[PrC] Disciple of Logic

MarauderX

Explorer
Created by one of my new players, I am looking for how powerful this PrC might be in comparison to others. Presently I am thinking the special abilities per level combined with the alternating monk/caster bonus level may be a bit much, but let me know what you think. Then again, the prerequisites are rather tough, so it might not come into play until 8th level or more.
I like the special ability of Leap of Logic as stand-alone ability, though it may be a bit much. I think I might ask to take out some of the other 'bonus feats' too.
Thanks in advance for any comments.
~MX



Disciple of Logic (prestige class)
'Two fathers and two sons went fishing together one day. At the end of the day, they were very happy because each person had caught a fish. When they came home, they cooked all three fish. Two fathers, two sons, three fish, and none were lost. How can this be?'
- Question from the Order of Logic entrance exam's written portion

'There is a reason for everything. And that reason can always be found through pure mental reasoning and logic.' - Order of Logic's Creed

A disciple of logic is a student of the Order of Logic. This order teaches one to focus their mind into the pursuit of pure logic and reasoning by eliminating distractions. They are often viewed as cold hearted and without feeling, but this is only because truth is often clouded by emotions, and thus many times the Disciple of Logic must ignore their feelings in order to come to a completely logical conclusion. Despite this aversion from most people, Disciples are often respected for their reasoning abilities, and almost every ruler has a disciple advisor. Although their abilities can assist any arcane spellcaster, wizards are most the most common disciples of logic because their great brainpower allows them to take full advantage of the disciple's features.
Surprisingly, assassins can also make effective Disciples as well.
Hit Dice: d6.

Requirements
To qualify to become a Disciple of Logic, a character must fulfill all the following criteria.
Alignment: Any lawful.
Skills: Concentration: 8 ranks, Knowledge (arcana): 8 ranks, Knowledge (any one): 8 ranks, Sense Motive 4 ranks.
Feats: Logical Skill, Iron Will, Skill Focus (any skill from the Disciple of Logic skill list).
Spells: Ability to cast fox’s cunning and true strike.
Special: Must have the Still Mind class ability.
Also the character must pass the Order of Logic’s entrance exam, a vigorous trial of the mind designed to test the prospective Disciple's reasoning and thinking skills even under pressured situations. The test can be taken only once, and typically 98% or more success on the test is required to pass.

Level Base AttackBonus FortSave RefSave WillSave Special Monk Abilities/Spells per Day
1 +0 +0 +0 +2 Assess Inclinations +1 level monk abilities
2 +1 +0 +0 +3 Analyze Opponents +1 level of existing arcane spellcasting class
3 +2 +1 +1 +3 Mind Over Matter, Insight +1 level monk abilities
4 +3 +1 +1 +4 Leap of Logic 1/day +1 level of existing arcane spellcasting class
5 +3 +1 +1 +4 Slippery Mind +1 level monk abilities
6 +4 +2 +2 +5 Leap of Logic 2/day, Insight +1 level of existing arcane spellcasting class
7 +5 +2 +2 +5 Disciplined Mind +1 level monk abilities
8 +6 +2 +2 +6 Leap of Logic 3/day (no longer fatigued) +1 level of existing arcane spellcasting class
9 +6 +3 +3 +6 Mind Lives On, Insight +1 level monk abilities
10 +7 +3 +3 +7 Trance +1 level of existing arcane spellcasting class
Class Skills
The disciple of logic’s class skills are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (all) (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Wis).
Skill Points per Level: 4 + Int modifier.

Class Features
Weapon and Armor Proficiencies: The Disciple of Logic gains no new weapon or armor proficiencies.
Monk Abilities: A Disciple of Logic’s class levels stack with his monk levels for determining his unarmed damage, AC bonus, and unarmored speed bonus as shown in the Disciple of Logic’s Table of Progression. This feature does not apply to the disciple’s number of attacks per round or any other monk class features such as Flurry of Blows or Wholeness of Body.
Spells per Day/Spells Known: When an even number disciple of logic level is gained, the character gains new spells per day (and spells known if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could case before he added the prestige class level. If a character had more than one arcane spellcasting class before become a disciple of logic, he must decide to which class he adds each level of disciple for the purposes of determining spells per day.

Assess Inclinations (Ex): The disciple of logic can figure out one person's likes and dislikes as well as social tendencies by listening to them talk for a number of rounds equal to 11 minus the disciple's level. He then can use this information to better deal with the individual, adding his intelligence modifier to all Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks with that individual.

