Michael Tree said:
It's a nice design, but I do agree that it looks overpowered. The character concept doesn't really need bonus feats, so if you remove those it would look fine to me. If there are some psionic feats that you think are essential for this class, give a couple of them as specific bonus feats, but giving a bunch of general bonus feats is too much IMO. For example, I could see giving the class Speed of Thought for free at 5th level. I might also give them Deep Impact for free at 12th level, and say they can only use it with a sneak attack (though that may be too much too). But bonus feats that the character can freeely pick is too much.
Are the psychic warrior's offensive powers really worth so little? I've taken a huge axe to the powers list, so these guys aren't going to be hitting nearly as hard (or as often). Thus, I think that the Feats are integral to the class -- that's where a significant portion of their combat ability is going to come from.
What's wrong with letting people choose these feats for themselves? You're willing to give away two of the more powerful ones -- one which has requirements that don't play to the strengths of the Mind Thief. (Giving away Deep Impact -- which has moderate requirements, which in turn are NOT in tune with the Mind Thief's strengths --
is overpowered.)
Michael Tree said:
If you must have bonus feats, then something else would have to go. I would recommend reducing skill points to 4+Int to level and making Int their manifesting ability.
Whaaaa? Give them a STRONGER key stat? I thought you were trying to tone them down from being "overpowered"...
Again, don't compare them to "Rogue -2", compare them to Bards. They need Concentration & Psicraft, and probably tempted by Autohypnosis, so they've effectively got 4 skill points left.
Basically, they have the skill points to be any two of: sneaky guy, trap guy, athletic guy, personality guy. A real Rogue could do all four. So they're more like a Rogue/2, and don't need to lose skill points.
Michael Tree said:
I wouldn't give them improved evasion for free either. Perhaps change the psi improved evasion such that it requires the mind thief to expend his psionic focus to use it. Something like, "Beginning at 9th level, if a mind thief fails an Evasion reflex saving throw, he may expend his psionic focus to take only 1/2 damage."
That was my first thought, but I couldn't decide if they should be forced to expend their focus
before or
after they find out if they've missed the roll, and if after, if they get to know how much damage they would otherwise take. It's easier mechanically to have players expend focus in more discrete situations.
I would consider moving Improved Psi Evasion into a Feat... but of course then it's important that they keep the bonus feats.
Michael Tree said:
Is there a reason why they don't have the Trapfinding ability? Their search and disable device skills will go to waste without it. Also, I would also give them the rogue's selection of weapons, instead of simple weapons.
Just your vision.

They've got Trapfinding. I don't think that giving them extra weapon proficencies would cure their "overpowered"-ness. I think that a level of a warrior-class (including Monk) should grant these guys significant benefits -- they are intended to be weaker combatants than Rogues, and with feats like Psionic Weapon available, that's tough.
Michael Tree said:
I'm a bit mystified by "Like a Psychic Warrior, a Mind Thief only gains Bonus Power Points at 1st level." Psychic Warriors get bonus PPs every level.
A clearer way to say it is: "Like a Psychic Warrior, a Mind Thief
gains only Bonus Power Points at 1st level." Make sense now?
-- N