Beholder Bob
First Post
What CR do you think this sucker should have? Do you think it is balanced for play, too similar to other undead, what have you. Feedback desired.
Updated w edit - UNDEAD CHAMPION TEMPLATE
This template is for monstrous or regular humanoids & giants.
Type: Type becomes Undead
HD: increase all to current & future HD to D12’s
AC: natural AC increases by 3
Special Abilities: Retains all special abilities and qualities of the base creature as well as…
Aura of Terror SU Creature within 15’ (for the 1st time that day) make a WILL DC 10+ ½ HD +CHA mod or are shaken for 1 minute.
Circle of Suffering SU All living creatures in 15’ radius weep tears of blood, taking d4 damage each round.
Shout of Rage SU As a move action, shout in 20’ cone does 2d6 subdual damage & deafness for 1 minute, negate with FORT DC 10 + ½ HD + STR mod. This shout can be made every d4 R.
Damage Reduction SU 10/Silver
Unnatural Puissance EX Make 1 extra melee attack each round at highest bonus.
Turn Resistance +3
Immune to Cold
Vampiric Healing SU regain 3 HP/melee attack made that inflicts 6+ damage in a single hit
Racial Skills: +8 Intimidate
Bonus Feats: Alertness, Great Fortitude, Improved Initiative
Abilities: Str +6, Dex +2, Wis +2, Cha +4. No CON
CR: Same as base creature +2
ECL: +7
Treasure: double Standard
Alignment: Always Evil
Updated w edit - UNDEAD CHAMPION TEMPLATE
This template is for monstrous or regular humanoids & giants.
Type: Type becomes Undead
HD: increase all to current & future HD to D12’s
AC: natural AC increases by 3
Special Abilities: Retains all special abilities and qualities of the base creature as well as…
Aura of Terror SU Creature within 15’ (for the 1st time that day) make a WILL DC 10+ ½ HD +CHA mod or are shaken for 1 minute.
Circle of Suffering SU All living creatures in 15’ radius weep tears of blood, taking d4 damage each round.
Shout of Rage SU As a move action, shout in 20’ cone does 2d6 subdual damage & deafness for 1 minute, negate with FORT DC 10 + ½ HD + STR mod. This shout can be made every d4 R.
Damage Reduction SU 10/Silver
Unnatural Puissance EX Make 1 extra melee attack each round at highest bonus.
Turn Resistance +3
Immune to Cold
Vampiric Healing SU regain 3 HP/melee attack made that inflicts 6+ damage in a single hit
Racial Skills: +8 Intimidate
Bonus Feats: Alertness, Great Fortitude, Improved Initiative
Abilities: Str +6, Dex +2, Wis +2, Cha +4. No CON
CR: Same as base creature +2
ECL: +7
Treasure: double Standard
Alignment: Always Evil
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