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Cleanser
Description
Cleansers are hunters who specialize in the eradication of all undead
Hit Dice—D10/level
Requirements :
--Alignment: Any Non-evil
--Feats: Track
--Skills: Knowledge (undead) +7 ranks
--Other: Base attack +5, Favoured enemy: Undead.
CLASS SKILLS:
--Skill Points per level: 4 (+Intelligence modifier)
--Move Silently, Hide, Spot, Knowledge (Undead), Wilderness lore, Knowledge (Acrana) Track
Base-attack .. Refl/Fort /Will .. Special
1st +1 .... +0/+2/+0 .. Detect undead at will,
2nd +2 .... +0/+3/+0 .. Scorn the Stench of Death
3rd +3 .... +0/+3/+0 .. The Darkness within
4th +4 .... +1/+4/+1 .. Searing Strike
5th +5 .... +1/+4/+1 .. Unwanted victim
6th +6 .... +1/+5/+1 .. Scorn the Thought of Death (mind)
7th +7 .... +2/+5/+2 .. Blessed weapon
8th +8 .... +2/+6/+2 .. Consecrated aura
9th +9 .... +2/+6/+2 .. Curse of the hunt
10th +10.... +3/+7/+3 .. Strike the center, Scorn the Touch of Death(ability)
Special abilities descriptions:
--Detect Undead(Sp): Using the knowledge of undead you can detect all undead at will
--Scorn the Stench of death (Ex): Through training, and fighting with various undead you now gain an immunity to all smell based attacks and paralysis.
--The Darkness within (Ex): Once you begin staring into the abyss, the abyss stares back at you. After devoting your life to hunt of undead you begin to sink to there level, and gain a +2 competence bonus on Bluff, Listen, sense motive, spot, and intimidate. The Cleanser is able to use these abilities against mindless undead even when they do not apply. For example you may cow down a ghast with intimidate, in such cases the undead Cower as per the condition. A bluff may make them think you are a ‘fellow undead’. They also gain a +2 competence on damage and to hit. However you now have a -1 penalty to all social interactions with the living.
--Searing Strike (Su): Whether through hatred or purity you can strike undead with a melee attack, once per day you may do the cleanser level in extra damage, it can even be spread between multiple targets through out the day.
--Deified (Su): Whereas before you hunted the living dead for personal reasons; be they revenge or disgust. You know have the backing of a church or, in some extreme cases a deity. No god that actively supports undead may support you; however some Cleansers turn there back on some of the more ambiguous ideas of your god, for the powers they grant. You gain the ability to turn undead once per day, however once a week you may use an ability similar to the sun domain, and destroy the dead you would have turned. Along with this you may no longer be raised as undead.
--Scorn the Thought of Death (Ex): Your mind is alive with thoughts of vitality, impermeable to the decaying ideas of undead magicks, granting you immunity to mind-affecting powers of undead.
--Blessed weapon (Su): Any weapon the Cleanser HOLDS is considered blessed as though by the spell bless weapon; except that it does not effect evil foes it effects undead foes and the good enchantment can only bypass evil undead’s DR.
--Consecrated aura (Su): At 8th level and above, a cleanser exudes a permanent consecrate effect to a radius of 20 feet. If the Cln is within the area of a desecrate spell, both effects are negated until the knight leaves the area or the desecrate spell expires. If the desecrate spell is enhanced by an altar or other permanent fixture dedicated to an evil deity, the cleanser's consecrate effect negates some of its powers: Turning penalties are reduced to -3 but undead do not gain a bonus.
-- Hunter of the dead (Ex): At this point the Cleanser is dedicated to their work entirely, the bonuses they gained when they attained ‘The Darkness Within’ are now +4, the penalties however are -2. Further thematic changes occur, which are ultimately up to the Player but may include pale skin and dilated pupils.
--Strike the centre (Su): By channelling their inner positive energy through a melee weapon or into ammunition, they can critically damage undead; However to do so the Cleanser must hit what ever part of the undead connects it to the negative plane. This equates to the ability to score critical hits against undead.
--Scorn the Touch of death (Su): You no longer fear the touch of death, as you can no longer be affected by Ability drains or ability damage.
I have no idea on the balance so any comment is good.
