Class Repost: The Hero From Another World

Tinker Gnome

Adventurer
The Hero From Another World

soe-hero.jpg


Hero's from another world are individuals who for whatever reason, be it by a magical portal, or any other reason, are people from Earth who have been transported to a Fantasy world. Most who get transported to a fantasy world are in their teen years. Although they can be youunger or older.

A Hero from Another World uses his Luck score(detailed below) for many things.

The Luck Stat: You roll for the luck stat like you would any other stat, and the modifiers are the same as for the other stats.

Abilities: Luck is the Hero From Another Worlds main stat. He uses his Luck modifier insead of his Strength score for purposes of attacking. The Hero from Another World also adds his luck modifier to his Armor Class. The Hero From Another World also adds his luck modifier to all his saves. The Hero From Another World also adds his luck modifier to his hit points, instead of their constitution modifier.

Race: Human

Alignment: Any Good

Hit Die: d6

BAB: 3/4

Saves: Good Fort, Ref, And Will

Armor and Wepaons Proficieny: The Hero From Another Worlds are proficient with one Simple or Martial Wepaon of their choosing. They are also proficient with Light Armor and Shields.

Class Skills: The Hero From Another World Class skills are Craft (Int), Hea l(Wis), Tumble (Dex), Balance (Dex), Bluff (Cha), Disguise (Cha), Diplomancy (Cha), Jump (Str), Escape Artist (Dex), Listen (Wis), Innuendo (Wis), Move Silently (Dex), Use Magic Device (Luck), Use Rope (Dex), and Knowledge (Earth) (Int)

Knowledge(Earth) allows the Hero From Another World to use his knowledge of things on Earth, to help him in the world he is now in. Such things could include, simple machines, or chemical formulas. If a Hero From Another World were to roll a succesful Knowledge (Earth) check to remember the chemical formula for gunpowder, and he is able to acquire the needed ingredienst. Then he might be able to make it.

Skill points at first level: (4 + Int modifier) X4
Skill pints at each additional level: 4 + Int Modifier

Fate Points: A Hero From Another World receives 1d10 + his Luck modifier in Luck points every day. He may add these to a skill roll, or to an attack roll, as well as a saving thow roll. He may also intersperse the use of these points throughout the day. Meaning, he may use two pints for one thing, then later in the day, use another five points.

As fate may have it: Starting at fifth level the Hero From Another World may choose to re-roll a failed skill check or saving thow once a day. This ability increases to twice a day at tenth level, three times a day at fifteenth level, and four times a day at twentieth level.

Faster Running Speed: The Hero From Another World has a running speed of forty feet.

I am thinking of stuf for an epic version. :)
 
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You say he adds his Luck Modifier to his saves twice on his necessary abilities line.

The special use of Luck Stuff for this hero should also be added as class abilities at 1st level I suppose. You may want to space it out a bit, at a glance I think it may make Luck a bit to important at first level leading to one stat ponies for a point buy system. This applies especially if the faster running speed is also at first level since thats an awful chunka abilities for a first level class.

You might want to rename the Luck Points to something else since its easily confused with the Luck Score, I'd recommend something like Fate Points or Good Fortune or such. You may want to change anything with the Luck bonuses type (stone of good luck) to something else to to avoid any confusion (like having Luck to AC twice which technically shouldn't stack.).
 



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