Analyze Opponents (Ex): At 2nd level, during combat the disciple may now choose a number of opponents equal to his intelligence modifier that he can see. He can analyze their weaknesses, and adds his intelligence modifier to all attack rolls, bluff checks, and AC against them. If he has already assessed an analyzed opponent's inclinations (see above); he then adds an additional +2 competence bonus to his AC and attack rolls against that opponent. Analyzing an opponent takes one full round per two subjects analyzed (one subject counts only as a standard action). While analyzing, the disciple can take no actions other than defend himself. If he takes damage while analyzing, he must make a concentration check (DC 20) or have to start analyzing
all over again.

Mind Over Matter (Ex): At 3rd level, as a result of the disciple of logic’s rigorous training amazing feats of stamina can be achieved through willpower alone. The disciple of logic gains Endurance as a bonus feat.

Insight (Ex): At 3rd level, and every three levels beyond that, the disciple has gained insight (an alternative perspective if you will) in how to solve a dilemma or how to view a situation. As a result, every time he gains this ability, he chooses a class skill and gains a +2 insight bonus on it. These bonuses stack with one another if applied continuously to the same skill.

Leap of Logic (Su): At 4th level, the disciple’s mind has achieved a new state of consciousness; in essence he has acquired powerful sixth sense in relation to himself and the world around him. His consciousness is now focused so much that he can make deductions based on the slightest clue, pattern, or scrap of memory resident in his mind. He can make reasonable statements about a person, place, or object from seemingly very little knowledge. This ability can also apply to combat situations or to avoid certain effects most beings would not be able to react to.
This ability is the result of a rigorous logical process he forces his mind to undertake fast than normally allowed by the conscious mind. A leap of logic replicates certain aspects of the spell moment of prescience, but is different in certain key areas. This ability grants the disciple an insight bonus equal to his disciple of logic level on any single attack roll, saving throw, or any opposed skill check with any skill with intelligence as its modifier, any skill which the disciple has ‘insight’ with, and any skill which the disciple applied the logical skill feat to. Alternately, a leap of logic can apply the insight bonus to the disciple’s AC against a single attack (even if flat-footed). The effects of a leap of logic stack with any bonuses the disciple receives from opponents he’s assessed or analyzed.
Activating the effects of a leap of logic doesn’t take an action; you can activate it on another character’s turn if needed. You must choose to make a leap of logic before you make the roll it is to modify. After making a leap of logic, the disciple is fatigued for the duration of the encounter (-2 strength and dexterity, and can’t charge or run), and after 8th level, a disciple is no longer fatigued after performing such this action. A character cannot make more than one leap of logic per encounter.

Slippery Mind (Ex): This ability represents the disciple’s ability to wriggle free from magical effects that would otherwise control or compel him. If a 5th level disciple of logic is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.

Disciplined Mind (Ex): At 7th level, the disciple's mind is so disciplined that he becomes immune to all emotional effects (including fear), charms, and compulsions.

Mind Lives On (Ex): At 9th level, a disciple of logic’s mind has achieved such resolute strength, that he can remain conscious after suffering attacks that would fell others. The disciple receives Diehard as a bonus feat.

Trance (Su): At 10th level, the disciple has honed his reasoning ability so much that he can make logical deductions faster then normally allowed by the conscious mind. The disciple can enter a trance once per day where he can analyze a situation so quickly that he can predict his foes’ actions and make incredibly astute deductions.
In combat, this trance replicates the spell foresight. Out of combat, the disciple can ‘take 20’ on any skill with intelligence as its modifier, any skill which the disciple has ‘insight’ with, and any skill which the disciple applied the logical skill feat to. Both effects last for a number of rounds equal to 3 + the disciple’s intelligence modifier. When the trance ends, the disciple is exhausted for one hour (-2 strength and dexterity, can’t charge or run). A disciple who is in a trance may also make a leap of logic.

Multi-class Note: A monk who becomes a Disciple of Logic may continue advancing as a monk.

Logical Skill [new feat]
You can use logic and reasoning to better utilize a skill.
Prerequisites: Int 14+, Skill Focus, 6 ranks in the chosen skill.
Benefits: Choose a skill in which you have skill focus that does not have intelligence as the key modifier. You can now use your reasoning power to a better extent with it. Add your intelligence modifier as an insight bonus to the skill.
Special: This feat can be taken multiple times. Its effects do not stack. Each time you take this feat, it applies to a new skill.
 

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OK so this character needs to be Monk 3 / Wizard 3 before he can enter the Prestige Class.

