Kahuna Burger
First Post
This is a racial concept I've played with for many a year, also called ferals depending on my mood. They are loosly inspired by the Elfquest story of a 'druid' who went native in wolf form and started a line of part wolf elves. In this case the base stock was human and actually had at least two 'lost' druids when the first of their tribe were driven into a dense forest by their former people (whole backstory on that that I might post later.) I'm looking at them right now as ecl +1 so that I can include all the abilities I envisioned in the race. Wildings mature faster than humans, reaching maturity around 10 years. They don't tend to die of old age,
so I haven't really considered upper limits. I also didn't give them common as an automatic language, because I think of them as totally cut off from the outer world - their closest border with civilization is the country which drove them out in the first place and would as soon kill them all and turn the forest into the D&D equivelent of a parking lot as look at them.
WILDINGS
• +2 Constitution, +2 Wisdom, –2 Inteligence.
• Medium: As Medium creatures, wildings have no special bonuses or penalties due to their size.
• Wilding base land speed is 30 feet. However, a wilding with nothing in her hands and crrying not more than a light load can drop down on all fours and gain a speed bonus of +10 feet.
• Low Light Vision : A wilding can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Scent : Wildings possess the scent ability as described in the DMG.
• Natural Armor : The tough skin of the wildings grants them a +1 natural bonus to their armor class.
• Wild empathy : Wildings gain the wild empathy ability as a druid of half their character level. If they take a class or classes which normally gains this ability, their wilding bonus stacks with their class ones.
• +4 racial bonus to Survival checks.
• +2 racial bonus to Spot and Listen checks made in a natural, wooded environment.
• Aversion to metal : Wildings are very uncomfortable wearing, holding or using metal, and suffer a -1 moral penalty to all attack and damage rolls, AC and skill checks when wearing metal armor or using a metal weapon or tool.
• Automatic Language: Sylvan. Bonus Languages: Common, elvish and gnomish.
• Favored Class: Ranger. A multiclass wilding’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.

WILDINGS
• +2 Constitution, +2 Wisdom, –2 Inteligence.
• Medium: As Medium creatures, wildings have no special bonuses or penalties due to their size.
• Wilding base land speed is 30 feet. However, a wilding with nothing in her hands and crrying not more than a light load can drop down on all fours and gain a speed bonus of +10 feet.
• Low Light Vision : A wilding can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Scent : Wildings possess the scent ability as described in the DMG.
• Natural Armor : The tough skin of the wildings grants them a +1 natural bonus to their armor class.
• Wild empathy : Wildings gain the wild empathy ability as a druid of half their character level. If they take a class or classes which normally gains this ability, their wilding bonus stacks with their class ones.
• +4 racial bonus to Survival checks.
• +2 racial bonus to Spot and Listen checks made in a natural, wooded environment.
• Aversion to metal : Wildings are very uncomfortable wearing, holding or using metal, and suffer a -1 moral penalty to all attack and damage rolls, AC and skill checks when wearing metal armor or using a metal weapon or tool.
• Automatic Language: Sylvan. Bonus Languages: Common, elvish and gnomish.
• Favored Class: Ranger. A multiclass wilding’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.
Last edited by a moderator: