Halivar
First Post
I know that this has probably been done to death; but, since I can't search I'll post anyway.
This Summer we're starting a new campaign based aroung Arthurian legend. The girl in our group is interested is moving away from her standard arcane spellcaster, and has decided on a run-away princess. Since none of the core classes fit her character concept, I asked the DM if I could come up with an upgraded aristocrat core class (called a noble) for use with PC's. Please critique it. Here it is:
Noble
Alignment: Any lawful.
Hit Die: d8.
Special: First character level must be taken as a noble.
Class Skills:
The noble's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).
Skill points at 1st Level: (6 + Int modifier) x 4.
Lvl . BAB .......... F/R/W
1 ... +0 ......... +2/+0/+2 - Bonus feat, bonus skill
2 ... +1 ......... +3/+0/+3 - Bonus feat
3 ... +2 ......... +3/+1/+3 - Leadership
4 ... +3 ......... +4/+1/+4 - Bonus feat, bonus skill
5 ... +3 ......... +4/+1/+4
6 ... +4 ......... +5/+2/+5 - Bonus feat
7 ... +5 ......... +5/+2/+5 - Leadership score +1
8 ... +6/+1 ...... +6/+2/+6 - Bonus feat, bonus skill
9 ... +6/+1 ...... +6/+3/+6
10 .. +7/+2 ...... +7/+3/+7 - Bonus feat
11 .. +8/+3 ...... +7/+3/+7 - Leadership score +1
12 .. +9/+4 ...... +8/+4/+8 - Bonus feat, bonus skill
13 .. +9/+4 ...... +8/+4/+8
14 .. +10/+5 ..... +9/+4/+9 - Bonus feat
15 .. +11/+6/+1 .. +9/+5/+9 - Leadership score +1
16 .. +12/+7/+2 .. +10/+5/+10 - Bonus feat, bonus skill
17 .. +12/+7/+2 .. +10/+5/+10
18 .. +13/+8/+3 .. +11/+6/+11 - Bonus feat
19 .. +14/+9/+4 .. +11/+6/+11 - Leadership score +1
20 .. +15/+10/+5 . +11/+6/+12 - Bonus feat, bonus skill
Class Features
All of the following are class features of the noble.
Weapon and Armor Proficiency: A noble is proficient with all simple weapons, two martial weapons (of the noble's choice, decided at character creation), and all light armor.
Bonus Feats: At 1st level, a noble gets a bonus feat (from the list below) in addition to the feat any 1st-level character gets and the bonus feat granted to a human character. The noble gains an additional bonus feat at 2nd level and every two noble levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats listed below. A noble must still meet all prerequisites for a bonus feat, including ability score minimums. The noble's bonus feats include Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Great Fortitude, Investigator, Iron Will, Lightning Reflexes, Magical Aptitude, Negotiator, Persuasive, Run, Self-Sufficient, Skill Focus, and Stealthy.
Bonus Skills: At 1st, 4th, 8th, 12th, 16, and 20th levels the noble may add a skill to their class skill list that was not there previously. This is to reflect the higher level of education nobles receive as children, and thus their ability to learn new skills quickly.
Leadership: At 3rd level, the noble gains the Leadership for free. The noble bypasses the requirements for Leadership. Every 4th level after that (7th, 11th, 15th, and 19th), the noble gains a permenant +1 bonus to their leadership score. Note that a noble is still limited to a cohort two or more levels below themselves.
This Summer we're starting a new campaign based aroung Arthurian legend. The girl in our group is interested is moving away from her standard arcane spellcaster, and has decided on a run-away princess. Since none of the core classes fit her character concept, I asked the DM if I could come up with an upgraded aristocrat core class (called a noble) for use with PC's. Please critique it. Here it is:
Noble
Alignment: Any lawful.
Hit Die: d8.
Special: First character level must be taken as a noble.
Class Skills:
The noble's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).
Skill points at 1st Level: (6 + Int modifier) x 4.
Lvl . BAB .......... F/R/W
1 ... +0 ......... +2/+0/+2 - Bonus feat, bonus skill
2 ... +1 ......... +3/+0/+3 - Bonus feat
3 ... +2 ......... +3/+1/+3 - Leadership
4 ... +3 ......... +4/+1/+4 - Bonus feat, bonus skill
5 ... +3 ......... +4/+1/+4
6 ... +4 ......... +5/+2/+5 - Bonus feat
7 ... +5 ......... +5/+2/+5 - Leadership score +1
8 ... +6/+1 ...... +6/+2/+6 - Bonus feat, bonus skill
9 ... +6/+1 ...... +6/+3/+6
10 .. +7/+2 ...... +7/+3/+7 - Bonus feat
11 .. +8/+3 ...... +7/+3/+7 - Leadership score +1
12 .. +9/+4 ...... +8/+4/+8 - Bonus feat, bonus skill
13 .. +9/+4 ...... +8/+4/+8
14 .. +10/+5 ..... +9/+4/+9 - Bonus feat
15 .. +11/+6/+1 .. +9/+5/+9 - Leadership score +1
16 .. +12/+7/+2 .. +10/+5/+10 - Bonus feat, bonus skill
17 .. +12/+7/+2 .. +10/+5/+10
18 .. +13/+8/+3 .. +11/+6/+11 - Bonus feat
19 .. +14/+9/+4 .. +11/+6/+11 - Leadership score +1
20 .. +15/+10/+5 . +11/+6/+12 - Bonus feat, bonus skill
Class Features
All of the following are class features of the noble.
Weapon and Armor Proficiency: A noble is proficient with all simple weapons, two martial weapons (of the noble's choice, decided at character creation), and all light armor.
Bonus Feats: At 1st level, a noble gets a bonus feat (from the list below) in addition to the feat any 1st-level character gets and the bonus feat granted to a human character. The noble gains an additional bonus feat at 2nd level and every two noble levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats listed below. A noble must still meet all prerequisites for a bonus feat, including ability score minimums. The noble's bonus feats include Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Great Fortitude, Investigator, Iron Will, Lightning Reflexes, Magical Aptitude, Negotiator, Persuasive, Run, Self-Sufficient, Skill Focus, and Stealthy.
Bonus Skills: At 1st, 4th, 8th, 12th, 16, and 20th levels the noble may add a skill to their class skill list that was not there previously. This is to reflect the higher level of education nobles receive as children, and thus their ability to learn new skills quickly.
Leadership: At 3rd level, the noble gains the Leadership for free. The noble bypasses the requirements for Leadership. Every 4th level after that (7th, 11th, 15th, and 19th), the noble gains a permenant +1 bonus to their leadership score. Note that a noble is still limited to a cohort two or more levels below themselves.
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