Ladies and gentlemen, I would like speech to be in "quotes," thoughts to be in italics, and actions to be between *asterisks.* If you want to use colored text, that's fine, but it must be light enough for me to read. When in doubt, please go with the lighter color.
Our Cast of Characters
Fangor the Fierce - Ashlie - Female Dust Genasi Rogue 1
Jolmo - Kani Icebreath - Male Ice Para-Genasi Druid 1
Lady Shatterstone - Fianna Glade - Female Human Druid 2
Ghostknight - Helliad Noman's Son - Male Human Cleric 2 of Pelor
Inactive Players and Characters
Emperor Valerian- Aeron Malthis - Male Radiance Genasi Sorcerer 1
wolfheart - Pharos Victorix, "The Lion of Pelor" - Male Half-Elf (Black Pine) Fighter 1/Cleric of Pelor 1
Temujin - Sakurai 'Saku' - Male Human Fighter 2
Cannibal Kender - Zafira - Female Fire Genasi Fighter 1
Verbatim - Jabin Jarek - Male Ooze Gensai Diviner 1
Rhia - Azure Rentlon - Female Radiance Genasi Bard 1
Out Of Character Thread
Rogue's Gallery Thread
And now, the story...
~~~~~~~~
Today is a quiet day in the small city of Willow Grove. Set in the vast grasslands of mid-eastern Low'verok, there is little but rolling hills and moors for many dozens of miles. Streams criss-cross the landscape, and the occasional trees line the watercourses. Though it is not particularly strategically placed, it is at the crossroads of major roads going east to west and north to south. Trade is one of the biggest businesses here, and all that goes with it. The town boasts a thriving Adventurer's Guild in addition to its Caravan, Moneychanger, Trader, Tanner, Smithy, and other various guilds, in addition to its famous Horse Trainer's guild.
In a land usually bathed by sun, and in a town with so much trade, it is no surprise that the two largest temples here are to Pelor and Waukeen, with Tymora running a close third. Pharos, Lissandra sent you to the temple of Willow Grove to gain some experience in a smaller parish, and one that was far away from Andeluvian politics. Several other faiths showed unseemly interest in your unusual investure into the priesthood, and The Daughter of the Sun thought it best to have you go elsewhere. She said you would be able to find yourself and your faith better on your own.
The temple here is rich and well-appointed, with five priests and twice as many acolytes, in addition to the laybrothers and sisters. Your training as a guardsman has proven to be quite valuable, as most of the priests here are not particularly martial-minded, preferring the healing arts to those of war. However, the head priest, Darqu Felfire, has suggested that one such as yourself should not be confined to one small town. He hinted that your skills would be more needed outside the city.
The Guildmaster of the Adventurer's Guild, a lightning genasi called Sarwen Tash, has said she would be happy to help you assemble a group. There's more than one group of travelers or traders that could use a group of adventurers. There's actually a small party of pilgrims that will be going to a sacred site that requested a party with a priest in it. But they've found none as of yet.
Aeron, your last adventure led you to this small plains city. Adventure is ripe to be had here... if anyone needed a group to form. Few will take single adventurers, unless they are nigh-legendary. Which you will be in time, you're sure, but until then you'll just have to make due. Unfortunately that means biding your time at the White Swan inn, providing the evening's entertainment alongside their resident bard in exchanged for their excellent foot and accomidations. There's rumors of a new group forming, so you'll probably have to go see what misfits have come to claim gold and glory.
Zafira, your latest caravan with a temporary group have led you to the city of Willow Grove. You've heard of it before; a trade city famed for the quality of its horses. Several people give Chaos, your horse, an appreciative glance as you ride through the town. The word at the Adventurer's Guild is that there's a possibility of a new group forming, one for a long journey of some peril across the more trackless areas of the central plains.
You can find comforable lodgings both for yourself and your horse at the Saddlebag Corral and Saloon, a place that caters to the large number of horse breeders, trainers, and riders that live and pass through here.
Ashlie, you helped guard a funeral wagon from Gajin in the south all the way up here to Willow Grove, bringing home the bodies of those that perished at sea. Now you find yourself at loose ends, as no similar job is available. You could find one in the Adventurer's Guild perhaps, they usually have work. But for now you can find a place to stay in the fine White Swan, or the more lively Saddlebag Saloon. Or perhaps the Crossroads Tavern, a substantial building catering to rich merchants and adventurers.
Saku, the hunt for a cruel man brought you near Willow Grove, and once your message was delivered in both intimidating words and a few choice blows, you have found yourself in this city as a place to rest for a day or two. With your purse near empty, you will have to find a job, or a mark, sometime soon. The notices posted outside the Adventurer's Guild promise a great deal of money for caravan duty, guarding travelers, and slaying monters, so that might be a possibility. Or perhaps not, you will have to investigate first, life has taught you that hard and well.
