The Underdark Primeval [OOC]


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silentspace

First Post
Looking to revive Alceru's game "Realms Below", which appears to be dead in the water. Are you interested in keeping this game alive?

The three existing players are:

Isida Kep'Tukari - Gloaming Sorcerer
Uriel - Rogoth - Grimlock Barbarian/Fighter/Ranger
deadestdai - Solli Dourstone - Svirfneblin Rogue

Other players who may join:

MIA: Blue Chitne - ? - Chitine Ranger
Alternates from Alceru's original recruitment thread - Keia, Erekose13
Alternates from Isida Kep'Tukari's recruitment thread - Temujin, Tailspinner
 

silentspace

First Post
You are denizens of the Underdark, more at home in the depths of Toril then on the surface world. The Underdark is a dank, dismal realm filled with unspeakable evils that would make surface dwellers quake with fear. It is a place where ancient powerful evils battle each other for dominion. It is your home.

To your eyes, the surface world is as light as the Underdark is dark. Here the forces of good hold dominion, banding together to fight the evils of the land. It is the opposite of the Underdark in every way you can imagine. You have always wanted to see the mysterious surface realm, and having some time off, have decided to travel to one of the gateways between the two worlds, Eartheart, the great Gold Dwarf city near the Great Rift.

As you entered the Deep Realm, the caverns controlled by the Gold Dwarves, you felt a palpable change. It was rare to see a drow, a drider, or an illithid. Here the creatures of good abounded. You see humans and elves, dwarves and gnomes, races you have rarely seen before, except as slaves. In your heart you feel a closeness to the good dwarves who hold these caverns, for in your heart you also fight for the cause of good, each for your own reasons.

Now, in Eartheart, you are strange and alien. Children point at you. Adults whisper. As much as you feel a spiritual kinship with these people, this is not your home. In the depths of your soul you realize you must return to the depths of the primeval Underdark, where evil reigns, and death is around every corner.
 


silentspace

First Post
This game will take over more or less where Alcareru's game left off. Our heroes, Underdark natives, will be returning to the caverns below Faerun.

Characters will be 32 point buy, level 9.

Existing characters may boost your stats. You may need it!
 

Isida Kep'Tukari

Adventurer
Supporter
Ok, here's Denasa, updated and ready to fly!

Denasa
Female Gloaming Sorcerer 7

Alignment: Chaotic Good
Patron Deity: None
Region: Gloaming
Height: 2' 10''
Weight: 29lbs
Hair: Black
Eyes: Violet-Gray
Age: 20

Str: 6 (-2) [0 points, -2 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 12 (+1) [4 points]
Int: 13 (+1) [5 points]
Wis: 10 (+0) [4 points, -2 racial]
Cha: 22 (+6) [13 points, +2 racial, +2 necklace, +1 level 4]

Class and Racial Abilities: -2 Str, +2 Dex, -2 Wis, +2 Cha, native outsider, Small, base speed 20, fly speed 40, Light Blindness (abrupt exposure to bright light, such as sunlight or a daylight spell, blinds a gloaming for one round, and they take a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light), Shadow Spells (all illusion (shadow) spells are cast a +1 caster level), +2 bonus vs. illusion (shadow) effects, +4 bonus vs. psionic effects, +4 bonus on Move Silently checks, Low Light vision, Luminescence (as a standard action, a gloaming can make her skin provide illumination equal to that produced by any light source up to and including a torch, or she can mute it altogether).

Hit Dice: 7d4 + 7
HP: 35
AC: 20 (+3 Dex, +1 size, +2 ring, +4 armor)
Init: +3 (+3 Dex)
Speed: 20ft on land, 40 ft fly, average maneuverability

Saves:
Fortitude +4 [+2 base, +1 Con, +1 from Luck of Heroes]
Reflex +6 [+2 base, +3 Dex, +1 from Luck of Heroes]
Will +6 [+5 base, +0 Wis, +1 from Luck of Heroes]

BAB: +4 [+3 BAB, +1 Size]
Melee Atk: +2 (1d6-2/x2 [all subdual]/x2/B, Small morningstar)
Ranged Atk: +7 (1d6/19-20/x2/80 ft./P, Small light crossbow)

Skills:
Bluff +11 [6 ranks, +5 Cha]
Hide +9 [+3 Dex, +2 Stealthy, +4 Size]
Knowledge (arcana) +13 [12 ranks, +1 Int]
Move Silently +9 [+3 Dex, +2 Stealthy, +4 racial]
Spellcraft +15 [12 ranks, +1 Int, +2 synergy from Knowledge (arcana)]

Feats:
Portal Sensitive (racial bonus)
Luck of Heroes (1st level)
Stealthy (3rd level)
Spell Penetration (6th level)

Languages: Common, Undercommon, Draconic

Spells Knownspells per day – 6/8/8/5
Save DC +5
0th - ghost sound, acid splash, mage hand, prestidigitation, detect magic, message, acid splash.
1st - magic missile, mage armor, shocking grasp, burning hands, true strike.
2nd – invisibility, scorching ray, eagle’s splendor
3rd – displacement, lightning bolt.

Equipment:
My Shield (ring of protection +2, 8,000gp)
wand of magic missile (1st level, 10 charges, regional equipment)
wand of color spray (1st level, 10 charges, regional equipment)
scroll of lightning bolt (375gp)
3 scrolls of fireball (1125gp)
scroll of invisibility (150gp)
scroll of slow (375gp)
scroll of glitterdust (150gp)
scroll of shadow conjuration (700gp)
2 potions of cure moderate wounds (600gp)
+2 Nightscale armor (5,150gp, Underdark)
Lesser Empower Metamagic rod (9,000gp)
Circlet of comprehending languages and reading magic (5,200gp)
Necklace of Charisma +2 (4,000gp)
Bedroll 5sp
Backpack 2gp
Waterskin 1gp
Silver dagger 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Small light crossbow (35gp)
20 crossbow bolts (2gp)
Small morningstar (8gp)

Money
30gp, 5sp, one 75gp amethyst, one 200gp ruby, one 300gp emerald, and one 500gp opal

Legs, hairy spider familiar: Fine vermin; HD 7: hp 17; Init +2; Spd 20 ft., climb 10 ft. ; AC 24, touch 20, flat-footed 20; Base Atk +3; Grp -8; Atk +3 melee (1d2-5 plus poison); full Atk +3 melee (1d2-5 plus poison); Space/Reach ½ ft. by ½ ft.//0 ft. ; SA poison; SQ poison immunity., darkvision 60 ft., deliver touch spells, improved evasion, alertness, share spells, empathic link, speak with master, speak with animals of its kind; AL CG; SV Fort +2, Ref +2, Will +5; Str 1, Dex 14, Con 10, Int 7, Wis 10, Cha 2.

Skills and Feats: Climb +6, Hide +25, Jump +4, Spot +15; Alertness.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage is 1 point of temporary Dexterity damage.

Appearance: Denassa is a small, lithe gloaming of exceptional beauty. Her wings are midnight black, and she keeps them well-groomed. Her own raven hair is long and lustrous, usually pulled up in an elaborate tail so it can spill down her neck in a waterfall of darkness. She wears elegant, form-fitting armor of black snakeskin, and has flowing black tattoos around her neck, wrists, and hands. Her glowing skin makes interesting patterns through these markings. Her eyes are large, and violet-gray. She wears a necklace of silver set with a large purple stone that tends to draw the eyes and a matching circlet around her head. Finally her familiar, a hairy spider she calls Legs, is often seen on her shoulder.

Personality: Denassa is a fairly flighty creature, given to traveling from place to place, meeting new people, and then leaving again. She enjoys being on the move, and is thrilled to meet new people. She considers herself the most beautiful creature around (whether or not it is true), and conducts herself accordingly. She adores her magic, and is pleased to use it wherever she can.

She dislikes ugliness, whether in physical form or in the personalities of others, and tries to avoid those who are “ugly within.” She is given to following her whims, with little thought as to how it will affect those around her. The only one she gives any real consideration to is Legs, her familiar.

Background: Denassa grew up in the upper Underdark, traveling with her family and two sisters from settlement to settlement, bringing news and trade all over the Underdark. As her magical talent grew, she began experimenting with different expressions of magic, learning a wide range of spells and powers.

She left her family on her sixteenth birthday, the lure of places outside their usual trade route being too interesting to resist. Traveling as far and wide as she could, she’s broken a lot of hearts on her journeys thus far. She revels in her magic and freedom, but would be willing to travel with those that share some of her same goals.
 




G

Guest 11456

Guest
OK. Right now I am thinking Drow Cleric, but I'll have to look things over a bit. I'll get back with a character soon.
 

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