Defensive warrior PrC: Bending Reed disciple

jasin

Explorer
"That which yields is not always weak."
-- from Jacqueline Carey's _Kushiel's Dart_

In the devastating wars with the chromatic dragons, the elves have
learned that sometimes defense is the best offense bla bla a new
fighting style bla bla deceptive, fluid movements bla bla inducing
enemies to defeat themselves bla bla flavour text to be finished later
(but I never do).

Requirements:
BAB: +6
Skills: bluff 4 ranks, sense motive 4 ranks
Feats: Combat Expertise, Combat Reflexes, Defensive Strike, Dodge

Hit die: d10

Class Skills
The Bending Reed disciple's class skills (and the key ability for each
skill) are Balance (Dex), Bluff (Cha), Craft (Int), Escape Artist (Dex),
Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex),
Sense Motive (Wis), Spot (Wis), Swim (Str).

Skill Points per level: 4 + Int modifier.

1 +0 +0 +2 +2 Poised to strike
2 +1 +0 +3 +3 Improved defensive strike
3 +2 +1 +3 +3 Evasion
4 +3 +1 +4 +4 Uncanny dodge
5 +3 +1 +4 +4 Greater defensive strike
6 +4 +2 +5 +5 Moving the shadow
7 +5 +2 +5 +5 Opportunist
8 +6 +2 +6 +6 Improved uncanny dodge
9 +6 +3 +6 +6 Defensive roll
10 +7 +3 +7 +7 Agile riposte

Poised to strike (Ex): the Bending Reed disciple is always ready to seize
on the mistakes of his opponents. He adds +1 per class level to the DC of
all checks made by opponents to avoid attacks of opportunity from the
disciple, like concentration checks to cast defensively or tumble check
for moving through his threatened area.

Improved defensive strike (Ex): when using the Defensive Strike feat, the
Bending Reed disciple attacks an opponent that has missed him with a +6
bonus, instead of the normal +4.

Evasion (Ex): as rogue ability.

Uncanny dodge (Ex): as rogue ability.

Moving the shadow (Ex): the Bending Reed disciple is trained to take
advantage of his opponent's weaknesses. He gains a dodge bonus to his AC
equal to the armour check penalty (if any) of the opponent striking him.

Greater defensive strike (Ex): the disciple can now use his defensive
style without completely forgoing offense. If an opponent attacks and
misses a disciple using the Combat Expertise feat, the disciple can
attack this opponent on his next turn with a bonus on his attack roll
equal to the penalty taken while using Combat Expertise.

Opportunist (Ex): Once per round, the Bending Reed disciple can make an
attack of opportunity against an opponent who has just been struck for
damage in melee by another character. This attack counts as one of the
disciple's attacks of opportunity for that round.

Improved uncanny dodge (Ex): as rogue ability.

Defensive roll (Ex): as rogue ability.

Agile riposte (Ex): Once per round, if an opponent that was designated as
the disciple's Dodge target attacks and misses him, the disciple can make
an immediate attack of opportunity against that opponent, gaining
benefits (if any) of his improved defensive strike and greater defensive
strike class features, as if it were the disciple's next turn. For
example, if an opponent attacks and misses a disciple using Combat
Expertise to take a -3 penalty on his attacks and gain a +3 bonus to AC,
the disciple can make an attack of opportunity with a +3 bonus on his
attack roll.
 

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I think the saves, BAB and hp are ok, IMO.

hmmm... is this the ultimate combat solution PrC?
Bending Reed...(and why the name? nothing related, really, though I know fluff isn't your thing)
vs. Rogues - High HP, Combat Expertise, Greater Defensive Strike ability
vs. Casters - Evasion, Good fort and reflex saves
vs. Multiple Tanks - Moving the shadow ability
vs. High BAB & AC Tanks - Moving the shadow ability, Combat Expertise, Greater Defensive Strike ability, Agile Riposte



I like the abilities as well, but the Greater defensive strike is a bit much. Essentially it would mean that you could hit your target every other round, nearly guarenteed as you add +5 (why would you ever go lower??) to each attack. And I assume the +5 is for all attacks that are made, so imagine a monk with this PrC attacking with a flurry of blows at +5 before adding his old BAB (+6 min for the PrC) and his new BAB (+3 from the PrC) along with any Str or other bonuses. Not bad for ~11th level character; add in Str=+3, magic=+2, and the bonus for 3 attacks becomes +19, +14, +9. Wow.

Adding the best class abilities from rogue makes it even more over-the-top, as Evasion is coupled along with one of the good saves.

Moving the shadow is probably something that would be good for a dex/int swashbuckling class, as it relies on out-manuvering a tank. It's a bit much.

It seems this PrC is for a Rogue/Fighter wanna-be, and the skills required to enter it are weak. Make them +6 or +8 or so to match the level for the BAB. I like the abilities related to the feats required, but would tone it down. Instead of being capable of having an advantage over every opponent, make it towards being better at one thing than someone else - not better at everything.
 

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