I'm trying to put together a prestige class for my campaign world for orcs who are dedicated to a particular deity. Basically, they are physically very tough and excellent warriors and the cream of those that follow him.
I've put together the basic elements of the class and am looking for some feedback for balance issues and improvements, etc.
My immediate concern is that the class abilities Axe Warrior, Thundering Charge and Power Surge can be applied in the same attack sequence, which would probably lead to one might smack, especially if a critical hit was made. Thoughts?
All feedback greatly appreciated.
Orc Axe Warrior
Hit Dice: d12
Requirements:
Base Attack Bonus: +5
Skills: Survival 5 ranks
Feats: Weapon Focus (any axe), Endurance, Run
Special: Orc or half-orc only
Class Skills
Climb, Craft, Intimidate, Jump, Knowledge (nature), Listen, Spot, Survival, Swim
Skill Points at Each Level: 2 + Int modifier.
BAB: as fighter
Saves: good Fortitude
Special Abilities:
1 - Axe warrior 1 /day, Track
2 - Power Surge 1 /day
3 - Tough Skin +1
4 - Thunderous Charge
5 - Ability Bonus (Str +2)
6 - Tough Skin +2, Axe Warrior 2/day
7 - Ability Bonus (Con +2)
8 - Power Surge 2/day
9 - Tough Skin +3, Axe Warrior 3/day
10 - Ability bonus (Str +2, Con +2), Greater Thunderous Charge
Axe Warrior At 1st level, when using any type of axe, an Orc Axe Warrior can activate this ability at the beginning of his turn and gain an enhancement bonus to his Strength equal to his Axe Warrior Level. Activating this ability is a free action and lasts until his next turn. He can use this class ability 1/day at 1st level, 2/day at 5th level and 3/day at 9th level.
Track: Axe Orc Warriors are excellent trackers and gain this feat for free at 1st level.
Power Surge: At 2nd level, 1/day an Orc Axe Warrior does full damage (but not as a critical hit) when using an axe and when they make a successful melee attack. When using this ability, it must be declared before the attack is made and the maximum damage for that weapon, plus all Strength and enhancement bonuses, is applied. Should the hit result in a critical hit, the additional damage for that critical hit is also calculated at the maximum damage possible (that is, double the maximum damage for that weapon, plus double Strength and enhancement bonuses). Any additional damage dice (such as sneak attack damage, or fire or cold damage, for example) is rolled for normally. At 8th level, the Orc Axe Warrior can use this ability 2/day.
Tough Skin: Axe Orc Warriors are subjected to tough and rigorous training and by 3rd level their skin begins to toughen, when they gain a +1 natural armor bonus, in addition to any existing natural armor bonuses they may already have. At 6th level this bonus is increased to +2 and at 9th to +3 (these bonuses represent the total bonus applied and do not stack with those gained from earlier levels).
Thunderous Charge: When an Orc Axe Warrior makes a charge, it is an impressive thing to see. This ability is exactly as the normal charge with the following exceptions: an Orc Axe Warrior must move at least 20 feet directly toward the designated opponent and make his attack with only an axe (of any kind) and gains a +4 bonus on attacks rolls and a +4 bonus on the Strength check made to bull rush or overrun an opponent. However, due to the total disregard for safety, they also take a -4 penalty to their AC until the start of their next turn.
Also, spears, tridents and certain other piercing weapons deal triple damage when readied and used against a charging Orc Axe Warrior. This ability cannot be used while mounted.
Ability Bonus: The Orc Axe Warrior will undergo many physical changes during their training. At 5th level they gain +2 to Strength and at 7th level +2 to their Constitution. At 10th level, when they have reached the peak of their physical condition, they gain an additional +2 bonus to Strength and Constitution, which stack with the bonuses gained at earlier levels.
Greater Thunderous Charge: A 10th level the Orc Axe Warrior is an awesome force and is capable of great feats of strength when charging into combat, though with complete disregard to safety. He now gains a +6 bonus to hit, but suffers a -6 penalty to AC. In all other respects, this ability operates exactly as Thunderous Charge.
