Hello Everyone,
I'm new to these boards an was just wondering if you could take a look at this Prestige Class I'm working on. It's basically what a replacement Arcane Archer that focuses a little more on the arcane aspect.
The Eldritch Archer
The Eldritch Archer is most commonly seen standing with his Brother in Arms, the Arcane Archer. But the Eldritch focuses more on continuing his magic practices and using his bow to enhance his casting.
Requirements:
Race: Elf or Half-Elf
BAB: +4
Feats: Point Blank Shot, Precise Shot, Combat casting
Skills: Concentration 8 ranks, Knowledge(arcana) 8 ranks
Spellcasting: Must be able to cast 3rd level spells
Other: Must be proficient with Shortbow, Longbow, or the composite version of either.
Alignment: Any
HD: d6
Skill Points: 2+ Int Mod
Class Skills: The Eldritch Archer’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Intuit Direction (Wis), Listen (Wis), Spot (Wis), Concentration (Con), Knowledge (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int).
lv...BAB...fort...ref...will...special............................Spellcasting
1....+0....+0....+2....+2...Arcane Shot.....................+1 to level of Existing Class
2....+1....+0....+3....+3...Eldritch Arrow, Imbue Arrow
3....+2....+1....+3....+3.........................................+1 to level of Existing Class
4....+3....+1....+4....+4.........................................+1 to level of Existing Class
5....+3....+1....+4....+4...Force Arrow, Bonus Feat
6....+4....+2....+5....+5.........................................+1 to level of Existing Class
7....+5....+2....+5....+5.........................................+1 to level of Existing Class
8....+6....+2....+6....+6...Improved Arcane Shot
9....+6....+3....+6....+6.........................................+1 to level of Existing Class
10..+7....+3....+7....+7...Bonus Feat........................+1 to level of Existing Class
Arcane Shot: The first thing an Eldritch Archer learns is to channel his magical energy directly into his bow. By expending one of his spells per day he gets a bonus to his attack equal to the spell level. He aalso deals an additional 1d3 of damage per spell level. Any arrow fired using this ability counts as a magical arrow. You may only sacrifice one spell each round and if you can fire multiple arrows, the additional attack and damage apply only to one of those shots.
Eldritch Arrow Any non-magical Arrow fired from your bow counts as being a magic arrow for purposes of DR. Any Magical Arrow fired gains an additional +1 to attack and damage.
Imbue Arrow The same as the Arcane Archer's ability of the same name.
Force Arrow The first arrow you fire each round, you may, transform, after fired, into an energy bolt using one of the energy descriptors: fire, cold, acid, electric, sonic, positive, or negative. This arrow deals an additional 1d6 points of damage. All damage is of the chosen energy type. This arrow is considered magical if it was not already. Otherwise the attack is made as normal. Negative energy arrows do not effect undead.
Bonus Feat this feat can be any metamagic feat, craft magical arms & armor, or any fighter bonus feat that relates to ranged combat.
Improved Arcane Shot As Arcane shot but the spell sacrificed acts as one level higher. A 1st level spell acts grants +2 and and adds 2d3 damage. Also it allows you to use 0 level spells to give +1 and add 1d3 damage.
So, what do you think? too powerful? I think the last ability may be, but I don't know it is very high level.
Thanks for checking it out and I'm really surprised I haven't seen any other spellcasting archers anywhere.
I'm new to these boards an was just wondering if you could take a look at this Prestige Class I'm working on. It's basically what a replacement Arcane Archer that focuses a little more on the arcane aspect.
The Eldritch Archer
The Eldritch Archer is most commonly seen standing with his Brother in Arms, the Arcane Archer. But the Eldritch focuses more on continuing his magic practices and using his bow to enhance his casting.
Requirements:
Race: Elf or Half-Elf
BAB: +4
Feats: Point Blank Shot, Precise Shot, Combat casting
Skills: Concentration 8 ranks, Knowledge(arcana) 8 ranks
Spellcasting: Must be able to cast 3rd level spells
Other: Must be proficient with Shortbow, Longbow, or the composite version of either.
Alignment: Any
HD: d6
Skill Points: 2+ Int Mod
Class Skills: The Eldritch Archer’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Intuit Direction (Wis), Listen (Wis), Spot (Wis), Concentration (Con), Knowledge (Int), Profession (Wis), Ride (Dex), and Spellcraft (Int).
lv...BAB...fort...ref...will...special............................Spellcasting
1....+0....+0....+2....+2...Arcane Shot.....................+1 to level of Existing Class
2....+1....+0....+3....+3...Eldritch Arrow, Imbue Arrow
3....+2....+1....+3....+3.........................................+1 to level of Existing Class
4....+3....+1....+4....+4.........................................+1 to level of Existing Class
5....+3....+1....+4....+4...Force Arrow, Bonus Feat
6....+4....+2....+5....+5.........................................+1 to level of Existing Class
7....+5....+2....+5....+5.........................................+1 to level of Existing Class
8....+6....+2....+6....+6...Improved Arcane Shot
9....+6....+3....+6....+6.........................................+1 to level of Existing Class
10..+7....+3....+7....+7...Bonus Feat........................+1 to level of Existing Class
Arcane Shot: The first thing an Eldritch Archer learns is to channel his magical energy directly into his bow. By expending one of his spells per day he gets a bonus to his attack equal to the spell level. He aalso deals an additional 1d3 of damage per spell level. Any arrow fired using this ability counts as a magical arrow. You may only sacrifice one spell each round and if you can fire multiple arrows, the additional attack and damage apply only to one of those shots.
Eldritch Arrow Any non-magical Arrow fired from your bow counts as being a magic arrow for purposes of DR. Any Magical Arrow fired gains an additional +1 to attack and damage.
Imbue Arrow The same as the Arcane Archer's ability of the same name.
Force Arrow The first arrow you fire each round, you may, transform, after fired, into an energy bolt using one of the energy descriptors: fire, cold, acid, electric, sonic, positive, or negative. This arrow deals an additional 1d6 points of damage. All damage is of the chosen energy type. This arrow is considered magical if it was not already. Otherwise the attack is made as normal. Negative energy arrows do not effect undead.
Bonus Feat this feat can be any metamagic feat, craft magical arms & armor, or any fighter bonus feat that relates to ranged combat.
Improved Arcane Shot As Arcane shot but the spell sacrificed acts as one level higher. A 1st level spell acts grants +2 and and adds 2d3 damage. Also it allows you to use 0 level spells to give +1 and add 1d3 damage.
So, what do you think? too powerful? I think the last ability may be, but I don't know it is very high level.
Thanks for checking it out and I'm really surprised I haven't seen any other spellcasting archers anywhere.