Ferret
Explorer
It still lacks the flavour it had (it conflicted with some reccent changes.) but I'm going to add some later. Any other comments are glady welcomed.
Ancestral
Description
A tale is told among most Humanoids, of the Dragons blood in Kobolds, many disbelieve this, and some tales disagree. Ogres and other giantkin hold the consensus that their gods banished a breed due to weakness, and they became Kobolds, Goblins though, believe that powerful Dragon sorcerers tried infiltrating a goblin area, but failed in there spells, and were permanently stuck as kobolds. The tales hold meaning, but none are true, yes Dragons are related to Kobolds, but not all have the strength to prove it.
Hit Dice-D8/level
Requirements
--Skill ranks: Knowledge: Heritage: 8 ranks, Knowledge Arcane: 8 ranks
--Race: Kobold, non-half-dragon.
--Other: ability to cast 3rd level arcane spells without preparation
CLASS SKILLS:
--Concentration (Con), Craft (Int), Diplomacy (Cha), Escape artist (Dex), Gather Information (Cha), Knowledge (Int), Listen (wis), Profession (Int), Scry (Int, Exclusive skill), Search (Int), Speak language(Int), Spellcraft (Int) and Spot (Wis)
--Skill Points per level: 4 (+Intelligence modifier)
Table: The Ancestral
Base-attack .. Refl/Fort /Will .. Special……………………Spells per day
1st +0 .... +2/+0/+2 .. Heritage, +1 Nat. AC ……………..+1 level of existing class
2nd +1 .... +3/+0/+3 .. Claws and Bite …………………….+1 level of existing class
3rd +2 .... +3/+1/+3 .. Breath weapon (1), Keen senses ..+1 level of existing class
4th +3 .... +4/+1/+4 .. Heritage, +2 Nat. AC ……………+1 level of existing class
5th +3 .... +4/+1/+4 .. Blindsense ……………………… +1 level of existing class
6th +4 .... +5/+2/+5 .. Heritage, SR ……………………..+1 level of existing class
7th +5 .... +5/+2/+5 .. Breath weapon (2)………………+1 level of existing class
8th +6 .... +6/+2/+6 .. +3 Nat. AC………………………. +1 level of existing class
9th +6 .... +6/+3/+6 .. Wings……………………………..+1 level of existing class
10th +7 .... +7/+3/+7 .. Blood of dragons…………………+1 level of existing class
Special abilities descriptions:
--Spells per Day: When a new Ancestral level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class they belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an Ancestral, he must decide to which class he adds the new level for purposes of determining spells per day.
--Heritage (Ex): At first level, the player chooses the type of dragon, and his scales alter to reflect the colour of their patron dragon. At forth level, the scales grow and the colour deepens, the horns or other tell tale signs the patron dragon sports start to grow. At Sixth level, any personality traits carry over to the Ancestral, and both alignment axis slides one level towards the dragon's alignment.
--Natural Armour Class (Ex): At 1st, 4th, and 8th level, an ancestral gain an increase to the character’s existing natural armour, as indicated on Table: The Ancestral (the numbers represent the total increase gained to that point).
--Claws and bite (Ex): At 2nd level, an Ancestral gain claw (1d3) and bite(1d4) attacks if he does not already have them. An Ancestral is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.
--Breath weapon (Su): At 3rd level, the Ancestral gains a minor breath weapon. The type and shape depend on the dragon variety whose heritage they enjoy (see below). Regardless of the ancestor, the breath weapon deals 2d6 points of damage of the appropriate energy type.
At 7th level, the damage increases to 4d6, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 6d6. Regardless of its strength, the breath weapon can be used only once per day. Use all the rules for dragon breath weapons except as specified here.
The DC of the breath weapon is 10 + class level + Cha modifier.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
Dragon Variety* Breath Weapon
Black…………...Line of acid
Blue ……………Line of lightning
Green …………..Cone of corrosive gas (acid)
Red …………….Cone of fire
White …………..Cone of cold
Brass …………..Line of fire
Bronze …………Line of lightning
Copper …………Line of acid
Gold …………...Cone of fire
Silver ………….Cone of cold
* Other varieties of dragon disciple are possible, using other dragon varieties as ancestors.
--Keen senses (Ex): An Ancestral sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
--Blindsense (Ex): Inheriting the uncanny ability to detect things it cannot even see, the ancestral gains Blindsense out to 30ft. They usually do not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the Ancestral cannot see still has total concealment against them, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armour Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
--Spell resistance (Su): Attaining more then just physical traits the Ancestral gains SR equal to
10 + half hit dice + Cha bonus.
--Wings (Ex): At 9th level the Ancestral gains wings, with which they can travel at their normal speed, and average maneuverability
--Blood of Dragons (Ex): Reaching the pinnacle of ability, the Ancestral's Breath weapon reaches the 3rd and final stage, it gains +4 Charisma, it's armour class bonus goes up to +4 and gains the Dragon type, gaining all inherent abilities from that Type, they gain stage 3 in there Breath weapon advancement, they also gain an immunity equal to that element and expand their Blindsense radius to 60ft.