Our Cast of Characters
Fangor the Fierce - Ashlie - Female Dust Genasi Rogue 1
Jolmo - Kani Icebreath - Male Ice Para-Genasi Druid 1
Lady Shatterstone - Fianna Glade - Female Human Druid 2
Ghostknight - Helliad Noman's Son - Male Human Cleric 2 of Pelor
Inactive Players and Characters
Emperor Valerian- Aeron Malthis - Male Radiance Genasi Sorcerer 1
wolfheart - Pharos Victorix, "The Lion of Pelor" - Male Half-Elf (Black Pine) Fighter 1/Cleric of Pelor 1
Temujin - Sakurai 'Saku' - Male Human Fighter 2
Cannibal Kender - Zafira - Female Fire Genasi Fighter 1
Verbatim - Jabin Jarek - Male Ooze Gensai Diviner 1
Rhia - Azure Rentlon - Female Radiance Genasi Bard 1
Out Of Character Thread
Rogue's Gallery Thread
And now, the story...
~~~~~~~~
Today is a quiet day in the small city of Willow Grove. Set in the vast grasslands of mid-eastern Low'verok, there is little but rolling hills and moors for many dozens of miles. Streams criss-cross the landscape, and the occasional trees line the watercourses. Though it is not particularly strategically placed, it is at the crossroads of major roads going east to west and north to south. Trade is one of the biggest businesses here, and all that goes with it. The town boasts a thriving Adventurer's Guild in addition to its Caravan, Moneychanger, Trader, Tanner, Smithy, and other various guilds, in addition to its famous Horse Trainer's guild.
In a land usually bathed by sun, and in a town with so much trade, it is no surprise that the two largest temples here are to Pelor and Waukeen, with Tymora running a close third. Pharos, Lissandra sent you to the temple of Willow Grove to gain some experience in a smaller parish, and one that was far away from Andeluvian politics. Several other faiths showed unseemly interest in your unusual investure into the priesthood, and The Daughter of the Sun thought it best to have you go elsewhere. She said you would be able to find yourself and your faith better on your own.
The temple here is rich and well-appointed, with five priests and twice as many acolytes, in addition to the laybrothers and sisters. Your training as a guardsman has proven to be quite valuable, as most of the priests here are not particularly martial-minded, preferring the healing arts to those of war. However, the head priest, Darqu Felfire, has suggested that one such as yourself should not be confined to one small town. He hinted that your skills would be more needed outside the city.
The Guildmaster of the Adventurer's Guild, a lightning genasi called Sarwen Tash, has said she would be happy to help you assemble a group. There's more than one group of travelers or traders that could use a group of adventurers. There's actually a small party of pilgrims that will be going to a sacred site that requested a party with a priest in it. But they've found none as of yet.
Aeron, your last adventure led you to this small plains city. Adventure is ripe to be had here... if anyone needed a group to form. Few will take single adventurers, unless they are nigh-legendary. Which you will be in time, you're sure, but until then you'll just have to make due. Unfortunately that means biding your time at the White Swan inn, providing the evening's entertainment alongside their resident bard in exchanged for their excellent foot and accomidations. There's rumors of a new group forming, so you'll probably have to go see what misfits have come to claim gold and glory.
Zafira, your latest caravan with a temporary group have led you to the city of Willow Grove. You've heard of it before; a trade city famed for the quality of its horses. Several people give Chaos, your horse, an appreciative glance as you ride through the town. The word at the Adventurer's Guild is that there's a possibility of a new group forming, one for a long journey of some peril across the more trackless areas of the central plains.
You can find comforable lodgings both for yourself and your horse at the Saddlebag Corral and Saloon, a place that caters to the large number of horse breeders, trainers, and riders that live and pass through here.
Ashlie, you helped guard a funeral wagon from Gajin in the south all the way up here to Willow Grove, bringing home the bodies of those that perished at sea. Now you find yourself at loose ends, as no similar job is available. You could find one in the Adventurer's Guild perhaps, they usually have work. But for now you can find a place to stay in the fine White Swan, or the more lively Saddlebag Saloon. Or perhaps the Crossroads Tavern, a substantial building catering to rich merchants and adventurers.
Saku, the hunt for a cruel man brought you near Willow Grove, and once your message was delivered in both intimidating words and a few choice blows, you have found yourself in this city as a place to rest for a day or two. With your purse near empty, you will have to find a job, or a mark, sometime soon. The notices posted outside the Adventurer's Guild promise a great deal of money for caravan duty, guarding travelers, and slaying monters, so that might be a possibility. Or perhaps not, you will have to investigate first, life has taught you that hard and well.
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