I am starting a new campaign, and being dissatisfied with the flavor and balance of the sorcerer as is, I've decided this would a perfect time to revise it. I've read numerous alt.sorcerers that attempt to capitalize on the unnatural lineage of the sorcerer, but they simply won't work IMC where the sorcerer doesn't have all the ancestry baggage talked about in the flavor text and is presented more as alternative for players who dislike the style of wizardry. The basic idea of this alt.sorcerer is a sorcerer who knows few spells but he knows them very well and is able to tweak them a bit. Obvious inspiration was from the new Wilder class, but I didn't want to blatantly step on the poor Wilder's toes.
Alt.Sorcerer
BAB, Saving Throws, Hit Die, Weapon/Armor proficiencies, Skill Points per level, Spells per Day, and Spells Known are all the same as presented in the PHB.
Class Skills: Same as the PHB except added Diplomacy and Intimidate, and removed Bluff.
Special Abilities:
1 Summon Familiar, Mold Magic (1/day)
2 Intimate Spell Knowledge
3 Intimate Spell Defense +1
4 --
5 Mold Magic (2/day)
6 --
7 --
8 Intimate Spell Defense +2
9 --
10 Mold Magic (3/day)
11 --
12 Innate Spell
13 Intimate Spell Defense +3
14 --
15 Mold Magic (4/day)
16 Innate Spell
17 --
18 Intimate Spell Defense +4
19 Innate Spell
20 Mold Magic (5/day)
Mold Magic: Starting at 1st level, the sorcerer is bestowed a single use of the mold magic ability per day. She gains an additional uses of the ability at a rate of one per every five sorcerer levels. The sorcerer can use the mold magic ability to alter and increase the effects of her spells as follows:
+ Utilize one of the sorcerer's metamagic feats with out altering the casting time of the next spell cast. This ability allows the sorcerer to make use to the Quicken Spell feat if she possesses it.
+ Apply a +1 bonus to the sorcerer's caster level for the purposes of determining the duration of the next spell cast.
+ Apply a +4 bonus to the sorcerer's caster level for the purposes of determining the range of the next spell cast.
+ Apply a +1 bonus to the save DC of the next spell cast. This bonus stacks with any other bonus to spell save DCs she may have acquired elsewhere such as from the Spell Focus feat. The use of this ability requires two expenditures of the sorcerer's daily allotment of mold magic abilities.
+ Apply a +2 bonus to caster level checks of the next spell cast for the purposes of overcoming spell resistance. This bonus stacks with any other bonus to spell caster checks she may have acquired elsewhere such as from the Spell Penetration feat.
+ Reduce the XP cost of the next spell cast by ten percent.
Mold magic is an extraordinary ability and takes no action to activate. The sorcerer must decide whether to use the mold magic ability before her spell is cast. The sorcerer may expended any number of uses of the mold magic ability to a single spell as long as she does not exceed her daily allotment of uses. She may even mix and match the effects of the mold magic ability as she sees fit as long as she pays for each effect.
Intimate Spell Knowledge: Beginning at 2nd level, the sorcerer gains a +1 bonus to spellcraft checks against any spell or spell-like effects from her list of known spells. This bonus increases by +1 for every two sorcerer levels (+2 at 4th level, +3 at 6th level, etc.)
Intimate Spell Defense: Beginning at 3rd level, the sorcerer gains a +1 bonus to any saving throws against any spell or spell-like effects from her list of known spells. This bonus increases by +1 for every five sorcerer levels (+2 at 8th level, +3 at 13th level, and +4 at 14th level).
Innate Spell: At 12th level, the sorcerer has become so practiced with one 0th level cantrip from her list of spells known that she is able cast it at will once per round. There is no limit to the number of times the sorcerer may use this spell in a given day, even after she has already exhausted her daily allotment of spells. The sorcerer still must fulfill any and all components (verbal, somatic, and material) in order to cast the spell. The sorcerer gains another innate spell at levels 16th and 19th.
Opinions? Comments? Criticism? Too much and now too strong? Too little and still weak? Something hidesouly broken? I am mostly concerned with the balance of this sorcerer when compared to the wizard. Thanks for your input
Alt.Sorcerer
BAB, Saving Throws, Hit Die, Weapon/Armor proficiencies, Skill Points per level, Spells per Day, and Spells Known are all the same as presented in the PHB.
Class Skills: Same as the PHB except added Diplomacy and Intimidate, and removed Bluff.
Special Abilities:
1 Summon Familiar, Mold Magic (1/day)
2 Intimate Spell Knowledge
3 Intimate Spell Defense +1
4 --
5 Mold Magic (2/day)
6 --
7 --
8 Intimate Spell Defense +2
9 --
10 Mold Magic (3/day)
11 --
12 Innate Spell
13 Intimate Spell Defense +3
14 --
15 Mold Magic (4/day)
16 Innate Spell
17 --
18 Intimate Spell Defense +4
19 Innate Spell
20 Mold Magic (5/day)
Mold Magic: Starting at 1st level, the sorcerer is bestowed a single use of the mold magic ability per day. She gains an additional uses of the ability at a rate of one per every five sorcerer levels. The sorcerer can use the mold magic ability to alter and increase the effects of her spells as follows:
+ Utilize one of the sorcerer's metamagic feats with out altering the casting time of the next spell cast. This ability allows the sorcerer to make use to the Quicken Spell feat if she possesses it.
+ Apply a +1 bonus to the sorcerer's caster level for the purposes of determining the duration of the next spell cast.
+ Apply a +4 bonus to the sorcerer's caster level for the purposes of determining the range of the next spell cast.
+ Apply a +1 bonus to the save DC of the next spell cast. This bonus stacks with any other bonus to spell save DCs she may have acquired elsewhere such as from the Spell Focus feat. The use of this ability requires two expenditures of the sorcerer's daily allotment of mold magic abilities.
+ Apply a +2 bonus to caster level checks of the next spell cast for the purposes of overcoming spell resistance. This bonus stacks with any other bonus to spell caster checks she may have acquired elsewhere such as from the Spell Penetration feat.
+ Reduce the XP cost of the next spell cast by ten percent.
Mold magic is an extraordinary ability and takes no action to activate. The sorcerer must decide whether to use the mold magic ability before her spell is cast. The sorcerer may expended any number of uses of the mold magic ability to a single spell as long as she does not exceed her daily allotment of uses. She may even mix and match the effects of the mold magic ability as she sees fit as long as she pays for each effect.
Intimate Spell Knowledge: Beginning at 2nd level, the sorcerer gains a +1 bonus to spellcraft checks against any spell or spell-like effects from her list of known spells. This bonus increases by +1 for every two sorcerer levels (+2 at 4th level, +3 at 6th level, etc.)
Intimate Spell Defense: Beginning at 3rd level, the sorcerer gains a +1 bonus to any saving throws against any spell or spell-like effects from her list of known spells. This bonus increases by +1 for every five sorcerer levels (+2 at 8th level, +3 at 13th level, and +4 at 14th level).
Innate Spell: At 12th level, the sorcerer has become so practiced with one 0th level cantrip from her list of spells known that she is able cast it at will once per round. There is no limit to the number of times the sorcerer may use this spell in a given day, even after she has already exhausted her daily allotment of spells. The sorcerer still must fulfill any and all components (verbal, somatic, and material) in order to cast the spell. The sorcerer gains another innate spell at levels 16th and 19th.
Opinions? Comments? Criticism? Too much and now too strong? Too little and still weak? Something hidesouly broken? I am mostly concerned with the balance of this sorcerer when compared to the wizard. Thanks for your input
