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First Post
b]The Flame Master[/b]
The war-torn battlefield of Kin’run is a sight mot for the faint of heart. The orcs had laid siege to the last keep in the elven kindom for weeks, showing no signs of tiring. To help turn the tide of battle the elvish war-wizards began an onslaught of fire-based magics. As their arcane powers ravaged the battlefield, the orcs could only look on in horror as the small group of wizards passed unharmed through their barrage. Showing unmached master of fire magics, the group passed through the orc seige without hesitation. For the orcs, the end had come when they had least expected it to.
The fire master is somethingof an odd ball in the societies of magic, as she appears to be as much a wizard of war as she is a masterful sage. Wizards and sorcerers take to the studies of the fire master, either to serve as elite members of armies, for personal gain, or to act as private bodyguards for wealthy merchants. The master of fire-based magic and the freedom of choice with her abilities make each flame master distinct.
Hit Die: d4
Requirements
To qualify to become a Flame Master (Flm), the character must fulfill all of the following criteria.
Skills: Spellcraft 8 ranks, Knowledge (arcana) 8 ranks.
Feats: Any two metamagic feats, Elemental Focus (Fire)*
Special: Must know three spells with the Fire descriptor.
Spellcasting: Ability to cast 3rd level arcane spells
Class Skills
The Flame Master’s class skills (and the Key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (allskills, taken individually) (Int), and Spellcraft (Int). See chapter 4: Skills in the Player’s handbook for skill descriptions.
Skill points at each level: 2 + int modifier.
Class Features
All of the following are class features for the Flame Master prestige class.
Weapon and Armor Proficiency: Flame Masters gain no additional proficiences in weapons or armor.
Spells per Day/Known: A flame master continues training in magic as well as gaining power in the art of flame casting. Thus, when a new level is gaind (except for 1st, 5th, and 9th), the character gains new spells per day/known as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, how-ever, gain any other benefit a character of that class would have gained. This essentially means the she adds the level of flame master to the level of whatever other spellcasting class the character has, then determines spells per day and spells known accordingly.
If a character had more then one arcane spellcasting class before she became a flame master, she must decide to which class she adds each level of flame master for the purposes of determining spells per day and spells known when she adds the new level.
Flames Rage (Ex): Starting at first level of this Prc a flame master can once per day apply one of the following metamagic feats to a spell with the fire descriptor Empower Spell, Enlarge Spell, Maximize Spell, and Widen Spell. Any spell cast this way you cast, without increasing the level of the spell or the need to specially preparing it ahead of time.
At 5th level the flame master can use this ability two times per day and at 9th level the flame master can use this ability three times per day.
Fire Spell Power (Su): Beginning at 2nd level, the flame master’s power with fire-based magic grants her a +1 bonus to all save DCs of her fire-based spells. In addition, she gains +1 point of damage per die to any fire-based spells that she casts. These bonuses increase at 4th, 6th, and 8th levels.
Fire Substitution (Ex): As her control over her fire powers increases, the flame master learns to modify spells that she casts. At 3rd level, the flame master may replace any none-fire elemental descriptor (acid, cold, electricity, or sonic) with the fire descriptor on any elemental spell she casts.
Fiery Renewal (Su): The flame master has learned that fire not only can heart but and bring new life. Thus gaining this ability. If she falls below 0 hit points, she regains a number of hit points equal to 1d8 + her Charisma modifier. This ability functions once per day.
Fire Subtype (Ex): Through dedicated training and practical use, the flame master has learned to channel the power of fire and keep its energies within herself. At 10th level, this control gives the fire master the Fire subtype.
*See Arcane Strife for this feat.