At 16th level, if I'm not mistaken, he looks like this:
BAB +10
Fort +7
Ref +7
Will +13
Casts spells as an 8th level wizard
Has the fighting abilities of an 8th level monk (so he can Flurry of Blows at +9/+9/+4, 1d10 unarmed damage, +1 AC bonus, +20' speed)
Has Evasion and Still mind class abilities
Can do the following things:
- Int bonus to some CHA skills (non-instantaneous)
- Int bonus to AC and attack rolls vs. some opponents (non-instantaneous)
- Die hard feat
- 3 X +2 to skills
- Get a +10 bonus to 3 checks per day
- Slippery mind
- Immune to emotions, charms and compulsions (which pretty much overrides Slippery mind IMO)
- Cast Foresight, a (weak) 9th level spell

I don't think its overpowered. The Leaf of Logic ability is pretty awesome, and you can be sure that it will be completely used, every day, but other than that, pretty much like a normal monk, the character will have a whole lot of abilities, but no real Super-Death-Dealing capabilities. He only has access to 4th level spells (at 16th level), so it isnt a menace.

Of course, at that time it'll be too late, but the best way to evaluate it will be during play.

I'd allow it. He made real efforts, IMO, desinging this PrC, and should be rewarded :)

AR
 


MarauderX said:
Monk Abilities: A Disciple of Logic’s class levels stack with his monk levels for determining his unarmed damage, AC bonus, and unarmored speed bonus as shown in the Disciple of Logic’s Table of Progression. This feature does not apply to the disciple’s number of attacks per round or any other monk class features such as Flurry of Blows or Wholeness of Body.

This means that for purposes of unarmed damage, Ac bonus and speed bonus Altmont's 16th lvl disciple counts as a 13th lvl monk for all ather monk bonuses he counts as an 8th lvl monk. Right? or am I completly reading this wrong.

Not that it makes much difference to the conclusions drawn so far, sounds like a cool PRC strong n some areas but not overpowered and very flavourful. I'd allow it. Besides I like Monk Wizards.

Jeremy
 

Dimensional said:
This means that for purposes of unarmed damage, Ac bonus and speed bonus Altmont's 16th lvl disciple counts as a 13th lvl monk for all ather monk bonuses he counts as an 8th lvl monk. Right? or am I completly reading this wrong.

Not that it makes much difference to the conclusions drawn so far, sounds like a cool PRC strong n some areas but not overpowered and very flavourful. I'd allow it. Besides I like Monk Wizards.

Jeremy

I am the said player who proposed this PrC. Also by the way I just want to reiterate that the PrC isn't mine, I have only modified the core idea (being the leap of logic and a few lesser abilities) heavily.

When I was looking at the '+1 lvl of monk abilities,' I was specifically mimicking the Tattooed Monk from Complete Warrior.

Do you all think the feat requirements for this PrC are a bit much?
 


Having re-read through the PrC, I am starting to imagine the balance. At first I was estimating the Leap of Logic to be too powerful, as it can be used to add to nearly any d20 check, but the limited number of uses a day and the fatigue limit it well. I agree with Altamount Ravenard that it will probably be used nearly every game day, making it a very worthwhile PrC.

Essentially it breaks down to a monk/caster multiclass with added abilities on top of the monk abilities. Say an arcane caster gets the skill reqs for the PrC and decides to take it. By my estimation, a 4th level arcane caster would be able to get the skill points, feats, and be able to cast both spells necessary to take the PrC at 5th level. At the first level of the PrC, the caster gains a new level of monk with Unarmed strike, Flurry, Bonus monk feat PLUS Assess inclinations. At the 2nd level of the PrC she would get bumped up a spell level and now has access to 3rd level spells - Zap! Ka-Pow! - along with Analyze Opponent. In her first battle at 2nd level of this Prc (6th level overall), she can get her Int bonus (+4 max) to attack, AC and bluff against up to 4 opponents. Not even rangers have this vs. their favored enemies, as they get no attack or AC bonuses, just bonuses to damage. And when you are half monk, the thing you really need is a bonus to hit, not to damage, as you would have 2 attacks at -2. Add on a +4 Int bonus, and now that fireball-slinging wizard enters the melee fray, buffed with Mage Armor, to bump her AC up to at least 18 vs. 4 opponents, without any Wis bonuses to AC.

Along with the first and second level spells (like Enlarge Person), this PC is already more valuable than any of the other Arcane casters of 6th level, and is just half a step behind a 6th level monk with the AC and attack bonuses. Add on the next level of the PrC and she can probably run/swim just as far as a barbarian without becoming fatigued, making it possible to outlast (therefore outdistance) anyone chasing her. Not only that, but any PC/NPC trying to escape only becomes easier prey for her, as she can run to catch up, then cast something, then run again... yikes. Add in Evasion with the monk's better saves and the same area damage spells she can dish out become less effective to her.

