The Underdark Primeval (Rogues Gallery)


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Erekose13

Explorer
Pwyoolp "Morph" Ripplepond, slyth druid/vermin keeper

Pwyoolp "Morph" Ripplepond
Male Slyth Druid 5/ Vermin Keeper 3

Alignment: Neutral Good
Patron Deity: Chauntea
Region: Underdark (Fluvenilstra)
Height: 6' 1''
Weight: 189lbs
Hair: none
Eyes: pale yellow
Age: 44
Skin Tone: Orangy Brown
Experience: 30,600

Str: 12 (+1) [6 points, -2 racial]
Dex: 12 (+1) [2 points, +2 racial]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 points]
Wis: 20 (+5) [10 points, +2 racial, +2 level 4&8]
Cha: 12 (+1) [4 points]

Class and Racial Abilities:
  • Racial Abilities: -2 Str, +2 Dex, +2 Wis, +4 Escape Artist, +4 Disguise, +4 Survival;
  • Alternate form (Su): standard action, amorphous form. cannot be flanked, immune to crits, cant attack or cast spells. fluid and boneless. Can remain in amorphous form for 10 min per level.;
  • Water Breathing;
  • Immunities: immune to polymorphing, poison;
  • Resistances: sonic resistance 5;
  • Nature Sense (Ex): +2 Knowledge (nature), Survival;
  • Wild Empathy (Ex): improve the attitude of animals [roll 1d20+level(5)+cha(1)];
  • Woodland Stride (Ex): move through any sort of natural undergrowth at normal speed, without taking damage;
  • Trackless Step (Ex): leaves no trail and cannot be tracked;
  • Resist Nature's Lure (Ex): +4 save vs. spell-like abilities of fey;
  • Wild Shape (Su): 3/day turn into any small or medium animal, lasts 5 hours;
  • Handle Vermin (Ex): use handle animal on vermin as well;
  • Vermin Empathy (Ex): as Wild Empathy with vermin;
  • Vermin Form (Small, Tiny) (Su): can use wild shape to assume the form of
  • Venom Immunity (Ex): immune to all organic poisons;
  • Vermin Companion (Ex): small med or large vermin companion. companion gains +2HD & nat armor, +1str/dex, 2 bonus tricks, link and share spells, 2 Int - gains skills at HD+3 and feats.

Hit Dice: 8d8 + 16
HP: 66
AC: 26 (+1 Dex, +10 armor, +5 shield)
Init: +1 (+1 Dex)
Speed: 20ft (base 30ft.), 30 ft swim in amorphous shape

Saves:
  • Fortitude +10 [+8 base, +2 Con]
  • Reflex +3 [+2 base, +1 Dex]
  • Will +15 [+8 base, +5 Wis, +2 Iron Will]
BAB: +5
Melee Atk: +6 (1d6/x2 quarterstaff) OR +7 (2d6/x2 shillelagh)
Ranged Atk: +6 (1d8/19-20/x2/80 ft./P, light crossbow)

Skills: (55sp, 11/5.5)
  • Concentration +9 [7 ranks, +2 Con]
  • Handle Animal +10 [9 ranks, +1 Cha]
  • Heal +8 [3 ranks, +5 Wis]
  • Knowledge (nature) +10 [9 ranks, +1 Int, +2 class]
  • Knowledge (local:underdark) +3 [2.5 ranks, +1 Int, cross-class]
  • Listen +8 [3 ranks, +5 Wis]
  • Spellcraft +4 [3 ranks, +1 Int]
  • Spot +8 [3 ranks, +5 Wis]
  • Survival +21 [10 ranks, +5 Wis, +4 racial, +2 class]
  • Swim +4 [3 ranks, +1 Str]
  • Escape Artist +5 [+1 Dex, +4 racial]
  • Disguise +5 [+1 Cha, +4 racial]
Feats:
  • Iron Will (1st)
  • Track (3rd)
  • Extra Wild Shape (6th)
Languages: Common, Undercommon, Sylvan

Spells per day - 6/6/4/4/3, base save DC 1d20+4
0th - detect magic, detect poison, light, cure minor wounds x2, create water.
1st - cure light wounds x6, speak with animals.
2nd - scent(MAG), cure moderate wounds x2, soften earth and stone.
3rd - magic fang (greater), daylight, cure serious wounds x2.
4th - flame strike, restoration x2.
Old List:[sblock]
[/sblock]
Equipment:36000gp
  • Dragonhide Plate +2 7,300gp
  • Darkwood Shield +3 9,257gp
  • 2 Wands of Cure Light Wounds(0,46) 1,500gp
  • Daylight Pellet(UND) 750gp
  • Figurine of Wonderous Power (Jasper Spider)(UND) 5,000gp
  • The Darkhidden(MAG) 6,700gp
  • 2 Amber Amulets of Vermin(MAG) 1,400gp
  • Scorpion's Sting(see below) 1,900gp
  • Handy Haversack 2,000gp
  • Bedroll 5sp
  • Backpack 2gp
  • Waterskin 1gp
  • Silver Dagger 10gp
  • Belt pouch 1gp
  • Flint and Steel 1gp
  • Grappling Hook 1gp
  • Rope, silk (50)ft 10gp
  • Signal whistle 8sp
  • 2 torches 2sp
  • light crossbow 35gp
  • 20 crossbow bolts 2gp
  • Quarterstaff 0gp
Money
128gp 5sp

