The Dragon Ninja

Goblyn

Explorer
This is my attempt. Comments and criticizms welcome. I haven't playetested this yet, so any feedback is appreciated.

Oh, and the Dallaxia, Semdenuri and Sarvol Wot stuff is world-specific.

Dragon Ninja

Modeled on Ryu Hayabusa of Ninja Gaiden, the Dragon Ninja class is my attempt to port him and his cool abilities into DnD. It's not play tested, so I do not know if it is over- or under- powered.
Adventures: Ryu always seemed to be on a quest for revenge, and judging by other ninja-movies I've seen, it seems to be the common shtick: train all your life to attain superhuman prowess punctuated by otherworldly powers so that you can go after whatever evil and powerful individual ends up killing your clan/father/dog.
Characteristics: Kicking a lot of ass and looking good doing it. Some of these abilities may prove to be less than useful, but they score high on the cool factor. For anyone who's ever wanted to run on walls.
Alignment: Ninja seem to gravitate towards lawful(the code-of-honour type lawful, not the follow-the-law type). There is no real restriction, though.
Religion: Ninja often look on ancestors as others look at gods, albeit with a closer connection, and look at gods like others look at powerful monsters(dragons).
Background: Ninja often are part of a clan; see the Clan Ninja PrC(this one is pending). Any particular Dragon Ninja hails originally from dallaxian colonies on Semdenuri or Sarvol Wot.
Races: Only humans and dallaxians become Dragon Ninja
Classes: Dragon Ninja work with who they must, but prefer the company of those whose agility is at least close to their own.

Game Rule Information
Dragon Ninja have the following game statistics.
Abilities: Dexterity helps a dragon ninja with many of his skills and abilities, and a high strength helps in the frequent fights he will find himself in. A good wisdom and charisma helps with his magical abilities, as well as those skills that will help him avoid some of the said fights.
Alignment: Any
Hit Die: d8

Table: The Dragon Ninja
Level BAB Fort Ref Will Special
1 +1 +0 +2 +0 Ninja Leap
2 +2 +0 +3 +0 Art Form(Level 1), Art Use 1/Day
3 +3 +1 +3 +1 Wall Jump
4 +4 +1 +4 +1 Art Form(Level 1)
5 +5 +1 +4 +1 Art Use 2/Day
6 +6/+1 +2 +5 +2
7 +7/+2 +2 +5 +2 Wall Run
8 +8/+3 +2 +6 +2 Art Form(Level 2)
9 +9/+4 +3 +6 +3
10 +10/+5 +3 +7 +3 Art Use 3/Day
11 +11/+6/+1 +3 +7 +3 Reverse Wind
12 +12/+7/+2 +4 +8 +4
13 +13/+8/+3 +4 +8 +4 Art Form(Level 2)
14 +14/+9/+4 +4 +9 +4
15 +15/+10/+5 +5 +9 +5 Art Use 4/Day
16 +16/+11/+6/+1 +5 +10 +5
17 +17/+12/+7/+2 +5 +10 +5 Art Form(Level 3)
18 +18/+13/+8/+3 +6 +11 +6
19 +19/+14/+9/+4 +6 +11 +6 Art Use 5/Day
20 +20/+15/+10/+5 +6 +12 +6


Class Skills
The dragon Ninja's class skills (and the key ability for each skill) are: Balance(Dex), Climb(Dex),
Disguise(Cha), Escape Artist(Dex), Gather Infomation(Cha), Hide(Dex), Innuendo(Wis), Jump(Str), Move
Silently(Dex), Tumble(Dex), Sense Motive(Wis).

Skill Points at First Level: (4 + Int modifier) x 4.
Skill points at each additional level; 4 + Int modifier.

Class Features
All of the following are class features of the dragon ninja.
Weapon and armor proficiency: A dragon Ninja is proficient in all simple and martial weapons, light
armor, and medium armor.
Ninja Leap: Starting from 1st level, a dragon ninja gets a +2 competence bonus to jump checks for every
level of dragon ninja he has(a 5th level dragon ninja has a +10 competence bonus)
Art Form(Level x): Starting from 2nd level, the dragon ninja gains the ability to use a spell of the specified
level a certain number of times a day as a spell-like ability. This spell is chosen from the sorcerer/wizard
spell list and once it has been chosen can never be changed.
Wall Jump: Starting at 3rd level, a dragon ninja is able to vault off of walls, sometimes bouncing between
them to attain great heights. The jump DC is +5 if the ninja wishes to begin or end his jump on a vertical
surface. The jump DC is +10 if the ninja begins and ends his jump on vertical surfaces, and the DC is +2 for
each successive wall jump.
Wall Run: A dragon ninja of 7th level or higher is able to perform part of his movement on a vertical surface.
On a successful DC 20 Balance check, the dragon ninja is able to move 20', as part of his move action, on a
vertical surface. Continual wall running requires another Balance check every 20', with cumulative +5 to the
DC each check.
 

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Hmm...

No responses yet, eh? Well, it is still early. If the formatting is an issue, here's a better representation(I hope. I'm still getting used to these features :))
 

This class actually looks fairly weak. Comparing to the fighter: You give up 21 HP and 11 bonus feats, as well as Weapon Specialization, and get 1 each 1st-, 2nd-, and 3rd-level spells usable 5 times/day (is that 5 times total or 5 times each?). On second thought, that might not be too weak. You'll find that art form selections will be very similar with multiple dragon ninjae. Also you get Up the Walls and get really, really good at jumping. I'd suggest that you make it a +1 bonus/level rather than +2/level, because it just seems...wrong to me. There isn't much anything you can do with Jump that'd break a game, but in every other class I've seen with a similar ability, it's been +1/level. What is Reverse Wind? It's on the table but not in the text. I haven't seen Ninja Gaidin, but if you want this to be a dragon-type class, you might consider replacing the Art Forms with a fire attack/breath weapon ability, that increases in power at the rate of the art forms. Hope this helps.
 

