Merlion
First Post
Alrighty...this prestige class sprang from my idea to create a prestige class that focuses on speed. of all kinds. Its one of my only attempts at a non-magical prestige class so bear with me
The Disciple of Alacrity
Requirements:
Base Attack Bonus: +6
Skills: Jump 4 ranks, Tumble 6 ranks
Feats: Dodge, Improved Initiative, Run
Special: The character must have had a Haste spell cast upon him at least 3 times.
Hit Die: d6
Class Skills: The Disciple of Alacrity’s class skills and the key ability for each skill are: Balance (Dex), Climb (Str), Craft (Int) Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Sleight of Hand (Dex), Swim (Str) and Tumble (Dex)
Skill points at each level: 6+ Int Modifier
Class Features:
All of the following are class features of the Disciple of Alacrity prestige class.
Weapon and Armor proficiency: The Disciple of Alacrity is proficient with all simple weapons, and light armor. Note that a Disciple of Alacrity’s special class abilities will not function if he wears heavier than light armor.
1st level: Alacrity of Movement: at 1st level, the Disciple of Alacrity’s base land speed increases by 10 feet. This is considered a competence bonus, and does not affect other forms of movement such as swimming or flying. At 3rd level, the bonus increases to 20 feet, at 5th level to 30 feet, and at 7th level to 40 feet. Additionally at 3rd level, he may use the Tumble skill while moving at his full movement rate at no penalty.
2nd level: Alacrity of Avoidance: at 2nd level, the Disciple of Alacrity gains a +2 dodge bonus to Armor Class. This bonus increases by +1 for every 2 additional class levels (+3 at 4th level, +4 at 6th level, etc).
3rd level: Alacrity of Initiative: At 3rd level, the Disciple’s ability to react speeds up, granting a bonus to Initiative rolls. At 3rd level the bonus is +2. It raises by +1 for every 2 additional class levels (+3 at 5th level +4 at 7th level etc). This bonus stacks with the bonus from Improved Initiative.
4th level: Alacrity of Evasion: at 4th level, the Disciple of Alacrity gains Evasion. Whenever the Disciple is subjected to an attack that calls for a Reflex save for half damage, if the Disciple makes his save, he takes no damage instead. He still takes full damage on a failed save.
6th level: Alacrity of Battle: at 6th level, the Disciple of Alacrity may act as though under the effect of a haste spell for a number of rounds each day equal to his class level. These rounds need not be continuous. Activating or deactivating this ability is a free action
8th level: Alacrity of Attack: at 8th level, the Disciple of Alacrity may make a single extra attack at his highest base attack bonus as part of a full attack action. However the attack, and all other attacks made in the same round, suffers a -2 penalty to hit.
9th level: Improved Alacrity of Evasion: At 9th level, the Disciple of Alacrity gains Improved Evasion. Now whenever subjected to an attack that calls for a Reflex save for half damage, the Disciple takes no damage on a success, and only half damage on a failure.
10th level: Supreme Alacrity of Evasion: At 10th level, the Disciple of Alacrities ability to evade attacks reaches its peak. Now whenever subjected to an attack that requires a Reflex save for half damage, if the Disciple fails the save, he may re roll it once, taking the result of the second roll whether better or worse than the first.
The Disciple of Alacrity
Level Base Attack Bonus Fort Save Reflex Save Will Save Special
1 +1 +0 +2 +0 Alacrity of Movement +10
2 +2 +0 +3 +0 Alacrity of Avoidance +2
3 +3 +1 +3 +1 Alacrity of Movement +20, Alacrity of Initiative +2,
4 +4 +1 +4 +1 Alacrity of Evasion, Alacrity of Avoidance +3
5 +5 +1 +4 +1 Alacrity of Movement +30, Alacrity of Initiative +3
6 +6 +2 +5 +2 Alacrity of Battle, Alacrity of Avoidance +4
7 +7 +2 +5 +2 Alacrity of Movement +40, Alacrity of Initiative +4
8 +8 +2 +6 +2 Alacrity of Attack, Alacrity of Avoidance +5
9 +9 +3 +6 +3 Improved Alacrity of Evasion, Alacrity of Initiative +5
10 +10 +3 +7 +3 Supreme Alacrity of Evasion, Alacrity of Avoidance +6
The Disciple of Alacrity
Requirements:
Base Attack Bonus: +6
Skills: Jump 4 ranks, Tumble 6 ranks
Feats: Dodge, Improved Initiative, Run
Special: The character must have had a Haste spell cast upon him at least 3 times.
