OK, took another stab at it, but went with customization based on clerical domains. I got this idea from Master AO’s point that this would seem to create to many classes. By going at it in the exact same fashion as clerical powers are picked, it solves this problem in the same way that all clerics, even with different domains, are one class.
So, each holy warrior (I’ll call them that unofficially until a better name is found as I don’t want to plagiarize Green Ronin) can choose 2 domains from their deity’s domain list just as a cleric of that deity does. However, instead of just picking a domain power at 1st level, they choose powers from 1st through 8th levels. If a spell is granted as an ability lower than 6th level, it can be cast a number of times per day equal to the holy warrior’s charisma bonus. All spells are cast as a sorcerer the same level as the holy warrior’s class level.
Powers per Level:
1st: choose 2 of the 4 domain powers
2nd: receive 2 domain powers
3rd: receive 2 domain powers
4th: spell casting & choose 1 of the 2 domain powers
5th: choose 1 of the 2 domain powers (these are usually mounts/companions/etc)
6th-8th: choose 1 of the 6 domain spells (these are always spells from the chosen domains)
For the 6th, 7th, & 8th level spells, the holy warrior can cast a single spell from one of their deity’s domain spell list. You can choose a spell at any of these levels. However, the level you choose to take it affects the level of spell you can take.
A spell taken at 6th level can be 3rd level & the casting progression is as follows:
6th – 1/week
9th – 2/week
12th – 3/week
15th – 4/week
18th – 5/week
A spell taken at 7th level can be 4th level & the casting progression is as follows:
7th – 1/week
11th – 2/week
15th – 3/week
19th – 4/week
A spell taken at 8th level can be 5th level & the casting progression is as follows:
8th – 1/week
12th – 2/week
16th – 3/week
20th – 4/week
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Here are the example domains from Auril, Chauntea, Lathander, Talos, Tempus, Tymora, & Tyr. (The cold & justice domains have been added to Auril & Tyr respectively to add some flavor.)
Domain: Animal
1st level: Class Skills – handle animal & ride
1st level: Animal Empathy
2nd level: Scent
3rd: level: Speak with Animals
4th level: Rebuke Animals
5th level: Animal Companion
Domain: Chaos
1st level: Detect Law
1st level: Smite Law
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Fear
4th level: Turn Lawful Outsider
5th level: Special Mount
Domain: Cold
1st level: Class Skill – survival; + charisma bonus on all checks
1st level: Endure Elements (cold only)
2nd level: Cold Resistance (2/lvl)
3rd: level: Frosting Weapon (1day; on deity’s favored weapon only)
4th level: Turn Fire / Rebuke Cold (Creature Subtypes)
5th level: Familiar/Minion
Domain: Destruction
1st level: Add charisma bonus when attempting to break anything
1st level: Smite Anything
2nd level: Crit Object/Construct
3rd: level: Aura of Fear
4th level: Turn Construct
5th level: Special Mount
Domain: Earth
1st level: Feat – Great Fortitude
1st level: Smite Air Subtype
2nd level: charisma bonus times/day, Natural AC + charisma bonus for 1 round
3rd: level: DR 1/magic; +1 per 5 class levels
4th level: Turn Air Subtype
5th level: Familiar/Minion
Domain: Evil
1st level: Detect Good
1st level: Smite Good
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Fear
4th level: Turn Good Outsider
5th level: Mount
Domain: Fire
1st level: Feat – Power Attack
1st level: Smite Water Subtype
2nd level: Resist Fire 2/lvl
3rd: level: Flaming Weapon (1day; on deity’s favored weapon only)
4th level: Turn Water Subtype
5th level: Familiar/Minion
Domain: Good
1st level: Detect Evil
1st level: Smite Evil
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Courage
4th level: Turn Evil Outsider
5th level: Special Mount
Domain: Justice
1st level: Gaze of Justice
1st level: Smite Known Criminal
2nd level: Shield of Righteousness
3rd: level: Aura of Fear
4th level: Turn Known Criminal
5th level: Special Mount
Domain: Knowledge
1st level: Class Skills –Knowledge (all)
1st level: Choose 2 Knowledge skills, + charisma bonus to checks
2nd level: Receive Charisma Bonus to Will Saves
3rd: level: Caster Level +1 for Divination Spells
4th level: Bardic Knowledge (1/2 class level)
5th level: Familiar/Minion
Domain: Law
1st level: Detect Chaos
1st level: Smite Chaos
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Courage
4th level: Turn Chaotic Outsider
5th level: Special Mount
Domain: Nobility
1st level: Class Skills – Bluff, Diplomacy, Knowledge (Etiquette), Knowledge (Nobility/Royalty), & Sense Motive
1st level: 1/day allies within 10’ gain +1 on d20 rolls for 1 round
2nd level: Immune to Fear
3rd: level: Aura of Courage
4th level: Rebuke Lower Social Standing
5th level: Leadership
Domain: Plant
1st level: Class Skills – Knowledge (Nature) & Survival
1st level: ???