Anything unclear?
Ancestral
Description
A tale is told among most Humanoids, of the Dragons blood in Kobolds, many disbelieve this, and some tales disagree. Ogres and other giantkin hold the consensus that their gods banished a breed due to weakness, and they became Kobolds, Goblins though, believe that powerful Dragon sorcerers tried infiltrating a goblin area, but failed in there spells, and were permanently stuck as kobolds. The tales hold meaning, but none are true, yes Dragons are related to Kobolds, but not all have the strength to prove it.
Hit Dice-D8/level
Requirements
--Skill ranks: Knowledge: Heritage: 8 ranks, Knowledge Arcane: 8 ranks
--Race: Kobold, non-half-dragon.
--Other: ability to cast 3rd level arcane spells without preparation
CLASS SKILLS:
--Concentration (Con), Craft (Int), Diplomacy (Cha), Escape artist (Dex), Gather Information (Cha), Knowledge (Int), Listen (wis), Profession (Int), Scry (Int, Exclusive skill), Search (Int), Speak language(Int), Spellcraft (Int) and Spot (Wis)
--Skill Points per level: 4 (+Intelligence modifier)
Table: The Ancestral
Base-attack .. Refl/Fort /Will .. Special……………………Spells per day
1st +0 .... +2/+0/+2 .. Heritage, +1 Nat. AC ……………..+1 level of existing class
2nd +1 .... +3/+0/+3 .. Claws and Bite …………………….+1 level of existing class
3rd +2 .... +3/+1/+3 .. Breath weapon (1), Keen senses ..+1 level of existing class
4th +3 .... +4/+1/+4 .. Heritage, +2 Nat. AC ……………+1 level of existing class
5th +3 .... +4/+1/+4 .. Blindsense ……………………… +1 level of existing class
6th +4 .... +5/+2/+5 .. Heritage, SR ……………………..+1 level of existing class
7th +5 .... +5/+2/+5 .. Breath weapon (2)………………+1 level of existing class
8th +6 .... +6/+2/+6 .. +3 Nat. AC………………………. +1 level of existing class
9th +6 .... +6/+3/+6 .. Wings……………………………..+1 level of existing class
10th +7 .... +7/+3/+7 .. Blood of dragons…………………+1 level of existing class
Special abilities descriptions:
--Spells per Day: When a new Ancestral level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class they belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an Ancestral, he must decide to which class he adds the new level for purposes of determining spells per day.
--Heritage (Ex): At first level, the player chooses the type of dragon, and his scales alter to reflect the colour of their patron dragon. At forth level, the scales grow and the colour deepens, the horns or other tell tale signs the patron dragon sports start to grow. At Sixth level, any personality traits carry over to the Ancestral, and both alignment axis slides one level towards the dragon's alignment.
--Natural Armour Class (Ex): At 1st, 4th, and 8th level, an ancestral gain an increase to the character’s existing natural armour, as indicated on Table: The Ancestral (the numbers represent the total increase gained to that point).
--Claws and bite (Ex): At 2nd level, an Ancestral gain claw (1d3) and bite(1d4) attacks if he does not already have them. An Ancestral is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.
--Breath weapon (Su): At 3rd level, the Ancestral gains a minor breath weapon. The type and shape depend on the dragon variety whose heritage they enjoy (see below). Regardless of the ancestor, the breath weapon deals 2d6 points of damage of the appropriate energy type.
At 7th level, the damage increases to 4d6, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 6d6. Regardless of its strength, the breath weapon can be used only once per day. Use all the rules for dragon breath weapons except as specified here.
The DC of the breath weapon is 10 + class level + Cha modifier.
A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long.
Dragon Variety* Breath Weapon
Black…………...Line of acid
Blue ……………Line of lightning
Green …………..Cone of corrosive gas (acid)
Red …………….Cone of fire
White …………..Cone of cold
Brass …………..Line of fire
Bronze …………Line of lightning
Copper …………Line of acid
Gold …………...Cone of fire
Silver ………….Cone of cold
* Other varieties of dragon disciple are possible, using other dragon varieties as ancestors.
--Keen senses (Ex): An Ancestral sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
--Blindsense (Ex): Inheriting the uncanny ability to detect things it cannot even see, the ancestral gains Blindsense out to 30ft. They usually do not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the Ancestral cannot see still has total concealment against them, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armour Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
--Spell resistance (Su): Attaining more then just physical traits the Ancestral gains SR equal to
10 + half hit dice + Cha bonus.
--Wings (Ex): At 9th level the Ancestral gains wings, with which they can travel at their normal speed, and average maneuverability
--Blood of Dragons (Ex): Reaching the pinnacle of ability, the Ancestral's Breath weapon reaches the 3rd and final stage, it gains +4 Charisma, it's armour class bonus goes up to +4 and gains the Dragon type, gaining all inherent abilities from that Type, they gain stage 3 in there Breath weapon advancement, they also gain an immunity equal to that element and expand their Blindsense radius to 60ft.
Anything unclear?
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