3catcircus
Adventurer
Is it just me, or does it seem that many people who play 3.x D&D refuse to play any game that doesn't use the d20 rules? If so, why? Why refuse to try something different?
There are some great (or not-so-great, but work for that particular game) systems: Call of Cthulhu, GDW's house rules (TW2K v2.2, Dark Conspiracy, etc.), Shadowrun, Blue Planet, WEG's d6 and TORG systems, Paranoia!, Star Frontiers, Marvel Superheroes, DC Heroes, even OD&D/AD&D...
I wonder if a ruleset gives a game as much (or more) of it's feel than the campaign setting?
Looking at the different rulesets, it seems that those games that desire "superheroic" feel end up using either an exponential system (TORG, DC Heroes) or a percentile system (Marvel Superheroes), while those that strive for "realism in a fantastic setting" use a percentile system almost exclusively (Call of Cthulhu, Star Frontiers, Runequest, Rolemaster, etc) - GDW's rules being the exception (but, actually I love the simplicity and realism that their system uses.)
What about dice-pool systems like Shadowrun or Vampire?
Do you find that you prefer "skill-based" systems or "level-based" systems? I know some players seem a bit discouraged when they play systems that don't award huge amounts of experience points (such as TW2K's system of awarding 1 or 2 xp per session - since it is completely skills based), especially after playing with a system like D&D that awards hundreds or thousands of xp at a time.
There are some great (or not-so-great, but work for that particular game) systems: Call of Cthulhu, GDW's house rules (TW2K v2.2, Dark Conspiracy, etc.), Shadowrun, Blue Planet, WEG's d6 and TORG systems, Paranoia!, Star Frontiers, Marvel Superheroes, DC Heroes, even OD&D/AD&D...
I wonder if a ruleset gives a game as much (or more) of it's feel than the campaign setting?
Looking at the different rulesets, it seems that those games that desire "superheroic" feel end up using either an exponential system (TORG, DC Heroes) or a percentile system (Marvel Superheroes), while those that strive for "realism in a fantastic setting" use a percentile system almost exclusively (Call of Cthulhu, Star Frontiers, Runequest, Rolemaster, etc) - GDW's rules being the exception (but, actually I love the simplicity and realism that their system uses.)
What about dice-pool systems like Shadowrun or Vampire?
Do you find that you prefer "skill-based" systems or "level-based" systems? I know some players seem a bit discouraged when they play systems that don't award huge amounts of experience points (such as TW2K's system of awarding 1 or 2 xp per session - since it is completely skills based), especially after playing with a system like D&D that awards hundreds or thousands of xp at a time.