Hit Die: d6
Class Skills: The Disciple of Alacrity’s class skills and the key ability for each skill are: Balance (Dex), Climb (Str), Craft (Int) Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Sleight of Hand (Dex), Swim (Str) and Tumble (Dex)
Skill points at each level: 6+ Int Modifier
Class Features:
All of the following are class features of the Disciple of Alacrity prestige class.
Weapon and Armor proficiency: The Disciple of Alacrity is proficient with all simple weapons, and light armor. Note that a Disciple of Alacrity’s special class abilities will not function if he wears heavier than light armor.
1st level: Alacrity of Movement: at 1st level, the Disciple of Alacrity’s base land speed increases by 10 feet. This is considered a competence bonus, and does not affect other forms of movement such as swimming or flying. At 3rd level, the bonus increases to 20 feet, at 5th level to 30 feet, and at 7th level to 40 feet. Additionally at 3rd level, he may use the Tumble skill while moving at his full movement rate at no penalty.
2nd level: Alacrity of Avoidance: at 2nd level, the Disciple of Alacrity gains a +2 dodge bonus to Armor Class. This bonus increases by +1 for every 2 additional class levels (+3 at 4th level, +4 at 6th level, etc).
3rd level: Alacrity of Initiative: At 3rd level, the Disciple’s ability to react speeds up, granting a bonus to Initiative rolls. At 3rd level the bonus is +2. It raises by +1 for every 2 additional class levels (+3 at 5th level +4 at 7th level etc). This bonus stacks with the bonus from Improved Initiative.
4th level: Alacrity of Evasion: at 4th level, the Disciple of Alacrity gains Evasion. Whenever the Disciple is subjected to an attack that calls for a Reflex save for half damage, if the Disciple makes his save, he takes no damage instead. He still takes full damage on a failed save.
6th level: Alacrity of Battle: at 6th level, the Disciple of Alacrity may act as though under the effect of a haste spell for a number of rounds each day equal to his class level. These rounds need not be continuous. Activating or deactivating this ability is a free action
8th level: Alacrity of Attack: at 8th level, the Disciple of Alacrity may make a single extra attack at his highest base attack bonus as part of a full attack action. However the attack, and all other attacks made in the same round, suffers a -2 penalty to hit.
9th level: Improved Alacrity of Evasion: At 9th level, the Disciple of Alacrity gains Improved Evasion. Now whenever subjected to an attack that calls for a Reflex save for half damage, the Disciple takes no damage on a success, and only half damage on a failure.
10th level: Supreme Alacrity of Evasion: At 10th level, the Disciple of Alacrities ability to evade attacks reaches its peak. Now whenever subjected to an attack that requires a Reflex save for half damage, if the Disciple fails the save, he may re roll it once, taking the result of the second roll whether better or worse than the first.
The Disciple of Alacrity
Level Base Attack Bonus Fort Save Reflex Save Will Save Special
1 +1 +0 +2 +0 Alacrity of Movement +10
2 +2 +0 +3 +0 Alacrity of Avoidance +2
3 +3 +1 +3 +1 Alacrity of Movement +20, Alacrity of Initiative +2,
4 +4 +1 +4 +1 Alacrity of Evasion, Alacrity of Avoidance +3
5 +5 +1 +4 +1 Alacrity of Movement +30, Alacrity of Initiative +3
6 +6 +2 +5 +2 Alacrity of Battle, Alacrity of Avoidance +4
7 +7 +2 +5 +2 Alacrity of Movement +40, Alacrity of Initiative +4
8 +8 +2 +6 +2 Alacrity of Attack, Alacrity of Avoidance +5
9 +9 +3 +6 +3 Improved Alacrity of Evasion, Alacrity of Initiative +5
10 +10 +3 +7 +3 Supreme Alacrity of Evasion, Alacrity of Avoidance +6
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