Scorpion's Sting: Keyed Spell Item of snakebite(MAG). Enhancements: Appearance (arm changes into a scorpion's stinger instead of a snake), Duration (doubled). Scarlet ring worn on the left hand features 3 small pieces of inset amber. Faint Transmutation; CL 5th; Craft Rod, snakebite; Price: 1,900gp

Bull, giant stag beetle: Large vermin; HD 9d8+24: hp 64; Init +0; Spd 20ft.; AC 20, touch 9, flat-footed 20; Base Atk +6; Grp +17; Atk bite +11 melee (6d6+10); Space/Reach 10ft./5ft.; SA trample 2d8+3; SQ Darkvision 60ft; AL N; SV Fort +9, Ref +3, Will +3; Str 24, Dex 11, Con 17, Int 2, Wis 10, Cha 9.
Skills and Feats: Spot +6, Listen +6; Improved Natural Attack (bite - 6d6), Power Attack, Cleave.
Trample (Ex): Reflex half DC 19. The save DC is Strength-based.

Appearance: Morph is a orangy-brown pile of goo, in humanoid form though he appears to be a large male humanoid with the same color skin. His features are very soft and rounded, looking a little like moulded clay. He is completely bald and has pale yellow eyes. He usually wears his black dragon plate armor and carries his shield slung over his back. His staff in hand he always wears his two rings. Outside large Underdark communities he is joined by his companion Ping, the dire bat.

Personality: Morph is a quiet good-natured individual who enjoys the company on insects and animals more than that of people. He is very in tune with the natural environment of the Underdark and does what he can to help the plants and animals survive. He also takes time to instruct communities on how to grow sustainable crops and maintain a balance with nature.

Background: Having welled up from the life pool of the Slyth, Morph set out on his own to commune with the natural surroundings. He spent most of his time speaking with the animals and insects and even the plants.

After a time he met a young svirfneblin community who were having trouble with the mushroom crops which they subsisted on. The plants were often plagued by draughts and sometimes even insects. Morph joined a group of the towns best and went in search of the problem.

They soon found that a group of drow had been poisoning the mushrooms to bring about starvation, hoping to make the community ripe for invasion. Morph and the others were able to defeat the small number of drow, but not without loss of life. Two of the deep gnomes fell to the malicious elves. Pained by the loss of his friends, Morph did his best to help heal the community. He taught them how to care for the plants and get the make the most of their small water supply.

After a time however he felt that he needed to move on, that the community was in good shape and he still felt like an outsider among them. He has spent the last few years wandering the Underdark looking for people to help.
 
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Isida Kep'Tukari

Adventurer
Supporter
Denasa
Female Gloaming Sorcerer 8

Alignment: Chaotic Good
Patron Deity: Lliira
Region: Gloaming
Height: 2' 10''
Weight: 29lbs
Hair: Black
Eyes: Violet-Gray
Age: 20
Experience Points: base +5,000

Str: 6 (-2) [0 points, -2 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 12 (+1) [4 points]
Int: 13 (+1) [5 points]
Wis: 10 (+0) [4 points, -2 racial]
Cha: 23 (+6) [13 points, +2 racial, +2 necklace, +2 levels]

Class and Racial Abilities: -2 Str, +2 Dex, -2 Wis, +2 Cha, native outsider, Small, base speed 20, fly speed 40, Light Blindness (abrupt exposure to bright light, such as sunlight or a daylight spell, blinds a gloaming for one round, and they take a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light), Shadow Spells (all illusion (shadow) spells are cast a +1 caster level), +2 bonus vs. illusion (shadow) effects, +4 bonus vs. psionic effects, +4 bonus on Move Silently checks, Low Light vision, Luminescence (as a standard action, a gloaming can make her skin provide illumination equal to that produced by any light source up to and including a torch, or she can mute it altogether).

Hit Dice: 8d4 + 8
HP: 33
AC: 20 (+3 Dex, +1 size, +2 ring, +4 armor)
Init: +3 (+3 Dex)
Speed: 20ft on land, 40 ft fly, average maneuverability
Arcane Spell Failure: 5%

Saves:
Fortitude +4 [+2 base, +1 Con, +1 from Luck of Heroes]
Reflex +6 [+2 base, +3 Dex, +1 from Luck of Heroes]
Will +7 [+6 base, +0 Wis, +1 from Luck of Heroes]

BAB: +5 [+3 BAB, +1 Size]
Melee Atk: +3 (1d6-2/x2 [all subdual]/x2/B, Small morningstar)
Ranged Atk: +8 (1d6/19-20/x2/80 ft./P, Small light crossbow)

Skills:
Bluff +13 [8 ranks, +5 Cha]
Hide +10 [2 cc ranks, +3 Dex, +2 Stealthy, +4 Size]
Knowledge (arcana) +12 [11 ranks, +1 Int]
Move Silently +9 [1 cc rank, +3 Dex, +2 Stealthy, +4 racial]
Spellcraft +14 [11 ranks, +1 Int, +2 synergy from Knowledge (arcana)]

Feats:
Portal Sensitive (racial bonus)
Luck of Heroes (1st level)
Stealthy (3rd level)
Spell Penetration (6th level)

Languages: Common, Undercommon, Draconic

Spells Knownspells per day – 6/8/8/6/4
Save DC +5
0th - ghost sound, acid splash, mage hand, prestidigitation, detect magic, message, arcane mark, mending.
1st - magic missile, mage armor, shocking grasp, burning hands, true strike.
2nd – invisibility, scorching ray, eagle’s splendor
3rd – displacement, lightning bolt.
4th - polymorph

Equipment:
My Shield (ring of protection +2, 8,000gp)
wand of magic missile (1st level, 10 charges, regional equipment)
wand of color spray (1st level, 10 charges, regional equipment)
scroll of lightning bolt (375gp)
3 scrolls of fireball (1125gp)
scroll of invisibility (150gp)
scroll of slow (375gp)
scroll of glitterdust (150gp)
scroll of shadow conjuration (700gp)
scroll of charm monster (700gp)
2 potions of cure moderate wounds (600gp)
potion of cat's grace (300gp)
elixir of hiding (250gp)
elixir of sneaking (250gp)
+2 Nightscale armor (5,150gp, Underdark)
Lesser Empower Metamagic rod (9,000gp)
Circlet of comprehending languages and reading magic (5,200gp)
Necklace of Charisma +2 (4,000gp)
Ice Heart (100gp) - this is a keyed spell item of ice dagger (Magic of Faerun) that appears as an elegant silver bracelet with a blue-white stone set in it.
Bedroll 5sp
Backpack 2gp
Waterskin 1gp
Silver dagger 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Small light crossbow (35gp)
20 crossbow bolts (2gp)
Small morningstar (8gp)

Money
530gp, 5sp, one 75gp amethyst, one 200gp ruby, one 200gp emerald, and one 500gp opal

Legs, hairy spider familiar: Fine vermin; HD 7: hp 17; Init +2; Spd 20 ft., climb 10 ft. ; AC 24, touch 20, flat-footed 20; Base Atk +3; Grp -8; Atk +3 melee (1d2-5 plus poison); full Atk +3 melee (1d2-5 plus poison); Space/Reach ½ ft. by ½ ft.//0 ft. ; SA poison; SQ poison immunity., darkvision 60 ft., deliver touch spells, improved evasion, alertness, share spells, empathic link, speak with master, speak with animals of its kind; AL CG; SV Fort +2, Ref +2, Will +5; Str 1, Dex 14, Con 10, Int 7, Wis 10, Cha 2.

Skills and Feats: Climb +6, Hide +25, Jump +4, Spot +15; Alertness.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage is 1 point of temporary Dexterity damage.

Appearance: Denassa is a small, lithe gloaming of exceptional beauty. Her wings are midnight black, and she keeps them well-groomed. Her own raven hair is long and lustrous, usually pulled up in an elaborate tail so it can spill down her neck in a waterfall of darkness. She wears elegant, form-fitting armor of black snakeskin, and has flowing black tattoos around her neck, wrists, and hands. Her glowing skin makes interesting patterns through these markings. Her eyes are large, and violet-gray. She wears a necklace of silver set with a large purple stone that tends to draw the eyes and a matching circlet around her head. Finally her familiar, a hairy spider she calls Legs, is often seen on her shoulder.

Personality: Denassa is a fairly flighty creature, given to traveling from place to place, meeting new people, and then leaving again. She enjoys being on the move, and is thrilled to meet new people. She considers herself the most beautiful creature around (whether or not it is true), and conducts herself accordingly. She adores her magic, and is pleased to use it wherever she can.

She dislikes ugliness, whether in physical form or in the personalities of others, and tries to avoid those who are “ugly within.” She is given to following her whims, with little thought as to how it will affect those around her. The only one she gives any real consideration to is Legs, her familiar.

Background: Denassa grew up in the upper Underdark, traveling with her family and two sisters from settlement to settlement, bringing news and trade all over the Underdark. As her magical talent grew, she began experimenting with different expressions of magic, learning a wide range of spells and powers.

She left her family on her sixteenth birthday, the lure of places outside their usual trade route being too interesting to resist. Traveling as far and wide as she could, she’s broken a lot of hearts on her journeys thus far. She revels in her magic and freedom, but would be willing to travel with those that share some of her same goals.
 
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G

Guest 11456

Guest
Vuoor Seakin : Kuo-Toa Monitor 5

Vuoor Seakin
Male Kuo-Toa Monitor (Monk) 5
Alignment: Lawful Good
Patron Deity: None
Region: Kuo-Toa
Height: 4' 11"
Weight: 87#
Hair: None
Eyes: Black
Age: 15
XP: 30,600

Str: 18 (+4) [8 points, +2 racial, +1 level 4]
Dex: 14 (+2) [6 points]
Con: 16 (+3) [6 points, +2 racial]
Int: 12 (+1) [2 points, +2 racial]
Wis: 18 (+4) [6 points, +4 racial]
Cha: 10 (+0) [4 points, -2 racial]

Racial Abilities:
+2 Str, +2 Con, +2 Int, +4 Wis, -2 Cha
Medium
Kuo-Toa base land speed is 20 feet (base swim speed is 50 feet)
Electricity Resistance 10 (Ex)
Immunities (Ex): poison & paralysis
Keen Sight (Ex)
Slippery (Ex)
Light Blindness (Ex): Cancelled by Daylight Adaptation feat.
Amphibious (Ex)
Natural Armor (Ex): +6
Racial Bonuses: Escape Artist +8, Search +4, Spot +4
Weapon Familiarity: pincer staff
Racial Hit Dice: 2d8 (BAB +2, Fort +0, Ref +3, Will +3)
Racial Skill Points: 5 x (2 + Int mod)
Racial Skills: Craft (any), Escape Artist, Knowledge (any), Listen, Move Silently, Search, Spot
Racial Feat
Favored Class: Rogue
Automatic Languages: Kuo-Toan, Undercommon, Aquan
Bonus Languages: Common, Dwarven, Elven, Serusan
Level Adjustment +3 (Bought down to +1)

Class Abilities:
Bonus Feat (Stunning Fist)
Flurry of Blows
Improved Unarmed Strike (1d10, Monk 10 w/ belt)
Bonus Feat (Combat Reflexes)
Evasion
Still Mind
Fast Movement +10 feet
Ki Strike (magic)
Slow Fall 20 feet
Purity of Body

Hit Dice: 8 + 6d8 + 21
HP: 65
AC: 24 (+2 Dex, +6 Natural, +4 Wis, +2 Monk 10 w/ belt)
Init: +2 (+2 Dex)
Speed: 30' (60’ swim)

Saves:
Fortitude +7 [+4 base, +3 Con]
Reflex +9 [+7 base, +2 Dex]
Will +11 [+7 base, +4 Wis]

BAB: +5
MAB: +9
RAB: +7

Attacks:
Unarmed Strike (+9, 1d10+4, x2, Bludgeoning)
Flurry of Blows (+8/+8, 1d10+4/1d10+4, x2, Bludgeoning)

Skills:
Climb +9 [5 ranks, +4 Str]
Escape Artist +10 [0 ranks, +2 Dex, +8 racial]
Listen +14 [10 ranks, +4 Wis]
Search +10 [5 ranks, +1 Int, +4 racial]
Spot +18 [10 ranks, +4 Wis, +4 racial]
Tumble +12 [10 ranks, +2 Dex]

Feats:
Daylight Adaptation (Kuo-Toa racial)
Improved Grapple (1st level)
Stunning Fist (Monk 1st level bonus feat)
Combat Reflexes (Monk 2nd level bonus feat)
Deflect Arrows (3rd level)

Languages: Kuo-Toan, Undercommon, Aquan, Elf (Drow Dialect)

Equipment: (price, weight, location)
Monk’s Outfit (0 gp, 2#, worn)
Belt (monk’s belt, 13000 gp, 1#, worn)
Backpack (handy haversack, 2000 gp, 5#, worn)
Rope (superior rope of climbing, 5500 gp, 3#, backpack)
Pellet (sun flash pellet, 6000 gp, 0#, backpack)
9 Pellets (daylight pellets, 6750 gp, 0#, backpack)
Ring (ring of sustenance, 2500 gp, 0#, worn)
Scarab (golembane scarab, 2500 gp, 0#, worn)

Money (in backpack)
50 gp

Appearance: Vuoor is small for a kuo-toa but has exceptional abilities. He looks like a normal kuo-toa with brownish-red skin.

Personality: Vuoor tends to be introverted and keeps to himself. When he makes friends, which there are few, they are friends for life. He tries to fight for what he perceives to be justice.

Background: Vuoor was spawned in the middle Underdark. Being young and idealistic he chose to speak out against Blibdoolpoolp and as a result was marked for sacrifice by the tribal whips. He was bound and placed with the other sacrifices. While the tribe watched the sacrifices began to slowly sink into the depths. With his exceptional skills as a monitor he was able to free himself and returned to the tribal village before the others returned from the sacrificial ceremony. Quickly he grabbed what he could find and fled his tribal waters, never to return again. Since then he has wondered the Underdark trying to right wrongs.
 
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Keia

I aim to misbehave
Dargo Golden
Male Half-Dragon Deep [1] Ranger 3 / Fighter 4 [Type: Dragon, Gold Dwarf Base]

Xps: 35,600 (39,600 –3,000 –6,000 + 5,000) xps
Alignment: Neutral Good
Religion: Moridan
Height: 4' 11''
Weight: 168lbs
Hair: Blue Black
Eyes: Dark Brown
Age: 32

Str: 24 (+7) [8 points, +8 racial, +1 level]
Dex: 12 (+1) [6 points, -2 racial]
Con: 18 (+4) [6 point, +4 racial]
Int: 16 (+3) [6 points, +2 racial]
Wis: 12 (+1) [4 points]
Cha: 12 (+1) [2 points, +2 racial]

Class and Racial Abilities:
+8 Str, +2 Con, +2 Int, +2 Cha, Low-light vision, Darkvision 60’, Natural Armor +4, Bite (1d6), Claw (1d4), Breath Weapon: 30’ Cone of Acid, 6d8 DC 18, Immunity to Acid, Immunity to Sleep and Paralysis, type: dragon, 20’ movement, Stone-cunning, +2 racial to notice unusual stonework, Search for Stone based traps as a rogue, +4 Dodge vs. giants, +2 racial vs. poisons, +2 racial vs. spells, +1 vs. aberrations, Track, Wild Empathy, Two Weapon Fighting, Favored Enemy: Aberrations, Endurance

Hit Dice: 10 + 1d10 + 5d10 + 28
HP: 83
AC: 22 (10 Base +1 Dex, +7 armor [breastplate +2], +4 Natural)
Init: +1 (+1 Dex)
Speed: 30ft [+10 ft from boots]

Saves:
Fortitude +13 [+7 base, +4 Con, +2 from cloak]
Reflex +7 [+4 base, +1 Dex, +2 from cloak]
Will +5 [+2 base, +1 Wis, +2 from cloak]

BAB: +7
Claws: +14 (1d4 + 7 (20 x2)
Bite: +9 (1d6 +7 20 x2) [-5 as not primary attack]
Dwarven Urgosh (Primary-Blade): +14/+9 [+7 Base +7 Str + 1 Focus -2 Handed +1 Enhancement] 1d10 + 10 + 1d6 Frost (x20)
Dwarven Urgosh (Secondary-spear): +14/+9 [+7 Base +7 Str + 1 Focus -2 Handed +1 Enhancement] 1d10 + 6 + 1d6 Shock (x20).