2nd level: Pass without Trace
3rd: level: Speak with Plants
4th level: Rebuke Plants
5th level: Plant Companion
Domain: Protection
1st level: Class Skill – sense motive; + charisma bonus on all checks
1st level: Protection from Alignment – Can cast any PfA spell for alignments opposite your deity’s
2nd level: Lay on Hands
3rd: level: Immune to Disease
4th level: Grant bonus to a save equal to class level
5th level: Special Mount
Domain: Renewal
1st level: Stamina Regeneration 2x as Fast (Fatigued & Exhausted conditions)
1st level: ???
2nd level: Renewal Clerical Domain Power
3rd: level: Aura of Renewal (healing spells cast on subjects with negative hps within 10’ are empowered)
4th level: Turn Undead
5th level: Familiar/Minion
Domain: Retribution
1st level: Feat – Power Attack
1st level: Strike of Vengeance (Smite someone who has damaged you)
2nd level: Chosen Enemy
3rd: level: Aura of Fear
4th level: Turn Chosen Enemy
5th level: Special Mount
Domain: Storm
1st level: Class Skill – survival; + charisma bonus on all checks
1st level: Smite Air & Water Subtypes
2nd level: Resist Cold & Electricity 1 per 2 levels
3rd: level: Vivid Discharge
4th level: Aura of Calm (Natural storm effects (except temp) don’t affect those within 10’)
5th level: Familiar/Minion
Domain: Strength
1st level: Lift It (+3 bonus to strength when lifting an object)
1st level: Feat of Strength (Strength Clerical Domain Power)
2nd level: Receive Charisma Bonus to Fortitude Saves
3rd: level: Improved Power Attack or Power Attack if you don’t have it
4th level: Greater Rage 1/day, but you are winded 2x as long
5th level: Special Mount
Domain: Sun
1st level: Class Skill – Knowledge (Astronomy); + charisma bonus on all checks
1st level: Light
2nd level: Augment Turning 1/day (Add a turning enhancement feat)
3rd: level: Caster Level +1 for Light Spells
4th level: Turn Undead & Shadow
5th level: Familiar/Minion
Domain: Travel
1st level: Feat - Run
1st level: Hump It (+2 bonus to strength with carrying an object)
2nd level: Feat - Endurance
3rd: level: All armor treated as one category lighter for movement & encumbrance purposes
4th level: “Rebuke Landlord”
5th level: Special Mount
Domain: War
1st level: Detect Chosen Enemy
1st level: Smite Chosen Enemy
2nd level: Battle Cry (Allies that hear you get +1 bonus to hit & damage)
3rd: level: Feat – Any Fight Feat (still have to qualify for it)
4th level: Turn Chosen Enemy
5th level: Special Mount
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Based on the above, the standard paladin would be a holy warrior that chose the good & protection domains. The only differences would be who gets turned & the spell chosen.
1st level: Detect Evil (Good)
1st level: Smite Evil (Good)
2nd level: Divine Grace (Good)
2nd level: Lay on Hands (Protection)
3rd level: Aura of Courage (Good)
3rd level: Immune to Disease (Protection)
4th level: Turn Evil Outsider (Good)
5th level: Special Mount (Good)
6th level: Magic Circle Against Evil (Good)
This can be done with all the variant paladin & blackguard classes from Dragon 310 & 312. Some will vary a bit.
