Merlion
First Post
This is one of 3 new races I created in response to the whole never giving a +0 ECL race a bonus to a mental ability score deal. These guys are Wisdom. I plan to write a better article on em soon, but this is the basics, and a racial prestige class for them as well.
Sylvani
The Sylvani (singular and plural) are a race of plantlike humanoids that inhabit large ancient forests.
They are generally a peaceful people who live in harmony with the forest and study its mysteries.
They are always glad to help travelers through there forests...as long as the travelers are not evil
and intend no harm to the Sylvani or their forests.
A Sylvani appears much like a human, with bark like skin in a variety of shades of brown, black and even white. Where a human has hair Sylvani have what appear to be leaves, moss or even small twigs, in any colour from yellow to dark green. They are general slightly shorter than humans, but weigh about the same.
Not surprisingly, the leaders of most Sylvani communities are Druids.
Sylvani racial traits:
Medium Size. As Medium size creatures Sylvani have no special bonuses or penalties due to size.
Base speed is 20 feet. Sylvani are a little slower than other creatures their size due to their wood-like biology.
Low Light Vision: A Sylvani can see twice as far as a human in starlight, moonlight, or other conditions of poor lighting.
Barkskin. A Sylvani’s skin is almost like bark, granting a +1 natural armor bonus to armor class..
Speak with Plants: A Sylvani has a limited ability to communicate with plants. By concentrating for 1 round, the Sylvani gains the benefit of a speak with plants spell for 1 minute per character level.
Plant Affinity: a Sylvani has a special connection to plant life. Due to this, whenever a Sylvani casts a spell that affects plants, such as entangle or command plants his caster level is considered to be 1 higher than its actual value
Forest Sense: The Sylvani are very in tune with the forest, and able to detect incursions into it with great accuracy. While in a forest, a Sylvani always knows which way is north. They are able to sense alterations in the forest and its plant life with great accuracy. Merely passing within 10 feet of a concealed opening, trap, or construction within a forest allows the Sylvani to make a Search check to detect it, as though actively searching for it. A Sylvani may detect and disarm traps within a forested area just as a rogue can.
Skills: Sylvani receive a +2 racial bonus to Knowledge (Nature), Sense Motive, and Survival checks. Additionally, Sylvani receive a +4 racial bonus to Hide checks in forested areas.
Abilities: Sylvani are perceptive and deeply in tune with their environment, but their wood like bodies are not as flexible as humans. They receive a +2 racial bonus to Wisdom, and a -2 Racial penalty to Dexterity.
Favored Class: Druid
The Sylvani Warden
Requirements:
Skills: Knowledge (Nature) 10 ranks, Survival 10 ranks
Feats: Alertness, Track
Spells: Ability to cast 2nd level spells, including Barskin and Entangle
Race: Sylvani
Hit Die: d8
Class Skills: The Sylvani Warden’s Class Skills and the key ability for each skill are: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis)
Skill Points at each level: 4 +Int Modifier
Class Features:
All of the following are features of the Sylvani Warden prestige class
Weapon and armor proficiencies: The Sylvani Warden gains no additional proficiencies with any weapons or armor.
Spells per Day/Spells Known: When a new Sylvani Warden level is gained (Except for 5th and 8th level), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class she belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained( Exception: a Druid who becomes a Sylvani Warden adds half his Warden level to his druid level to determine his Wildshape ability). This essentially means that he adds the level of Sylvani Warden to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
1st level: Minor Forest’s Arm: at 1st level, the Sylvani Warden may use Entangle as a spell-like ability a number of times per day equal to his Wisdom bonus (minimum once per day)
2nd level: Sense Enemies: at 2nd level, the Sylvani Warden is able to sense the presence of beings who intend harm to the forest or the Sylvani community within it. This ability functions only within a forested area. The ability has a radius in miles equal to half the Sylvani Warden’s class level. The Warden senses any beings in this area with hostile or detrimental intent toward the forest, or any Sylvani community within it, as well as their creature type, general distance from his location, and whether they are entirely hostile ( marauding orcs for instance) or merely intend detrimental actions to the forest (such as human loggers).
3rd level: Minor Forest’s Ward: at 3rd level, the Sylvani Warden may use Barskin as a spell like ability once per day per 3 class levels.
4th level: Swift Tracker: this ability is identical to the 8th level ranger ability.
