dreaded_beast
First Post
Please help me determine CR or Level Adjustment.
This will hopefully be used in an FR campaign. I wanted to make a vampire along the lines of BtVS, not too strong and capable of being killed by "normal" people with some luck.
Constructive comments or suggestions are appreciated.
Vampire (Template)
Vampire is an acquired template that can be applied to any humanoid. The creature's type changes to undead. It uses all the base creature's statistics and special abilities except as noted here.
Undead: Vampires have the traits and immunities common to undead
Hit Dice: Change to d12
Speed: Same as the base humanoid.
AC: The base humanoid's natural AC improves by +1.
Attack: A vampire retains all the attacks of the base humanoid and gains a slam and bite attack if it didn't already have one. Slam attack 1d6 point of damage. Bite attack 1d3 points of damage.
Special Qualities:
Blood Drain: A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d3 points of temporary Constitution damage each round the pin is maintained.
Create Spawn: A humanoid slain by a vampire's blood drain attack rises as a vampire the following night.
Fast Healing: A vampire heals 1 point of damage each round so long as it has 1 hit point. A vampire reduced to -10 hit points is destroyed.
Darkvision: A vampire has darkvision at a range of 60 feet.
Weaknesses:
Direct Sunlight: A vampire caught by the rays of the sun or in broad daylight recieves 1d4 points of damage per round.
Holy Symbol: A vampire takes a -2 penalty on attack rolls against a creature prominently displaying a holy symbol. A vampire touched by a holy symbol receives 1d3 points of holy damage each round.
Inviolate Sanctuary: A vampire cannot enter a privately owned residence unless invited by an occupant.
Wooden Stake: Wooden weapons that deal piercing damage threaten a critical hit on a 18-20, although vampires are immune to critical hits. A successful critical hit utterly destroys a vampire.
This will hopefully be used in an FR campaign. I wanted to make a vampire along the lines of BtVS, not too strong and capable of being killed by "normal" people with some luck.
Constructive comments or suggestions are appreciated.
Vampire (Template)
Vampire is an acquired template that can be applied to any humanoid. The creature's type changes to undead. It uses all the base creature's statistics and special abilities except as noted here.
Undead: Vampires have the traits and immunities common to undead
Hit Dice: Change to d12
Speed: Same as the base humanoid.
AC: The base humanoid's natural AC improves by +1.
Attack: A vampire retains all the attacks of the base humanoid and gains a slam and bite attack if it didn't already have one. Slam attack 1d6 point of damage. Bite attack 1d3 points of damage.
Special Qualities:
Blood Drain: A vampire can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d3 points of temporary Constitution damage each round the pin is maintained.
Create Spawn: A humanoid slain by a vampire's blood drain attack rises as a vampire the following night.
Fast Healing: A vampire heals 1 point of damage each round so long as it has 1 hit point. A vampire reduced to -10 hit points is destroyed.
Darkvision: A vampire has darkvision at a range of 60 feet.
Weaknesses:
Direct Sunlight: A vampire caught by the rays of the sun or in broad daylight recieves 1d4 points of damage per round.
Holy Symbol: A vampire takes a -2 penalty on attack rolls against a creature prominently displaying a holy symbol. A vampire touched by a holy symbol receives 1d3 points of holy damage each round.
Inviolate Sanctuary: A vampire cannot enter a privately owned residence unless invited by an occupant.
Wooden Stake: Wooden weapons that deal piercing damage threaten a critical hit on a 18-20, although vampires are immune to critical hits. A successful critical hit utterly destroys a vampire.