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Please let me know what y’all think. I’m also looking for a name for the class - suggestions would be appreciated.
So, each holy warrior (I’ll call them that unofficially until a better name is found as I don’t want to plagiarize Green Ronin) can choose 2 domains from their deity’s domain list just as a cleric of that deity does. However, instead of just picking a domain power at 1st level, they choose powers from 1st through 8th levels. If a spell is granted as an ability lower than 6th level, it can be cast a number of times per day equal to the holy warrior’s charisma bonus. All spells are cast as a sorcerer the same level as the holy warrior’s class level.
Powers per Level:
1st: choose 2 of the 4 domain powers
2nd: receive 2 domain powers
3rd: receive 2 domain powers
4th: spell casting & choose 1 of the 2 domain powers
5th: choose 1 of the 2 domain powers (these are usually mounts/companions/etc)
6th-8th: choose 1 of the 6 domain spells (these are always spells from the chosen domains)
For the 6th, 7th, & 8th level spells, the holy warrior can cast a single spell from one of their deity’s domain spell list. You can choose a spell at any of these levels. However, the level you choose to take it affects the level of spell you can take.
A spell taken at 6th level can be 3rd level & the casting progression is as follows:
6th – 1/week
9th – 2/week
12th – 3/week
15th – 4/week
18th – 5/week
A spell taken at 7th level can be 4th level & the casting progression is as follows:
7th – 1/week
11th – 2/week
15th – 3/week
19th – 4/week
A spell taken at 8th level can be 5th level & the casting progression is as follows:
8th – 1/week
12th – 2/week
16th – 3/week
20th – 4/week
---
Here are the example domains from Auril, Chauntea, Lathander, Talos, Tempus, Tymora, & Tyr. (The cold & justice domains have been added to Auril & Tyr respectively to add some flavor.)
Domain: Animal
1st level: Class Skills – handle animal & ride
1st level: Animal Empathy
2nd level: Scent
3rd: level: Speak with Animals
4th level: Rebuke Animals
5th level: Animal Companion
Domain: Chaos
1st level: Detect Law
1st level: Smite Law
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Fear
4th level: Turn Lawful Outsider
5th level: Special Mount
Domain: Cold
1st level: Class Skill – survival; + charisma bonus on all checks
1st level: Endure Elements (cold only)
2nd level: Cold Resistance (2/lvl)
3rd: level: Frosting Weapon (1day; on deity’s favored weapon only)
4th level: Turn Fire / Rebuke Cold (Creature Subtypes)
5th level: Familiar/Minion
Domain: Destruction
1st level: Add charisma bonus when attempting to break anything
1st level: Smite Anything
2nd level: Crit Object/Construct
3rd: level: Aura of Fear
4th level: Turn Construct
5th level: Special Mount
Domain: Earth
1st level: Feat – Great Fortitude
1st level: Smite Air Subtype
2nd level: charisma bonus times/day, Natural AC + charisma bonus for 1 round
3rd: level: DR 1/magic; +1 per 5 class levels
4th level: Turn Air Subtype
5th level: Familiar/Minion
Domain: Evil
1st level: Detect Good
1st level: Smite Good
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Fear
4th level: Turn Good Outsider
5th level: Mount
Domain: Fire
1st level: Feat – Power Attack
1st level: Smite Water Subtype
2nd level: Resist Fire 2/lvl
3rd: level: Flaming Weapon (1day; on deity’s favored weapon only)
4th level: Turn Water Subtype
5th level: Familiar/Minion
Domain: Good
1st level: Detect Evil
1st level: Smite Evil
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Courage
4th level: Turn Evil Outsider
5th level: Special Mount
Domain: Justice
1st level: Gaze of Justice
1st level: Smite Known Criminal
2nd level: Shield of Righteousness
3rd: level: Aura of Fear
4th level: Turn Known Criminal
5th level: Special Mount
Domain: Knowledge
1st level: Class Skills –Knowledge (all)
1st level: Choose 2 Knowledge skills, + charisma bonus to checks
2nd level: Receive Charisma Bonus to Will Saves
3rd: level: Caster Level +1 for Divination Spells
4th level: Bardic Knowledge (1/2 class level)
5th level: Familiar/Minion
Domain: Law
1st level: Detect Chaos
1st level: Smite Chaos
2nd level: Charisma Bonus to All Saves (Divine Grace)
3rd: level: Aura of Courage
4th level: Turn Chaotic Outsider
5th level: Special Mount
Domain: Nobility
1st level: Class Skills – Bluff, Diplomacy, Knowledge (Etiquette), Knowledge (Nobility/Royalty), & Sense Motive
1st level: 1/day allies within 10’ gain +1 on d20 rolls for 1 round
2nd level: Immune to Fear
3rd: level: Aura of Courage
4th level: Rebuke Lower Social Standing
5th level: Leadership
Domain: Plant
1st level: Class Skills – Knowledge (Nature) & Survival
1st level: ???