5th level: Forest’s Arm: Once per day at 5th level, the Sylvani Warden may cause a single tree within 30 feet of him to animate and attack as a Treant. This is a standard action. The tree is not sentient as an actual Treant is, but it obeys the Warden’s orders exactly. If used in combat, the tree remains animated for 1 round per caster level. Alternately, the Warden may animate the tree to guard a specific place or person, in which case it remains animated for 1 day per caster level.
5th level: Forest Shape: at 5th level, the Sylvani Warden may take the form of a plant creature. This ability functions exactly like the Druid ability Wildshape (Plant). A Sylvani Warden with no druid levels is able to use this ability 3 times per day.
6th level: Forest Transport: at 6th level, the Sylvani Warden may move freely within a single forest by stepping into a tree or plant in one part of the forest, and reappearing anywhere within the same forest. He my not use this ability to transport himself beyond the borders of the forest he is currently in.
7th level: Forest Ward: at 7th level, the Sylvani Warden may use Wall of Thorns as a Spell-like ability 3 times per day.
8th level: Greater Forest’s Arm: At 8th level, the Sylvani Warden may use Animate Plants as a spell-like ability once per day per 3 class levels.
10th level: Greater Forest’s Ward: At 10th level, the Sylvani Warden may surround a single Sylvani community with a nearly impassable barrier of plantlife. The barrier completely surrounds the community, and has a hardness of 20. Each 5 foot square area of the barrier has 150 hit points. If a breach is made in the barrier of plant life, it grows back in 1 minute. The barrier lasts for 24 hours, and the Warden may use this ability once every 3 days.
The Sylvani Warden
Level Base Attack Bonus Fort Save Reflex Save Will Save Special Spellcasting
1 +0 +2 +0 +2 Minor Forest's Arm +1 level of existing class
2 +1 +3 +0 +3 Sense Enemies +1 level of existing class
3 +2 +3 +1 +3 Minor Forest's Ward +1 level of existing class
4 +3 +4 +1 +4 Swift Tracker +1 level of existing class
5 +3 +4 +1 +4 Forest's Arm, Forest's Shape --
6 +4 +5 +2 +5 Forest Transport +1 level of existing class
7 +5 +5 +2 +5 Forest's Ward +1 level of existing class
8 +6 +6 +2 +6 Greater Forest's Arm --
9 +6 +6 +3 +6 +1 level of existing class
10 +7 +7 +3 +7 Greater Forest's Ward +1level of existing class
Sylvani
The Sylvani (singular and plural) are a race of plantlike humanoids that inhabit large ancient forests.
They are generally a peaceful people who live in harmony with the forest and study its mysteries.
They are always glad to help travelers through there forests...as long as the travelers are not evil
and intend no harm to the Sylvani or their forests.
A Sylvani appears much like a human, with bark like skin in a variety of shades of brown, black and even white. Where a human has hair Sylvani have what appear to be leaves, moss or even small twigs, in any colour from yellow to dark green. They are general slightly shorter than humans, but weigh about the same.
Not surprisingly, the leaders of most Sylvani communities are Druids.
Sylvani racial traits:
Medium Size. As Medium size creatures Sylvani have no special bonuses or penalties due to size.
Base speed is 20 feet. Sylvani are a little slower than other creatures their size due to their wood-like biology.
Low Light Vision: A Sylvani can see twice as far as a human in starlight, moonlight, or other conditions of poor lighting.
Barkskin. A Sylvani’s skin is almost like bark, granting a +1 natural armor bonus to armor class..
Speak with Plants: A Sylvani has a limited ability to communicate with plants. By concentrating for 1 round, the Sylvani gains the benefit of a speak with plants spell for 1 minute per character level.
Plant Affinity: a Sylvani has a special connection to plant life. Due to this, whenever a Sylvani casts a spell that affects plants, such as entangle or command plants his caster level is considered to be 1 higher than its actual value
Forest Sense: The Sylvani are very in tune with the forest, and able to detect incursions into it with great accuracy. While in a forest, a Sylvani always knows which way is north. They are able to sense alterations in the forest and its plant life with great accuracy. Merely passing within 10 feet of a concealed opening, trap, or construction within a forest allows the Sylvani to make a Search check to detect it, as though actively searching for it. A Sylvani may detect and disarm traps within a forested area just as a rogue can.
Skills: Sylvani receive a +2 racial bonus to Knowledge (Nature), Sense Motive, and Survival checks. Additionally, Sylvani receive a +4 racial bonus to Hide checks in forested areas.