Code:
Bab Fort Ref Will Abilities Spells per day
1. +0 +0 +2 +0 Flames Rage 1/day -
2. +1 +0 +3 +0 +1 fire spell power +1 level of existing class
3. +1 +1 +3 +1 Fire Substitution +1 level of existing class
4. +2 +1 +4 +1 +2 fire spell power +1 level of existing class
5. +2 +1 +4 +1 Flames Rage 2/day -
6. +3 +2 +5 +2 +3 fire spell power +1 level of existing class
7. +3 +2 +5 +2 Fiery Renewal +1 level of existing class
8. +4 +2 +6 +2 +4 fire spell power +1 level of existing class
9. +4 +3 +6 +3 Flames Rage 3/day -
10.+5 +3 +7 +3 Fire subtype +1 level of existing class
The war-torn battlefield of Kin’run is a sight mot for the faint of heart. The orcs had laid siege to the last keep in the elven kindom for weeks, showing no signs of tiring. To help turn the tide of battle the elvish war-wizards began an onslaught of fire-based magics. As their arcane powers ravaged the battlefield, the orcs could only look on in horror as the small group of wizards passed unharmed through their barrage. Showing unmached master of fire magics, the group passed through the orc seige without hesitation. For the orcs, the end had come when they had least expected it to.
The fire master is somethingof an odd ball in the societies of magic, as she appears to be as much a wizard of war as she is a masterful sage. Wizards and sorcerers take to the studies of the fire master, either to serve as elite members of armies, for personal gain, or to act as private bodyguards for wealthy merchants. The master of fire-based magic and the freedom of choice with her abilities make each flame master distinct.
Hit Die: d4
Requirements
To qualify to become a Flame Master (Flm), the character must fulfill all of the following criteria.
Skills: Spellcraft 8 ranks, Knowledge (arcana) 8 ranks.
Feats: Any two metamagic feats, Elemental Focus (Fire)*
Special: Must know three spells with the Fire descriptor.
Spellcasting: Ability to cast 3rd level arcane spells
Class Skills
The Flame Master’s class skills (and the Key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (allskills, taken individually) (Int), and Spellcraft (Int). See chapter 4: Skills in the Player’s handbook for skill descriptions.
Skill points at each level: 2 + int modifier.
Class Features
All of the following are class features for the Flame Master prestige class.
Weapon and Armor Proficiency: Flame Masters gain no additional proficiences in weapons or armor.
Spells per Day/Known: A flame master continues training in magic as well as gaining power in the art of flame casting. Thus, when a new level is gaind (except for 1st, 5th, and 9th), the character gains new spells per day/known as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, how-ever, gain any other benefit a character of that class would have gained. This essentially means the she adds the level of flame master to the level of whatever other spellcasting class the character has, then determines spells per day and spells known accordingly.
If a character had more then one arcane spellcasting class before she became a flame master, she must decide to which class she adds each level of flame master for the purposes of determining spells per day and spells known when she adds the new level.
Flames Rage (Ex): Starting at first level of this Prc a flame master can once per day apply one of the following metamagic feats to a spell with the fire descriptor Empower Spell, Enlarge Spell, Maximize Spell, and Widen Spell. Any spell cast this way you cast, without increasing the level of the spell or the need to specially preparing it ahead of time.
At 5th level the flame master can use this ability two times per day and at 9th level the flame master can use this ability three times per day.
Fire Spell Power (Su): Beginning at 2nd level, the flame master’s power with fire-based magic grants her a +1 bonus to all save DCs of her fire-based spells. In addition, she gains +1 point of damage per die to any fire-based spells that she casts. These bonuses increase at 4th, 6th, and 8th levels.
Fire Substitution (Ex): As her control over her fire powers increases, the flame master learns to modify spells that she casts. At 3rd level, the flame master may replace any none-fire elemental descriptor (acid, cold, electricity, or sonic) with the fire descriptor on any elemental spell she casts.
Fiery Renewal (Su): The flame master has learned that fire not only can heart but and bring new life. Thus gaining this ability. If she falls below 0 hit points, she regains a number of hit points equal to 1d8 + her Charisma modifier. This ability functions once per day.
Fire Subtype (Ex): Through dedicated training and practical use, the flame master has learned to channel the power of fire and keep its energies within herself. At 10th level, this control gives the fire master the Fire subtype.
*See Arcane Strife for this feat.
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