2nd level: Pass without Trace
3rd: level: Speak with Plants
4th level: Rebuke Plants
5th level: Plant Companion
Domain: Protection
1st level: Class Skill – sense motive; + charisma bonus on all checks
1st level: Protection from Alignment – Can cast any PfA spell for alignments opposite your deity’s
2nd level: Lay on Hands
3rd: level: Immune to Disease
4th level: Grant bonus to a save equal to class level
5th level: Special Mount
Domain: Renewal
1st level: Stamina Regeneration 2x as Fast (Fatigued & Exhausted conditions)
1st level: ???
2nd level: Renewal Clerical Domain Power
3rd: level: Aura of Renewal (healing spells cast on subjects with negative hps within 10’ are empowered)
4th level: Turn Undead
5th level: Familiar/Minion
Domain: Retribution
1st level: Feat – Power Attack
1st level: Strike of Vengeance (Smite someone who has damaged you)
2nd level: Chosen Enemy
3rd: level: Aura of Fear
4th level: Turn Chosen Enemy
5th level: Special Mount
Domain: Storm
1st level: Class Skill – survival; + charisma bonus on all checks
1st level: Smite Air & Water Subtypes
2nd level: Resist Cold & Electricity 1 per 2 levels
3rd: level: Vivid Discharge
4th level: Aura of Calm (Natural storm effects (except temp) don’t affect those within 10’)
5th level: Familiar/Minion
Domain: Strength
1st level: Lift It (+3 bonus to strength when lifting an object)
1st level: Feat of Strength (Strength Clerical Domain Power)
2nd level: Receive Charisma Bonus to Fortitude Saves
3rd: level: Improved Power Attack or Power Attack if you don’t have it
4th level: Greater Rage 1/day, but you are winded 2x as long
5th level: Special Mount
Domain: Sun
1st level: Class Skill – Knowledge (Astronomy); + charisma bonus on all checks
1st level: Light
2nd level: Augment Turning 1/day (Add a turning enhancement feat)
3rd: level: Caster Level +1 for Light Spells
4th level: Turn Undead & Shadow
5th level: Familiar/Minion
Domain: Travel
1st level: Feat - Run
1st level: Hump It (+2 bonus to strength with carrying an object)
2nd level: Feat - Endurance
3rd: level: All armor treated as one category lighter for movement & encumbrance purposes
4th level: “Rebuke Landlord”
5th level: Special Mount
Domain: War
1st level: Detect Chosen Enemy
1st level: Smite Chosen Enemy
2nd level: Battle Cry (Allies that hear you get +1 bonus to hit & damage)
3rd: level: Feat – Any Fight Feat (still have to qualify for it)
4th level: Turn Chosen Enemy
5th level: Special Mount
---
Based on the above, the standard paladin would be a holy warrior that chose the good & protection domains. The only differences would be who gets turned & the spell chosen.
1st level: Detect Evil (Good)
1st level: Smite Evil (Good)
2nd level: Divine Grace (Good)
2nd level: Lay on Hands (Protection)
3rd level: Aura of Courage (Good)
3rd level: Immune to Disease (Protection)
4th level: Turn Evil Outsider (Good)
5th level: Special Mount (Good)
6th level: Magic Circle Against Evil (Good)
This can be done with all the variant paladin & blackguard classes from Dragon 310 & 312. Some will vary a bit.
---
Please let me know what y’all think. I’m also looking for a name for the class - suggestions would be appreciated.
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