kigmatzomat
Legend
I'm toying with this in one game I play and another I run. I'm curious what flaws/loopholes people see with this before it has a chance cause problems. Be cruel; I mainly want it for some cohorts and oddball NPCs rather than playing one. Tho' one player has expressed interest should his bard die....
Hopefully this class explains its purpose as compared to many of the other "he's an expert...only better!" variants. Think of Da Vinci, Newton, Franklin, and Archimedes. Individuals that pushed the boundaries and demonstrated wide ranging skills that altered the world.
Savante
These highly focussed individuals are a mixture of genius and eclectic thought. Individualistic they may be, but given a team of experts they can achieve wonders within their field without the use of magic. The early farmer savants developed crop rotation and efficient plowing while the engineers and other craftsmen created new dams and diversions to handle the unpredictable storms that flooded the lands.
Healers, engineers, alchemists, sages, craftsmen, professionals, and even political savants exist. While most savants are not particular combat oriented there are many weaponsmith savants who design their own custom weapons. These savants typically are the first to master the unique properties of their weapon. (Many times they are the only ones to do so.) Some few mystical savants appear and most move on to become Loremasters.
Savants are incredibly curious and their minds constantly absorb information. Over time they acquire an amazing ability to "wing it" when face with an unusual sitation by extrapolating from their exhaustive knowledge base. furthermore they are far from static and their particular realm of expertise tends to wander with age as they explore various fields of study.
Savant
HD:d6
Skills/level: 8
Class skills: All craft, profession and knowledge. In addition choose any ten skills, including those that are exclusive.
BAB: 3/4 (cleric/rogue)
Saves: will good (wizard/sorcerer)
Weapon & armor proficiencies: Light armor & simple weapons.
Alignment: no restriction but tend to be either extremely lawful or extremely chaotic.
level
BAB F R W special
1 +0 +0 +0 +2 mastery
2 +1 +0 +0 +3
3 +2 +1 +1 +3 mastery
4 +3 +1 +1 +4 additional class skill
5 +3 +1 +1 +4
6 +4 +2 +2 +5 mastery
7 +5 +2 +2 +5 additional class skill
8 +6 +2 +2 +6
9 +6 +3 +3 +6 excellence
10 +7 +3 +3 +7 additional class skill
11 +8 +3 +3 +7
12 +9 +4 +4 +8 jack of all trades
13 +9 +4 +4 +8 additional class skill
14 +10 +4 +4 +9
15 +11 +5 +5 +9 par excellence
16 +12 +5 +5 +10 additional class skill
17 +12 +5 +5 +10
18 +13 +6 +6 +11 par excellence
19 +14 +6 +6 +11 additional class skill
20 +16 +6 +6 +12
-----------------
Mastery: choose one of the following:
Skill Focus
Exotic Weapon proficiency
one of the skill-based feats from the splat books
-----------------
Excellence: choose one of the following:
Greater Skill Focus (additional +2 to a skill they already have Skill Focus)
Any feat they meet the pre-reqs
-----------------
Jack of all Trades: As feat from Song & Silence. IIRC, may attempt to use any skill Untrained (excluding exclusive skills they do not have)
-----------------
Par Excellence: may choose one of the following:
Excellence
A feat that they do not meet one pre-req for, including
class restriction. E.G. may choose weapon specialization despite not being a Fighter:4 but only if they already have weapon focus. Alternately they could take Power Attack despite having a strength less than 13.
One special ability from another class. Ability can be extraordinary (Uncanny Dodge) but not supernatural (no Smite) or spell-like (no Wildshape). If the ability is gradiated then the Savante gets it in the order provided to the given class (i.e first time Uncanny Dodge chosen the Savante does not lose Dex bonus to AC, second time means they cannot be flanked except by a rogue with 4 more levels than the Savante)
Hopefully this class explains its purpose as compared to many of the other "he's an expert...only better!" variants. Think of Da Vinci, Newton, Franklin, and Archimedes. Individuals that pushed the boundaries and demonstrated wide ranging skills that altered the world.
Savante
These highly focussed individuals are a mixture of genius and eclectic thought. Individualistic they may be, but given a team of experts they can achieve wonders within their field without the use of magic. The early farmer savants developed crop rotation and efficient plowing while the engineers and other craftsmen created new dams and diversions to handle the unpredictable storms that flooded the lands.
Healers, engineers, alchemists, sages, craftsmen, professionals, and even political savants exist. While most savants are not particular combat oriented there are many weaponsmith savants who design their own custom weapons. These savants typically are the first to master the unique properties of their weapon. (Many times they are the only ones to do so.) Some few mystical savants appear and most move on to become Loremasters.
Savants are incredibly curious and their minds constantly absorb information. Over time they acquire an amazing ability to "wing it" when face with an unusual sitation by extrapolating from their exhaustive knowledge base. furthermore they are far from static and their particular realm of expertise tends to wander with age as they explore various fields of study.
Savant
HD:d6
Skills/level: 8
Class skills: All craft, profession and knowledge. In addition choose any ten skills, including those that are exclusive.
BAB: 3/4 (cleric/rogue)
Saves: will good (wizard/sorcerer)
Weapon & armor proficiencies: Light armor & simple weapons.
Alignment: no restriction but tend to be either extremely lawful or extremely chaotic.
level
BAB F R W special
1 +0 +0 +0 +2 mastery
2 +1 +0 +0 +3
3 +2 +1 +1 +3 mastery
4 +3 +1 +1 +4 additional class skill
5 +3 +1 +1 +4
6 +4 +2 +2 +5 mastery
7 +5 +2 +2 +5 additional class skill
8 +6 +2 +2 +6
9 +6 +3 +3 +6 excellence
10 +7 +3 +3 +7 additional class skill
11 +8 +3 +3 +7
12 +9 +4 +4 +8 jack of all trades
13 +9 +4 +4 +8 additional class skill
14 +10 +4 +4 +9
15 +11 +5 +5 +9 par excellence
16 +12 +5 +5 +10 additional class skill
17 +12 +5 +5 +10
18 +13 +6 +6 +11 par excellence
19 +14 +6 +6 +11 additional class skill
20 +16 +6 +6 +12
-----------------
Mastery: choose one of the following:
Skill Focus
Exotic Weapon proficiency
one of the skill-based feats from the splat books
-----------------
Excellence: choose one of the following:
Greater Skill Focus (additional +2 to a skill they already have Skill Focus)
Any feat they meet the pre-reqs
-----------------
Jack of all Trades: As feat from Song & Silence. IIRC, may attempt to use any skill Untrained (excluding exclusive skills they do not have)
-----------------
Par Excellence: may choose one of the following:
Excellence
A feat that they do not meet one pre-req for, including
class restriction. E.G. may choose weapon specialization despite not being a Fighter:4 but only if they already have weapon focus. Alternately they could take Power Attack despite having a strength less than 13.
One special ability from another class. Ability can be extraordinary (Uncanny Dodge) but not supernatural (no Smite) or spell-like (no Wildshape). If the ability is gradiated then the Savante gets it in the order provided to the given class (i.e first time Uncanny Dodge chosen the Savante does not lose Dex bonus to AC, second time means they cannot be flanked except by a rogue with 4 more levels than the Savante)
Last edited: