of the campaign world.

The Totem Form, allows a Child to assume a form that has more hit dice then he has class levels, but he will only have as many hit dice as his caster level. He does not gain if he turns into a polar bear.

One thing that I did forget was to label each ability as EX, SU, or SP. I think SU will be used for the majority of them.
 

Remove ads

Top