Disciple of Alacrity Prestige Class(Edited again)

Merlion

First Post
Alrighty...this prestige class sprang from my idea to create a prestige class that focuses on speed. of all kinds. Its one of my only attempts at a non-magical prestige class so bear with me



The Disciple of Alacrity

Requirements:
Base Attack Bonus: +6
Skills: Jump 4 ranks, Tumble 6 ranks
Feats: Dodge, Improved Initiative, Run
Special: The character must have had a Haste spell cast upon him at least 3 times.
Hit Die: d6

Class Skills: The Disciple of Alacrity’s class skills and the key ability for each skill are: Balance (Dex), Climb (Str), Craft (Int) Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Sleight of Hand (Dex), Swim (Str) and Tumble (Dex)

Skill points at each level: 6+ Int Modifier

Class Features:
All of the following are class features of the Disciple of Alacrity prestige class.

Weapon and Armor proficiency: The Disciple of Alacrity is proficient with all simple weapons, and light armor. Note that a Disciple of Alacrity’s special class abilities will not function if he wears heavier than light armor.


1st level: Alacrity of Movement: at 1st level, the Disciple of Alacrity’s base land speed increases by 10 feet. This is considered a competence bonus, and does not affect other forms of movement such as swimming or flying. At 3rd level, the bonus increases to 20 feet, at 5th level to 30 feet, and at 7th level to 40 feet. Additionally at 3rd level, he may use the Tumble skill while moving at his full movement rate at no penalty.

2nd level: Alacrity of Avoidance: at 2nd level, the Disciple of Alacrity gains a +2 dodge bonus to Armor Class. This bonus increases by +1 for every 2 additional class levels (+3 at 4th level, +4 at 6th level, etc).

3rd level: Alacrity of Initiative: At 3rd level, the Disciple’s ability to react speeds up, granting a bonus to Initiative rolls. At 3rd level the bonus is +2. It raises by +1 for every 2 additional class levels (+3 at 5th level +4 at 7th level etc). This bonus stacks with the bonus from Improved Initiative.

4th level: Alacrity of Evasion: at 4th level, the Disciple of Alacrity gains Evasion. Whenever the Disciple is subjected to an attack that calls for a Reflex save for half damage, if the Disciple makes his save, he takes no damage instead. He still takes full damage on a failed save.

6th level: Alacrity of Battle: at 6th level, the Disciple of Alacrity may act as though under the effect of a haste spell for a number of rounds each day equal to his class level. These rounds need not be continuous. Activating or deactivating this ability is a free action

8th level: Alacrity of Attack: at 8th level, the Disciple of Alacrity may make a single extra attack at his highest base attack bonus as part of a full attack action. However the attack, and all other attacks made in the same round, suffers a -2 penalty to hit.

9th level: Improved Alacrity of Evasion: At 9th level, the Disciple of Alacrity gains Improved Evasion. Now whenever subjected to an attack that calls for a Reflex save for half damage, the Disciple takes no damage on a success, and only half damage on a failure.

10th level: Supreme Alacrity of Evasion: At 10th level, the Disciple of Alacrities ability to evade attacks reaches its peak. Now whenever subjected to an attack that requires a Reflex save for half damage, if the Disciple fails the save, he may re roll it once, taking the result of the second roll whether better or worse than the first.

The Disciple of Alacrity

Level Base Attack Bonus Fort Save Reflex Save Will Save Special
1 +1 +0 +2 +0 Alacrity of Movement +10
2 +2 +0 +3 +0 Alacrity of Avoidance +2
3 +3 +1 +3 +1 Alacrity of Movement +20, Alacrity of Initiative +2,
4 +4 +1 +4 +1 Alacrity of Evasion, Alacrity of Avoidance +3
5 +5 +1 +4 +1 Alacrity of Movement +30, Alacrity of Initiative +3
6 +6 +2 +5 +2 Alacrity of Battle, Alacrity of Avoidance +4
7 +7 +2 +5 +2 Alacrity of Movement +40, Alacrity of Initiative +4
8 +8 +2 +6 +2 Alacrity of Attack, Alacrity of Avoidance +5
9 +9 +3 +6 +3 Improved Alacrity of Evasion, Alacrity of Initiative +5
10 +10 +3 +7 +3 Supreme Alacrity of Evasion, Alacrity of Avoidance +6
 
Last edited by a moderator:

log in or register to remove this ad


I'd bump the HD to a d8 and maybe drop the BAB to 3/4... any particular reason why these are at these levels?