Leap of Logic comes next, which is pretty cool. I like this, but when added whenever you want it becomes the save-your-@$$ ability. Add the bonus to AC whenever you want once per day comes in handy when you are down to 1 HP and still being rushed by nasties. With the drained abilities, use the Endurance mentioned above and come back tomorrow after a good nap to finish them off. At this level she would get another ability point, possibly bringing her Int up to 20 for a +5. 18+5 = 23 AC, without any magic items or Wis bonus. Start playing tag with the other PCs, cause even a touch attack is exceedingly difficult.

I think the Slippery Mind chance for a re-roll was made before Hold Person was 'modified', so it really loses it's luster. The major things here is the monk ability Still Mind and +10' per round. I think this level of the PrC is aimed at coupling Slippery Mind and Still Mind together for max benefit. The PC becomes even faster, and has probably sunk some skill points into Tumble so she can go zipping around a battlefield to get to those 2 or 4 opponents she has Analyzed.

Next is another Leap of Logic per day, and can use each for 2 or more encounters in the day. So if she is followed after fleaing a fight and ambushed later, she can apply it again to retreat. The other important thing here is the addition of 4th level spells to the mix. A caster of equal level would have had them already, but it is necessary to note the possibilities of what it does in conjunction with this PC.

Disciplined Mind adds to the anti-mind spells and the PC gains another level of monk with the key abilities of Ki Strike and d8 damage per flurry attack. Not too much of an enhancement overall.

Leap of Logic can be used at the next level without fatigue, but still only once per encounter. With another level of arcane caster, it doesn't add too much to the overall abilities.

Gaining the DieHard feat lets her automatically succeed on any stabilization checks, and can use it to get out of harms way. Along with Purity of Body it makes this level pretty even.

Trance is a nice top level ability, and can be used at the same time as a leap of logic, producing incredible skill results. Would she use this skill check to instantly out-bluff everyone in a room? Or will she out-tumble all those around her? She also gains another spell caster level, making 5th level spells accessible.


Overall, I think the PrC is a little powerful up front, and when combining these abilities with the later ones I think this PrC outshines most others.
 

[begin hijack]

Bwa-ha-ha-ha-ha! Goodness isn't the world a small one! I though I recognized your handiwork with the Diciple of Logic Cyronax, but I didn't know you were playing with Marauder... Mark, Jon, Jon, Mark. But then you already know each other. Crazy small friggin RPG world we live in. Say hello to the wife, Marauder.

[end hijack]
 

MarauderX,

A 4th level caster *could not* qualify for this prestige class. He needs still mind, and so he has to be a 3rd level monk as well as a 3rd level wizard. So for his 7th character level he could take the first level of this prestige class.

If you could enter the class at 5th level it would be too strong, as your analysis shows. But for a character two levels higher than you imagine the Disciple of Logic to be, the power level is much, much more reasonable.

A few changes could be made to tidy the class up. The description of monk abilities sounds like one adds the prestige class level to the monk level in order to determine unarmed damage, AC bonus, and unarmored speed bonus. The chart seems to indicate that one adds only the odd-numbered levels. I would reword the description so that it is clear which is meant.

I would also drop Slippery Mind. With +3 to will saves from being a monk, +2 from still mind, +3 from being a wizard, +4 from DoL and +2 from iron will, I think it is not really necessary. Anyway, he can wait two levels for Discipline Mind to obviate the need for most will saves.

Keep the pre-req's as written. It requires a lot of focus to qualify for this class, but I think that is the idea of the class, so that's ok.
 

Cheiromancer said:
A 4th level caster *could not* qualify for this prestige class. He needs still mind, and so he has to be a 3rd level monk as well as a 3rd level wizard. So for his 7th character level he could take the first level of this prestige class.

Thanks Cheiromancer you are correct. The minimum would be the Monk 3/Wiz 3 as Altamount Ravenard had said (I thought Still Mind was an optional feat, whoops!), and with this it balances out much better compared to the higher levels. Perhaps the only way to find out is to try it in game...
I think I will allow it as is, keeping all of the prerequisites too. It's a pretty nice PrC, so it should be tough to get into. If there are any defects or other shortcuts, I think I will sap some of the later abilities. Perhaps I will have a chance to comment on it, but this thread will be long dead by then.

Felix said:
[begin hijack]

Bwa-ha-ha-ha-ha! Goodness isn't the world a small one! I though I recognized your handiwork with the Diciple of Logic Cyronax, but I didn't know you were playing with Marauder... Mark, Jon, Jon, Mark. But then you already know each other. Crazy small friggin RPG world we live in. Say hello to the wife, Marauder.

[end hijack]

Yeah, it was bound to happen, seeing as how small DC is... :)

I gotta get to posting up more PrCs for others to slash-n-burn, most of them around clerics and religious characters. Stay tuned!
 

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