Skills:
Craft
- Armorer +7 [4 ranks +3 Int]
- Weaponsmith +7 [4 ranks +3 Int]
Hide +6 [6 ranks +1 Dex –1 ap]
Intimidate +13/+7 [6 ranks, +1 Cha or +7 Str]
Jump +11 [0 ranks +7 Str, +5 [Boots] -1 ap]
Knowledge:
- Dungeoneering +9 [6 ranks +3 Int]
- Geography +5 [2 ranks +3 Int]
- Nature +6 [3 ranks +3 Int]
Listen +9 [6 ranks, +1 Wis +2 Alertness]
Move Silently +6 [6 ranks +1 Dex –1 ap]
Search +9 [6 ranks, +3 Int]
Spot +14 [6 ranks, +1 Wis, +5 competence (Eyes) +2 Alertness]
Survival +7 [6 ranks +1 Wis]
Swim +7 [1 Ranks, +7 Str, -1ap]

Feats:
Track (Ranger 1st)
Weapon Focus (Dwarven Urgosh)(1st level)
Combat Style 1 (Two Weapon Fighting) (Ranger 2nd)
Power Attack(Fighter bonus 1st level)
Cleave(Fighter bonus 2nd level)
Alertness (3rd level)
Weapon Specialization(Fighter bonus 4th level)
Close Quarters Fighting (Complete Warrior) (6th level)
Endurance (Ranger 3rd) (7th level)

Languages: Common, Dwarven, Draconic, Undercommon

Equipment:

Wearing or carrying
Eyes of Eagle (2,500gps)
Dwarven Urgosh +1 of Ice (Blade) and Shock (Spear) (8,000gps +8,000gps, Regional MW Urgosh)
MW Mighty +6 Composite Longbow (1,000gps)
Mithral Breastplate +2, (8,200gp)
Brooch of Shielding (1,500gp)
Belt pouch 1gp
-Waterskin 1gp
-Potions (CLWx2) (100gps)
Cloak of Resistance +2, (4,000gp)
Ring of Sustenance (2,500gps)
Quiver with 60 arrows, (3 gps)

Heward's Handy Haversack (2,000gp)
-Bedroll 5sp
-Acid (5 flasks) 50gp
-Alchemist's fire (3 flasks) 60gp
-Wine (3 bottles) 30gp
-50 ft. silk rope 10gp
-Paper (10 sheets) 4gp
-Ink (two vials) 16gp
-Ink pen 1gp
-Trail rations (4 days worth) 2gp
-Cold weather outfit 8gp
Total Spent thus far: 37,986.5 gps

Money
13gp, 5sp

Permanent Spells: Not Applicable, at this time

Appearance: Dargo golden had the features of most gold dwarves. Strong, broad of shoulder, healthy beard - but the appearance similarities stop at that point. His skin tone is highlighted with purple and purple scales color his forehead, shoulders, arms, hands and chest. Draconic teeth line his mouth, though they aren’t much larger than a normal gold dwarfs. Dargo carries an Urgosh and wears a mithral breastplate. His hair is blue-black in color and his beard and hair is braided in tight small braids. His deep base voice is somewhat gravelly even for a dwarf and his mouth structure makes some dwarven words very difficult to speak correctly.

Personality: Dargo is a humble gold dwarf. He has a quiet demeanor when in the companion of others due to the abuse he had taken growing up (and still takes today).

Background: The son of a female gold dwarf, who was attacked years ago by a polymorphed Deep Dragon. Dargo has been raised in the ways of the gold dwarves, but has had his share of being ostracized and condemned for being different. Even by name, he has been denied a clan name, given the surname Golden, much like those that have been outcast from their clan for heinous crimes. Dargo however was permitted to remain in town, his obvious strength and skill developed to fight any intruders to the clan home (it takes a monster to fight a monster, and who cares if he died). His obvious talents on patrol haven’t even put him in good light with his clan, regardless of the creatures he’s killed and the threats he’s helped with. He’s looking for a chance to prove himself now that he has come of age.
 