I think it needs a tiny boost overall- not sure exactly what, maybe two extra skill points per level?

I'd prolly just make Alacrity of Battle something they get for 1 rd/level and get rid of the greater version... I doubt whether it'll be unbalancing, and at the level at which this guy's going to get the ability (prolly around 13th) he should be getting some pretty good abilities.

It seems like this class' best features are its AC bonus (dodge bonuses rule) and the alacrity of movement.
 

Does Greater Alacrity of Battle stack with or overlap Alacrity of Battle? (At 10th level, do you get 10 rounds or 15 rounds?)

Its 10 rounds total.


I'd bump the HD to a d8 and maybe drop the BAB to 3/4... any particular reason why these are at these levels

Mainly cause I wanted them that way :-) I see this as a rather offensive class...fast, deals a lot of damage, but not a lot of hit-taking power. Bumping the BAB down would be a major hit that I dont really want to take.


I think it needs a tiny boost overall- not sure exactly what, maybe two extra skill points per level?

I'd have no problem with that. Funny tho cause I've had a couple people say it seems a bit overpowered as is.


I'd prolly just make Alacrity of Battle something they get for 1 rd/level and get rid of the greater version... I doubt whether it'll be unbalancing, and at the level at which this guy's going to get the ability (prolly around 13th) he should be getting some pretty good abilities.

Yea that could work although i'd have to think up a new 10th level ability.


It seems like this class' best features are its AC bonus (dodge bonuses rule) and the alacrity of movement

Should I up the AC bonus a tad, since they can only use light armor?
 

If the class is meant for 3.5 I think you should change the last sentence in Alacrity of Movement to "Additionally at 3rd level, he may use the Tumble skill while moving at his full movement rate at no penalty." since one can already tumble at full speed if one takes a -10 penalty.
 

Ohh ok thanks. That was actualy someone else's idea...my grasp of the tumble rules isnt good. I will be doing some more edits here and there on this later today.
 

I'd like to see an alternative at 4th level for the Evasion ability for characters who already have Evasion. Maybe a feat selected from a movement-related feats list?

Skill points do seem a little low, seeing as how this seems designed for a rogue.
 

Skill points do seem a little low, seeing as how this seems designed for a rogue

it isnt specficaly designed for a rogue, but i may up the skill points anyway.


I'd like to see an alternative at 4th level for the Evasion ability for characters who already have Evasion. Maybe a feat selected from a movement-related feats list?

trouble is, their arent any besides run. And options add power...I'm not sure that would work, or what the alternative would be. The Evasion is mostly there for fighters and the like.
 

Personally, I think the class is a bit underpowered as it is. One thing could up its power a bit and take care of the Evasion problem- if the character already has Evasion, he gains Improved Evasion at 4th level. (This won't be unbalancing, since the lowest point you could get to this level is 10th, and that would mean you'd have to be a Fighter-type, and therefore wouldn't have Evasion. If you took 2 levels of Rogue or Monk to get Evasion, you could get this at 11th level, which is one level earlier than Rogues can get Improved Evasion, but you're giving up a million other Rogue/Monk things along the way.) Then, at 9th level, if you already have Improved Evasion, you instead gain Perfect Evasion (a feat from Beyond Monks d20 that seemed to fit- it functions as Improved Evasion, but if you fail the Saving Throw, you can re-roll your Save, taking the 2nd result instead).
 

Hmmm interesting thought. i want to be careful tho cause without playtesting its hard to be sure...i've had several say it needs a bit more, and a couple say it needs a bit less.
 

Remove ads

Top