Shadowthorne PrC - Is it Balanced?


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Looks okay... the increased sneak attack range is nasty, but then again they don't get more sneak attack damage, so I suppose it evens out.
 



A few quick thoughts and opinions, take it with a grain of salt…

What exactly are the Shadowthorne? How do they come to be? Is this a hand-picked Religious Order? Can any Elven rogue follow this path? When I read the description, it doesn’t leave me feeling any connection nr any point of reference to what the class “Is”.

Some mechanics points/questions…

Requirements:
* Why do you list both Evasion AND +3d6 Sneak Attack? By the time you get +3d6, you already have Evasion.
* Why require the Investigator feat? From what it appears, this class seems to be an Elven (Non-Evil) Assassin type. Doesn’t seem to be a fitting requirement. Or was it requisite to reach 3 feats to require 6th level before entry?

Skills:
* If this is a Rogue base, why the reduction in Skill Points to 4+?
With the BAB increases I can see lowering Skill Points, but I would think no more than to 6+. Class abilities are balanced overall for what you lose, again pointing to a lower decrease in SP.

Abilities:
Sudden Strike: Since this ability is giving the equivalent of a feat-like function, I would slightly change this. Since Improved Initiative grants +4 Initiative, and a feat like Blooded grants +2 Initiative and +2 Spot, I would alter this thusly.
Sudden Strike (Ex): A shadowthorne grows more skilled at striking without warning; as such the character gains a +2 bonus to initiative and a +2 bonus to bluff skill checks made to feint in combat. These bonus stack with bonuses gained from other sources such as the Improved Initiative or Skill Focus feats.

OR … to actually make this linked to the Focus Weapon.
Sudden Strike (Ex): A shadowthorne grows more skilled at striking without warning; as such the character gains a +4 bonus to initiative, but only with their signature weapon. This bonus stacks with the bonus gained from the Improved Initiative feat.

On another note, I would exchange Weapon Bond (1st) and Sudden Strike (3rd). Makes more logical sense that they would learn the bond with the weapon and the speed to draw it before learning the increased combat prowess.

Ranged Sneak: This applies to Ranged Sneak Attack damage I assume? If so you should state it explicitly, otherwise it could be surmised you are granting “reach” on sneak attacks.
Ranged Sneak (Ex): The range at which the extra damage from a ranged sneak attack can be applied is increased from the base 30’ range to 40’ at level 2. The range is further increased by another 10 feet at both levels 5 and 8.

Critical Strike: Why only by 1? Why not just grant the Improved Critical feat? Simpler and cleaner.

Ghost in the Wind & Whispers in the Wind: These are (IMHO) way too much. You are basically granting 8 Skill Focus feats here – that’s 8 feats over 4 levels. On top of it you are basically avoiding the restriction on Skill Focus that skill focus bonuses don’t stack on the same skill. Worse yet – you do not state that these DON’T stack with Skill Focus.
Skill Focus (Hide) x2
Skill Focus (Move Silent) x2
Skill Focus (Gather Information) x2
Skill Focus (Diplomacy) x2
This (again IMHO) really needs to be trimmed way down. Especially once you consider the epic levels which are handing out Skill Focus feats like candy.

Invisibility & Non-Detection: These work fine but I would alter the levels slightly, granting Invisibility 2 @ 7th. This keeps both iterations at +5 levels from the level originally gained, and prevents 3 abilities in one level.


Anyway, JMHO - Hope this helps.
 
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Khaalis said:
Skills:
* If this is a Rogue base, why the reduction in Skill Points to 4+?
With the BAB increases I can see lowering Skill Points, but I would think no more than to 6+. Class abilities are balanced overall for what you lose, again pointing to a lower decrease in SP.

Ranged Sneak: This applies to Ranged Sneak Attack damage I assume? If so you should state it explicitly, otherwise it could be surmised you are granting “reach” on sneak attacks.
Ranged Sneak (Ex): The range at which the extra damage from a ranged sneak attack can be applied is increased from the base 30’ range to 40’ at level 2. The range is further increased by another 10 feet at both levels 5 and 8.

Ghost in the Wind & Whispers in the Wind: These are (IMHO) way too much. You are basically granting 8 Skill Focus feats here – that’s 8 feats over 4 levels. On top of it you are basically avoiding the restriction on Skill Focus that skill focus bonuses don’t stack on the same skill. Worse yet – you do not state that these DON’T stack with Skill Focus.
Skill Focus (Hide) x2
Skill Focus (Move Silent) x2
Skill Focus (Gather Information) x2
Skill Focus (Diplomacy) x2
This (again IMHO) really needs to be trimmed way down. Especially once you consider the epic levels which are handing out Skill Focus feats like candy.

Anyway, JMHO - Hope this helps.

Yes, this class was designed for basic rogue characters.

Ranged Sneak: I said that it applied to Ranged Sneak Attack damage.

Ranged Sneak (Ex): The range at which the extra damage from a sneak attack can be applied is increased by 10 feet at level 2. The range is further increased by another 10 feet at levels 5 and 8.

Why are Ghost & Whispers so powerful? While the Shadowthorne gets Whispers (Rog 6/Shadowthorne 4), and Ghost (Rog 6/Shadowthorne 6), most other characters are getting or can get skill boosting items. This ability simply frees them up to make other choices for magic items.
 

Buddha the DM said:
Ranged Sneak: I said that it applied to Ranged Sneak Attack damage.

"The range at which the extra damage from a sneak attack can be applied is increased by 10 feet at level 2."

I just feel this is ambiguous at best as worded is all.


Why are Ghost & Whispers so powerful? While the Shadowthorne gets Whispers (Rog 6/Shadowthorne 4), and Ghost (Rog 6/Shadowthorne 6), most other characters are getting or can get skill boosting items. This ability simply frees them up to make other choices for magic items.

Its not a matter of balance versus magic items. You dont weigh what a class gets in BAB or Saves based on magic item availability so why use that argument for class abilities?

It is a matter of:
a) Show another class that grants 8 feats in 4 levels.
b) Asside from granting 8 feats, it breaks the core "balance" factor on those feats by allowing them to stack.

Again - JMHO, take it or leave it but I think that skill increases are broken as-is. Its far too many feats, and the broken stacking (which Also allows even more stacking by the actual Skill Focus feat) is just far to abusive - especially if you throw magic items into the equation on top of it.
 

As to the skill bonuses, I believe you can find a number of other classes that well outdo the bonuses you've applied (check out OA prcs, for instance, which routinely give out hefty bonuses to Tumble, which is imo one of the best skills).

You might drop them down to +2 at a time, but I think that would be fine, personally. And I'd let 'em stack with Skill Focus et. al.
 

I have always considered the 30' range pretty sacrosanct. From what I understand, it is considered a big no-no to extend that range. I would consider giving them a different bonus, and keeping the range at 30'.

.
 

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