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deadestdai

First Post
Solli Dourstone

Solli Dourstone
Exp:30'600 (-3000 3rd, -6000 6th)
Male Svirneblin (1) Rogue (6), Ranger (2)
Alignment: Neutral Good
Patron Deity: Calladrun Smoothhands
Height: 3' 4''
Weight: 40lbs
Hair: None
Eyes: Black
Age: 36

Str: 10 (0) [12, -2 racial]
Dex: 20 (+5) [15, +2 racial, +2 misc, +1 4th level]
Con: 10 (0) [10]
Int: 14 (+2) [13, +1 8th level]
Wis: 16 (+3) [14, +2 lvl.1 racial]
Cha: 4 (-3) [8, -4 racial]

Class and Racial Abilities: -2 Str, +2 Dex, +2 Con, -2 Cha, Small +1 size bonus to attack rolls, base speed 20, +1 att vs. kobolds and goblins, +4 AC dodge bonus vs. ALL opponents, +4 Hide due to small size, Hide Bonus +4 racial on HIde when underground & +2 otherwise, +2 bonus vs. illusion effects, +1 I llusion Affinity to DC of saves of spells cast by svirneblin, Dark vision 120', +2 Listen and Craft(Alchemy), Stonecunning, All saves +2, Spell Resist 11+lvl=19, Disguise Self 1/day(DC 20), Blur 1/day(DC 20), Blindness/deafness 1/day(DC 20), Speak with Animals 1/day(1st level) Svirneblin Non Detection Continuous (As per spell), Treats Gnome Hooked Hammer as Martial weapon, Sneak Attack +3d6 dam, Trap finding, Trap Sense +2, Evasion, Uncanny Dodge (Retain Dex to AC, can't be flanked), Favoured Enemy: Illithid, Track (As per feat), Wild Empathy, Combat Style: Archery(Gives Rapid Shot feat)

Hit Dice: 6d6+2d10
HP: 39
AC: 24 (+5 Dex, +1 size, +4 Svirneblin dodge, +4 Armor)
Init: +5 (+5 Dex)
Speed: 20ft

Saves:
Fortitude +7 [+5 base, +2 Svirneblin]
Reflex +15 [+8 base, +5 Dex, +2 Svirneblin]
Will +7 [+2 base, +3 Wis, +2 Svirneblin]

BAB: +6/+1
Melee Atk: +7/+2
Ranged Atk: +12/+7

+1 Dart Thruster of Distance +13/+8 att (dam - sml 1d3+1, med 1d4+1, lge 1d6+1 - Crit 19-20 x2, 80' range)
Ammo: Acid Darts (dam 1d4+1+1d6Acid - Crit 20 x2 *19-20 if fired from Dart Thruster*)
Stun Darts (dam 1d4+1+gas DC12 1st to stun for one rnd, DC12 next turn for 1d4 rnds)

Gnome Hooked Hammer +7/+2 att (dam 1d6/1d4 - Crit x3/x4)
Silvered Dagger +7/+2 att (dam 1d3 - Crit 19-20 x2)

Skills:

Balance +9 (+5 Dex, +4 rnk)
Spot +10 (+3 Wis, +7 rnk)
Craft(Alchemy) +9 (+2 Int, +5 rnk, +2 racial)
Tumble +12 (+5 Dex, +7 rnk)
Disable Device +9 (+2 Int, +7 rnk)
Use Magic Device +6 (-3 Cha, +9 rnk)
Sleight of Hand +10 (+5 Dex, +5 rnk)
Hide +16/+18 (+5 Dex, +5 rnk, +6/+8 size and racial)
Search +10 (+2 Int, +8 rnk)
Knowledge(Underdark) +7 (+2 Int, +5 rnk)
Listen +10 (+3 Wis, +5 rnk, +2 Racial)
Move Silently +13 (+5 Dex, +8 rnk)
Open Lock +10 (+5 Dex, +5 rnk)
Sense Nature +7 (+3 Wis, +4 rnk)
Use Rope +8 (+5 Dex, +3 rnk)
Survival +8 (+3 Wis, +5 rnk)
Climb +4 (+0 Str, +4 rnk)

Feats: Dodge, Point Blank Shot (3rd Level), Precise Shot (6th Level), Track (Bonus feat), Rapid Shot (Bonus feat)

Languages: Common, Gnome, Undercommon, Goblinoid, Elven (Drow)

Equipment:+2 Nightscale Armour (+4AC,+10 max dex) 5150gp
Gloves of Dexterity+2 4000gp
+1 Dart Thruster of Distance 8340gp
50 Acid Darts (single Use) 1000gp
50 Darts 25gp
20 Stun Darts 800gp
4x Potion of Invisibility 300gp
2x Potion of Cat's Grace 600gp
5x Potion of Cure Moderate Wounds 300gp
1x Potion of Cure Serious Wounds 750gp
2x Potion of Neutralise Poison 750gp
2x Potions of Lesser Restoration 600gp
4 Potion of Hide From Undead 200
Cloak of Arachnida 6000gp
Ring of Feather Falling 2200gp
Brooch of Shielding 1500gp
Gnomish Hooked Hammer 20gp
2x Silvered Daggers 20gp
Backpack 2gp
Caltrops 1gp
Grappling Hook 1gp
2x Belt Pouch 2gp
10 day's rations 5gp
Rope (50') 10gp
2x Sacks 2sp
Waterskin 1gp
3x MW Thieves Tools 300gp
Explorer's Outfit 10gp
4x Holy Water 100gp
2x Antitoxin 100gp
4x Thunderstone Bags 120gp

Money: 192gp, 8sp, Various gems worth 300gp

Appearance: Solli is almost typical of his species. Tiny, grey skinned, hairless and sullen. His most obvious trait that sets him apart from the rest of his brethren is the awful scarring that cover his face, neck and head - received from a particularly viscious cave in whilst in party hunting a Mind Flayer in the deep depths of the Underdark. These scars make him all too ugly to look upon without turning away and that is before one can notice his natural scowl. His armour and pack are wholley functional, the snakeskin of his armour even filed down so as to be extra dull and "un-noticable". He always has his Dart Thruster in his hands, even as he sleeps, a leather thong attatching it to his right wrist.