Cleanser
Description
Cleansers are hunters who specialize in the eradication of all undead
Hit Dice—D10/level
Requirements :
--Alignment: Any Non-evil
--Feats: Track
--Skills: Knowledge (undead) +7 ranks
--Other: Base attack +5, Favoured enemy: Undead.
CLASS SKILLS:
--Skill Points per level: 4 (+Intelligence modifier)
--Move Silently, Hide, Spot, Knowledge (Undead), Wilderness lore, Knowledge (Acrana) Track
Base-attack .. Refl/Fort /Will .. Special
1st +1 .... +0/+2/+0 .. Detect undead at will,
2nd +2 .... +0/+3/+0 .. Scorn the Stench of Death
3rd +3 .... +0/+3/+0 .. The Darkness within
4th +4 .... +1/+4/+1 .. Searing Strike
5th +5 .... +1/+4/+1 .. Unwanted victim
6th +6 .... +1/+5/+1 .. Scorn the Thought of Death (mind)
7th +7 .... +2/+5/+2 .. Blessed weapon
8th +8 .... +2/+6/+2 .. Consecrated aura
9th +9 .... +2/+6/+2 .. Curse of the hunt
10th +10.... +3/+7/+3 .. Strike the center, Scorn the Touch of Death(ability)
Special abilities descriptions:
--Detect Undead(Sp): Using the knowledge of undead you can detect all undead at will
--Scorn the Stench of death (Ex): Through training, and fighting with various undead you now gain an immunity to all smell based attacks and paralysis.
--The Darkness within (Ex): Once you begin staring into the abyss, the abyss stares back at you. After devoting your life to hunt of undead you begin to sink to there level, and gain a +2 competence bonus on Bluff, Listen, sense motive, spot, and intimidate. The Cleanser is able to use these abilities against mindless undead even when they do not apply. For example you may cow down a ghast with intimidate, in such cases the undead Cower as per the condition. A bluff may make them think you are a ‘fellow undead’. They also gain a +2 competence on damage and to hit. However you now have a -1 penalty to all social interactions with the living.
--Searing Strike (Su): Whether through hatred or purity you can strike undead with a melee attack, once per day you may do the cleanser level in extra damage, it can even be spread between multiple targets through out the day.
--Deified (Su): Whereas before you hunted the living dead for personal reasons; be they revenge or disgust. You know have the backing of a church or, in some extreme cases a deity. No god that actively supports undead may support you; however some Cleansers turn there back on some of the more ambiguous ideas of your god, for the powers they grant. You gain the ability to turn undead once per day, however once a week you may use an ability similar to the sun domain, and destroy the dead you would have turned. Along with this you may no longer be raised as undead.
--Scorn the Thought of Death (Ex): Your mind is alive with thoughts of vitality, impermeable to the decaying ideas of undead magicks, granting you immunity to mind-affecting powers of undead.
--Blessed weapon (Su): Any weapon the Cleanser HOLDS is considered blessed as though by the spell bless weapon; except that it does not effect evil foes it effects undead foes and the good enchantment can only bypass evil undead’s DR.
--Consecrated aura (Su): At 8th level and above, a cleanser exudes a permanent consecrate effect to a radius of 20 feet. If the Cln is within the area of a desecrate spell, both effects are negated until the knight leaves the area or the desecrate spell expires. If the desecrate spell is enhanced by an altar or other permanent fixture dedicated to an evil deity, the cleanser's consecrate effect negates some of its powers: Turning penalties are reduced to -3 but undead do not gain a bonus.
-- Hunter of the dead (Ex): At this point the Cleanser is dedicated to their work entirely, the bonuses they gained when they attained ‘The Darkness Within’ are now +4, the penalties however are -2. Further thematic changes occur, which are ultimately up to the Player but may include pale skin and dilated pupils.
--Strike the centre (Su): By channelling their inner positive energy through a melee weapon or into ammunition, they can critically damage undead; However to do so the Cleanser must hit what ever part of the undead connects it to the negative plane. This equates to the ability to score critical hits against undead.
--Scorn the Touch of death (Su): You no longer fear the touch of death, as you can no longer be affected by Ability drains or ability damage.
I have no idea on the balance so any comment is good.
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