How do you explain the "magic" of a bard's musical performance (as it is realized in game effects)? Please, be as poetic or pseudo-scientific as you like in the description, because it leads to the next question(s)...
Let's say you want to play a character who can elicit those same bardic game effects, but you don't want to involve anything music-like to trigger them. (On paper, he would be of the "bard" class, but in actual play he would effectively be called something else.) Can you suggest some other roleplaying avenue to access those effects? And how you describe the magic in that case?
Ex: a "bard" whose storytelling and speechifying is so emotionally moving that he is able to motivate the audience to truly superheroic accomplishments; the effect is so remarkable that it crosses the line from mundane to magical.
That's an easy one. I'm looking for more alternatives, though. ... Your suggestions, please?
Let's say you want to play a character who can elicit those same bardic game effects, but you don't want to involve anything music-like to trigger them. (On paper, he would be of the "bard" class, but in actual play he would effectively be called something else.) Can you suggest some other roleplaying avenue to access those effects? And how you describe the magic in that case?
Ex: a "bard" whose storytelling and speechifying is so emotionally moving that he is able to motivate the audience to truly superheroic accomplishments; the effect is so remarkable that it crosses the line from mundane to magical.
That's an easy one. I'm looking for more alternatives, though. ... Your suggestions, please?