Background: After Blingdenstone (s/p?) was destroyed by the Drow, Solli and the remainder of his family did not go with the others of his city to the haven the surface dwellers offered to provide. Instead, they struck out with a small number of friends and retainers to a sheltered area where they tried to create their own settlement. Unfortunately, this was also destroyed, a viscious raid by an Illithid attack. Solli and his younger cousin were sole survivors. Ever since then Solli has felt he has had no home, no commitments to anyone but him self. Well, except for Rogoth, a typically blind Grimlock that managed to latch onto the small man and aide him (And he aide in return) with his muscle and natural ability to hunt in the underdark. Together they have spent many a time hunting evil, for Solli they team up to slay Mind Flayers and their minions - Rogoth always seemed to have a grudge against the Drow, though Solli was more than afraid of them.....
 
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Uriel

Living EN World Judge
Rogoth

Rogoth (Terran:Granite-Face)

Grimlock(+4) Barbarian 2/Fighter 1/Ranger2 ECL 9
15,14,13,12,10,8

STR 22/+6 (15+4+4th advance +Gauntlets) 8
DEX 16/+3 (14+2) 6
CON 16/+3 (14 +2) 6
INT 12/+1 4
WIS 12/+1 (14 -2) 6
CHA 6/-2 (8 -4) 2

HP 87 (4D8+2D12+1D10+21Con)

BaB +7/2
Fort +13
Ref +11
Will +6
Init +7
Move 40'
AC 23/20Flat/T 13. +2 if full attack (Axeshield Feat)


Racial Abilities/Class Abilities

Medium, Immune to gaze attacks,visual effects and illusions.
Blindsight: 'See; within 40', beynd that, targets as per concealment, although Rogoth functions
as if he had the Blingsight feat.If both smell and hearing are negated, he is effectively blind.
Scent as a bonus feat.Natural Armor +4,+10 Hide mountains and underground,+2D8HD,+2BaB,
save bonuses of +0F/+3R/+3W.
Skills 5x2+Int spot,hide,listen,climb.Prof all Simple,Martial.
Favored Enemy: Drow<+2 to Bluff,Listen,Sense Motive,Spot,Survival,+2 Damage vs. Drow>,
Track,Wild Empathy,Combat Style-Two-Weapon Combat,
Fast Movement,Rage 1/day <+4 Str,Con,+2 Will Saves, -2 AC>,Uncanny Dodge.

Languages:Undercommon,Terran,Common,Elven.

Feats Scent (Grimlock bonus).Axeshied(monsterous bonus),
Weapon Focus:Battleaxe(1st),Improved Initiative(3rd).Power Attack(F1),Cleave (6th).

Skills <15 Grimlock,5 Barbarian,14 Ranger,6 Fighter>

Balance 0/+3
Climb 3/+8(6)
Craft-Weaponsmithing 2/+3
Hide 4/+7
Jump 2/+7
Knowledge-Dungeoneering 2/+3
Listen 8/+8
Move Silently 4/+12
Search 3/+4
Spot 6/+6
Survival 7/+6
Swim 1/+5(special)

ATTACKS
Battle Axe
+14/9 1D8+6/9 2-handed 20/X3
Raging
+15/10 1D8+8/12 2 handed 20/X3

Kukri
+13/8 1D4+3 15-20/X2
Raging
+15/10 1D4+4 15-20/X2

Two-Weapon
Battle Axe +12/7 1D8+6 20/X3 and Kukri +11/6 1D4+3 15-20/X2
Raging
Battle Axe +14/9 1D8+8 20/X3 and Kukri +13/8 1D4+4 15-20/X2

Javelin
+10/5 1D6+6 20/X2 30'Increments

Dagger
+11/6 or 10/5 thrown 1D4+6 19-20/X2 10' Increments


+1 Drow-Bane Duergar-made Battleaxe (8,310GP)
+2 Mithril Shirt (5100GP)
+1 Keen Kukri (8,308GP)
+3 Cloak of Resistance (4000GP)
Gauntlets of Ogre Power (4000GP)
Heward's Handy Haversack (2000GP)
Elven Boots (2500GP)
4 Javelins (4GP)
1 Potion of Cure Moderate Wounds (300GP)
10 Potions of Cure Light Wounds (500GP)
Potion of Hide from Undead (50GP)
Potion of Lesser Restoration (300GP)
Potion of Neutralize Poison (750GP)
4 Daggers (8GP)
3 Vials of Alcemist's Fire (60GP)
3 Vials of Acid (30GP)
1 Tanglefoot bag (50GP)

30GP left
 

Ashy

First Post
Rune
Female Earth Genasi Wilder 6/Illithid Slayer 2
ECL 9
Alignment: Neutral Good
Region: Earthheart
Height: 5' 1''
Weight: 112lbs
Hair: Dark grey
Eyes: Bright blue (completely)
Age: 19
XP: 36,000

Str: 19 (+4) [8 points, +2 racial, +2 gauntlets]
Dex: 12 (+1) [4 points]
Con: 15 (+2) [5 points, +2 racial]
Int: 10 (+0) [2 points]
Wis: 13 (+1) [8 points, -2 racial]
Cha: 15 (+2) [5 points, -2 racial, +2 levels, +2 headband]