Thanks.

Yeah, I just realized now that I forgot to put reverse wind in, and there were a couple of elements of the game character I hadn't put into the class.

Reverse Wind: Any time while fighting defensively he is successfully attacked, the dragon ninja may roll a tumble check DC 10+enemy's BAB+Damage dealt to roll back 5' and not take any damage.

Thanks for the input.
 

Revised.

Okay. I revemaped it a bunch, I only hope I didn't go too far in the other direction.

Table: The Dragon Ninja

Level BAB Fort Ref Will Special
1 +1 +0 +2 +0 Deflection, Ninja Leap, Extraordinary Speed(Quick Attack)
2 +2 +0 +3 +0 Art Form(Level 1), Art Use 1/Day
3 +3 +1 +3 +1 Wall Jump
4 +4 +1 +4 +1
5 +5 +1 +4 +1 Art Use 2/Day, Extraordinary Speed(Increased Movement)
6 +6/+1 +2 +5 +2
7 +7/+2 +2 +5 +2 Extraordinary Balance
8 +8/+3 +2 +6 +2 Art Form(Level 2)
9 +9/+4 +3 +6 +3 Master Deflection
10 +10/+5 +3 +7 +3 Art Use 3/Day
11 +11/+6/+1 +3 +7 +3 Reverse Wind
12 +12/+7/+2 +4 +8 +4 Extraordinary Speed(Bounding Blade)
13 +13/+8/+3 +4 +8 +4
14 +14/+9/+4 +4 +9 +4 Art Form(Level 3), Art Use 4/Day
15 +15/+10/+5 +5 +9 +5
16 +16/+11/+6/+1 +5 +10 +5 Supreme Deflection
17 +17/+12/+7/+2 +5 +10 +5 Art Use 5/Day
18 +18/+13/+8/+3 +6 +11 +6
19 +19/+14/+9/+4 +6 +11 +6 Destroyer of Armies
20 +20/+15/+10/+5 +6 +12 +6

Class Skills
The dragon Ninja’s class skills (and the key ability for each skill) are: Balance(Dex), Climb(Dex), Disguise(Cha), Escape Artist(Dex), Gather Infomation(Cha), Hide(Dex), Innuendo(Wis), Jump(Str), Move Silently(Dex), Tumble(Dex), Sense Motive(Wis).

Skill Points at First Level: (4 + Int modifier) x 4.
Skill points at each additional level; 4 + Int modifier.

Class Features
All of the following are class features of the dragon ninja.
Weapon and armor proficiency: A dragon Ninja is proficient in all simple and martial weapons, light armor, and medium armor.
Deflection: The dragon ninja gains the benefit of the Deflect Arrows feat, even if he does not meet the prerequisites.
Ninja Leap: Starting from 1st level, a dragon ninja gets a +1 competence bonus to jump checks for every level of dragon ninja he has(a 5th level dragon ninja has a +5 competence bonus)
Extraordinary Speed:
(Quick Attack): The dragon ninja may make one extra attack at his highest base attack, but this attack and each other suffer a -2 penalty apiece.
(Increased Movement): The dragon ninja can double his movement for as long as 1 round/class level/day. These rounds may or may not be consecutive.

(Bounding Blade): The dragon ninja may make two attacks at his highest base attack bonus instead of one, when charging. Both attacks
Art Form(Level x): Starting from 2nd level, the dragon ninja gains the ability to use a spell of the specified level a certain number of times a day as a spell-like ability. This spell is chosen from the sorcerer/wizard spell list and once it has been chosen can never be changed. The dragon ninja’s primary casting stat is charisma.
Wall Jump: Starting at 3rd level, a dragon ninja is able to vault off of walls, sometimes bouncing between them to attain great heights. The jump DC is +5 if the ninja wishes to begin or end his jump on a vertical surface. The jump DC is +10 if the ninja begins and ends his jump on vertical surfaces, and the DC is +2 for each successive wall jump.
Master Deflection: The dragon ninja may deflect as many as 1+Dex modifier projectiles per round.
Extraordinary Balance: On a successful DC 20 Balance check, the dragon ninja is able to move 20', as part of his move action, on a vertical surface. Continual wall running requires another Balance check every 20', with a cumulative +5 to the DC each check.
On a successful DC 30 Balance check, the dragon ninja may move up to 20' on any liquid. Continual Water running requires another Balance check every 20', with a cumulative +5 to the DC each check.
On a successful DC 30 Balance check, the dragon ninja may change direction up to 90 degrees while in mid-jump. Only one such redirection may be made per jump.
Supreme Deflection: The dragon ninja may deflect any number of projectiles per round.
Reverse Wind: Any time while fighting defensively he is successfully attacked, the dragon ninja may roll a tumble check DC 10+enemy's BAB+Damage dealt to roll back 5' and not take any damage.
Destroyer of Armies: Once per day, the dragon ninja may perform a full attack action as a free action.

Again, I'm sorry about the formatting. Comments, please?
 

I'm not sure about this now, and I'm really not qualified to examine it. I suggest you look at DrSpunj's Class Balance Spreadsheet; the thread is currently on the front page of one of the forums (Prolly House Rules or D&D Rules). I'd suggest taking a look at Complete Warrior's Dervish core class; I've heard it has similar abilities.
 


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