CRGreathouse
Community Supporter
I've never much liked the D&D gnome. It's too closely influenced by the Dragonlance tinker gnome (more in player understanding than mechanics, perhaps), and it never seemed to fit in my campaign.
I liked their nature-focused aspect, though, and vowed to rewrite the gnome for that role. I did so, announcing the results to my group, and promptly ignored it as a PC race for some time, as no one showed interest in playing one.
Now I have a player with a gnome character, a bard. I figured it would be a good idea to see if the mechanics were sound, so I thought I'd post them here. Post your comments, suggestions, or random derision as desired...
Gnome
—Small Fey
— –2 Str, +2 Dex, +2 Wis, +2 Cha
—Base land speed: 20 feet
—Low–light vision
—Racial Hit Dice: A gnome begins with 3d6 Hit Dice, BAB +1, and base saves +1/+3/+3. A gnome's fey levels give it 6 x (6 + Int modifier) skill points and two feats. Its class skills are Bluff, Disguise, Escape Artist, Listen, Move Silently, Sense Motive, and Survival.
—Carrying capacity as though one size category smaller
— +2 racial bonus to Move Silently
—Spell-like Abilities: 1/day—animal messengerM, ghost sound, invisibility, jump, magic stone, pass without trace. (Animal messenger requires its normal material component, despite being a spell-like ability.)
— Speak with Animals (Ex): At will
— +1 dodge bonus to AC
—Automatic language: Sylvan 2 ranks, elven 1 rank, regional 1 rank. Bonus languages: Common, Gnoll, Goblin, Halfling. (Under the standard system, Sylvan and Elven are automatic languages.)
—Favored class: Druid
Height: 2' + 1d6"; weight 10 lb + x2d4 oz. (For the rest of the world, height 60 + 1d20 cm; mass 4.5kg + x(10 x 1d20)g.)
I liked their nature-focused aspect, though, and vowed to rewrite the gnome for that role. I did so, announcing the results to my group, and promptly ignored it as a PC race for some time, as no one showed interest in playing one.
Now I have a player with a gnome character, a bard. I figured it would be a good idea to see if the mechanics were sound, so I thought I'd post them here. Post your comments, suggestions, or random derision as desired...
Gnome
—Small Fey
— –2 Str, +2 Dex, +2 Wis, +2 Cha
—Base land speed: 20 feet
—Low–light vision
—Racial Hit Dice: A gnome begins with 3d6 Hit Dice, BAB +1, and base saves +1/+3/+3. A gnome's fey levels give it 6 x (6 + Int modifier) skill points and two feats. Its class skills are Bluff, Disguise, Escape Artist, Listen, Move Silently, Sense Motive, and Survival.
—Carrying capacity as though one size category smaller
— +2 racial bonus to Move Silently
—Spell-like Abilities: 1/day—animal messengerM, ghost sound, invisibility, jump, magic stone, pass without trace. (Animal messenger requires its normal material component, despite being a spell-like ability.)
— Speak with Animals (Ex): At will
— +1 dodge bonus to AC
—Automatic language: Sylvan 2 ranks, elven 1 rank, regional 1 rank. Bonus languages: Common, Gnoll, Goblin, Halfling. (Under the standard system, Sylvan and Elven are automatic languages.)
—Favored class: Druid
Height: 2' + 1d6"; weight 10 lb + x2d4 oz. (For the rest of the world, height 60 + 1d20 cm; mass 4.5kg + x(10 x 1d20)g.)
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