Abilities: Sylvani are perceptive and deeply in tune with their environment, but their wood like bodies are not as flexible as humans. They receive a +2 racial bonus to Wisdom, and a -2 Racial penalty to Dexterity.
Favored Class: Druid
The Sylvani Warden
Requirements:
Skills: Knowledge (Nature) 10 ranks, Survival 10 ranks
Feats: Alertness, Track
Spells: Ability to cast 2nd level spells, including Barskin and Entangle
Race: Sylvani
Hit Die: d8
Class Skills: The Sylvani Warden’s Class Skills and the key ability for each skill are: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis)
Skill Points at each level: 4 +Int Modifier
Class Features:
All of the following are features of the Sylvani Warden prestige class
Weapon and armor proficiencies: The Sylvani Warden gains no additional proficiencies with any weapons or armor.
Spells per Day/Spells Known: When a new Sylvani Warden level is gained (Except for 5th and 8th level), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class she belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained( Exception: a Druid who becomes a Sylvani Warden adds half his Warden level to his druid level to determine his Wildshape ability). This essentially means that he adds the level of Sylvani Warden to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
1st level: Minor Forest’s Arm: at 1st level, the Sylvani Warden may use Entangle as a spell-like ability a number of times per day equal to his Wisdom bonus (minimum once per day)
2nd level: Sense Enemies: at 2nd level, the Sylvani Warden is able to sense the presence of beings who intend harm to the forest or the Sylvani community within it. This ability functions only within a forested area. The ability has a radius in miles equal to half the Sylvani Warden’s class level. The Warden senses any beings in this area with hostile or detrimental intent toward the forest, or any Sylvani community within it, as well as their creature type, general distance from his location, and whether they are entirely hostile ( marauding orcs for instance) or merely intend detrimental actions to the forest (such as human loggers).
3rd level: Minor Forest’s Ward: at 3rd level, the Sylvani Warden may use Barskin as a spell like ability once per day per 3 class levels.
4th level: Swift Tracker: this ability is identical to the 8th level ranger ability.
5th level: Forest’s Arm: Once per day at 5th level, the Sylvani Warden may cause a single tree within 30 feet of him to animate and attack as a Treant. This is a standard action. The tree is not sentient as an actual Treant is, but it obeys the Warden’s orders exactly. If used in combat, the tree remains animated for 1 round per caster level. Alternately, the Warden may animate the tree to guard a specific place or person, in which case it remains animated for 1 day per caster level.
5th level: Forest Shape: at 5th level, the Sylvani Warden may take the form of a plant creature. This ability functions exactly like the Druid ability Wildshape (Plant). A Sylvani Warden with no druid levels is able to use this ability 3 times per day.
6th level: Forest Transport: at 6th level, the Sylvani Warden may move freely within a single forest by stepping into a tree or plant in one part of the forest, and reappearing anywhere within the same forest. He my not use this ability to transport himself beyond the borders of the forest he is currently in.
7th level: Forest Ward: at 7th level, the Sylvani Warden may use Wall of Thorns as a Spell-like ability 3 times per day.
8th level: Greater Forest’s Arm: At 8th level, the Sylvani Warden may use Animate Plants as a spell-like ability once per day per 3 class levels.
10th level: Greater Forest’s Ward: At 10th level, the Sylvani Warden may surround a single Sylvani community with a nearly impassable barrier of plantlife. The barrier completely surrounds the community, and has a hardness of 20. Each 5 foot square area of the barrier has 150 hit points. If a breach is made in the barrier of plant life, it grows back in 1 minute. The barrier lasts for 24 hours, and the Warden may use this ability once every 3 days.
The Sylvani Warden
Level Base Attack Bonus Fort Save Reflex Save Will Save Special Spellcasting
1 +0 +2 +0 +2 Minor Forest's Arm +1 level of existing class
2 +1 +3 +0 +3 Sense Enemies +1 level of existing class
3 +2 +3 +1 +3 Minor Forest's Ward +1 level of existing class
4 +3 +4 +1 +4 Swift Tracker +1 level of existing class
5 +3 +4 +1 +4 Forest's Arm, Forest's Shape --
6 +4 +5 +2 +5 Forest Transport +1 level of existing class
7 +5 +5 +2 +5 Forest's Ward +1 level of existing class
8 +6 +6 +2 +6 Greater Forest's Arm --
9 +6 +6 +3 +6 +1 level of existing class
10 +7 +7 +3 +7 Greater Forest's Ward +1level of existing class
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