Class and Racial Abilities: +2 Str and Con, -2 Wis and Cha, Darkvision 60', Innate ability to Pass Without Trace as per spell cast as 5th level druid 1/day, +1 to saves vs. Earth Spells and Effects (increases by +1 for every 5 class levels), Clerical Focus: Earth Gensai cleric must select deity who grants Earth Domain and must choose Earth as one of his two domains, Earth Gensai are classed as "Outsiders", Auto Languages known are Common and Regional, bonus is anything except for secret languages. Wild surge +2, psychic enervation, elude touch, surging euphoria, volatile mind (1 power point). Favored enemy (illithid) +2 (+2 on Bluff, Listen, Sense Motive, Spot, and Survival checks, also +2 damage vs. illithids), illithid sense (sense illithid presence, but not location within 60 ft.), brain nausea DC 17.

Hit Dice: 6d6 + 2d8 + 16
HP: 41
AC: 20 (+9 armor, +1 Dex) (Touch 13 [+1 Dex, +2 Cha], flat-footed 19)
ACP: -5
Init: +1 (+1 Dex)
Speed: 30ft (25ft in armor)

Saves:
Fortitude +6 [+2 base, +2 Con, +2 cloak]
Reflex +5 [+2 base, +1 Dex, +2 cloak]
Will +11 [+8 base, +1 Wis, +2 cloak]

BAB/Grapple: +6/+10
Melee Atk: +11 (1d10+12/x2/B, +1 psychokinetic greatclub)
Ranged Atk: +9 (1d10+1/19-20/x2/120 ft./P, +1 deep crystal heavy crossbow)

Skills:
Concentration +11 [9 ranks, +2 Con]
Knowledge (dungeoneering) +4 [8cc ranks, +0 Int]
Knowledge (psionics) +5 [5 ranks, +0 Int]
Listen +8 [7 ranks, +1 Wis]
Psicraft +7 [5 ranks, +0 Int, +2 synergy]
Spot +8 [7 ranks, +1 Wis]
Survival +9 [8 ranks, +1 Wis]

Feats:
Track (1st level)
Psionic Weapon (3rd level)
Power Attack (6th level)

Languages: Common

Powers Known
Save DC +2 – Power points available – 53
1st – offensive precognition, offensive prescience
2nd – biofeedback
3rd – body adjustment

Equipment
Headband of Charisma +2 – 4,000gp
Armor of the Cat - +1 landing full plate of quickness – 8,650
+1 psychokinetic greatclub – 8,305gp
power stone of oak body – 1,125gp
clear spindle ioun stone – 4,000gp (no need to eat or drink)
cognizance crystal (3 pp) – 4,000gp
+1 deep crystal heavy crossbow – 3,350gp
rope of climbing – 3,000gp
30 bolts – 3gp
Cloak of resistance +2 – 4,000gp
Gauntlets of Ogre Power – 4,000gp
Backpack – 2gp
Belt pouch – 1gp
Traveler’s outfit (free)
Heward’s handy haversack – 2,000gp
Bedroll – 1sp
Winter blanket – 5sp
3 potions of cure moderate wounds – 900gp
Potion of neutralize poison – 750gp

Money
218gp, 4sp

Appearance: Rune is nearly identical to the picture below, with the sole exception that her body is covered with very small silvery runes, which are, needless to say, her namesake. She has no idea what these runes are, nor where they come from; they seem to be nothing more than some sort of strange tattoo-like marking upon her stone-like flesh. She is certain that they are a link to her past, but so far these strange symbols have retained their secrets, despite her attempts to unlock them.
http://www.enworld.org/forums/attachment.php?attachmentid=15709

Personality: Rune is very quiet and introverted, which is a likely result of her harsh upbringing. She is especially shy around rough-types due to the way she was treated by Yuk'tyl and would never willingly become intimate with any male. When she becomes angry, Rune loses a fair amount of this shyness and can become quite outspoken. Usually, however, she just fries whomever made her mad and stalks away silently.

Background: Of her distant past, there is precious little known of (or by) Rune. She was orphaned as an infant and grew up being shuffled from one Underdark settlement to another, always winding up in what seemed to be the worst possible spot. She was shunned because of her strange looks, odd heritage and unusual markings; early on she became aware that she possessed psionic powers - this did little to improve her lot in life however.

She slowly began learning to tap into these powers and it was during one such attempt, that she inadvertently disrupted a major community event (a bloody sacrifice to some power of the deep and the dark). The crowd, outraged, tried to beat her to death and she fled into the wilds, barely able to walk.

She was soon picked up by derro slavers and spent the next several years under the calloused and harsh hand of a derro taskmaster by the name of Yuk'tyl. She grew to hate this man more than any other she had ever known, as he was harsh in far more ways than merely beating her; there were many nights that Rune begged to be merely beaten.

Due to a shift in the power structures of the Underdark wilds, this derro clan soon came under the purview of a lowly illithd (in the grand hierarchy of the mind flayers) who took Yuk'tyl as a thrall. Rune came with the derro and saw her master soon suffer much as she did, and far worse. She was determined not to let this abomination do to her what the derro had done, and seizing her first opportunity, caught the illithid at unawares and killed him.

She still does not remember exactly how she did this, but now she is free and has dedicated her life to hunting down and destroying these horrible creatures. She also looks for the derro Yuk'tyl, and has sworn to herself that she will enact her vengenance upon him as well...
 
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