[Edit: added skill points and class skills]
[Edit: Updated class with corrections and suggestions]
[Edit: final modifications to the prestige class]
I've put together the basic elements of the class and am looking for some feedback for balance issues and improvements, etc.
My immediate concern is that the class abilities Axe Warrior, Thundering Charge and Power Surge can be applied in the same attack sequence, which would probably lead to one might smack, especially if a critical hit was made. Thoughts?
All feedback greatly appreciated.
Orc Axe Warrior
Hit Dice: d12
Requirements:
Base Attack Bonus: +5
Skills: Survival 5 ranks
Feats: Weapon Focus (any axe), Endurance, Run
Special: Orc or half-orc only
Class Skills
Climb, Craft, Intimidate, Jump, Knowledge (nature), Listen, Spot, Survival, Swim
Skill Points at Each Level: 2 + Int modifier.
BAB: as fighter
Saves: good Fortitude
Special Abilities:
1 - Axe warrior 1 /day, Track
2 - Power Surge 1 /day
3 - Tough Skin +1
4 - Thunderous Charge
5 - Ability Bonus (Str +2)
6 - Tough Skin +2, Axe Warrior 2/day
7 - Ability Bonus (Con +2)
8 - Power Surge 2/day
9 - Tough Skin +3, Axe Warrior 3/day
10 - Ability bonus (Str +2, Con +2), Greater Thunderous Charge
Axe Warrior At 1st level, when using any type of axe, an Orc Axe Warrior can activate this ability at the beginning of his turn and gain an enhancement bonus to his Strength equal to his Axe Warrior Level. Activating this ability is a free action and lasts until his next turn. He can use this class ability 1/day at 1st level, 2/day at 5th level and 3/day at 9th level.
Track: Axe Orc Warriors are excellent trackers and gain this feat for free at 1st level.
Power Surge: At 2nd level, 1/day an Orc Axe Warrior does full damage (but not as a critical hit) when using an axe and when they make a successful melee attack. When using this ability, it must be declared before the attack is made and the maximum damage for that weapon, plus all Strength and enhancement bonuses, is applied. Should the hit result in a critical hit, the additional damage for that critical hit is also calculated at the maximum damage possible (that is, double the maximum damage for that weapon, plus double Strength and enhancement bonuses). Any additional damage dice (such as sneak attack damage, or fire or cold damage, for example) is rolled for normally. At 8th level, the Orc Axe Warrior can use this ability 2/day.
Tough Skin: Axe Orc Warriors are subjected to tough and rigorous training and by 3rd level their skin begins to toughen, when they gain a +1 natural armor bonus, in addition to any existing natural armor bonuses they may already have. At 6th level this bonus is increased to +2 and at 9th to +3 (these bonuses represent the total bonus applied and do not stack with those gained from earlier levels).
Thunderous Charge: When an Orc Axe Warrior makes a charge, it is an impressive thing to see. This ability is exactly as the normal charge with the following exceptions: an Orc Axe Warrior must move at least 20 feet directly toward the designated opponent and make his attack with only an axe (of any kind) and gains a +4 bonus on attacks rolls and a +4 bonus on the Strength check made to bull rush or overrun an opponent. However, due to the total disregard for safety, they also take a -4 penalty to their AC until the start of their next turn.
Also, spears, tridents and certain other piercing weapons deal triple damage when readied and used against a charging Orc Axe Warrior. This ability cannot be used while mounted.
Ability Bonus: The Orc Axe Warrior will undergo many physical changes during their training. At 5th level they gain +2 to Strength and at 7th level +2 to their Constitution. At 10th level, when they have reached the peak of their physical condition, they gain an additional +2 bonus to Strength and Constitution, which stack with the bonuses gained at earlier levels.
Greater Thunderous Charge: A 10th level the Orc Axe Warrior is an awesome force and is capable of great feats of strength when charging into combat, though with complete disregard to safety. He now gains a +6 bonus to hit, but suffers a -6 penalty to AC. In all other respects, this ability operates exactly as Thunderous Charge.
[Edit: added skill points and class skills]
[Edit: Updated class with corrections and suggestions]
[Edit: final modifications to the prestige class]
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